RimWorld

RimWorld

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21 Dec, 2017 @ 12:25pm
24 Mar, 2018 @ 10:34pm
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More Stone

Description
B18 Update for gay monster dad's fork of some other mod.
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Original Description:

Adds more types of both common and exotic stone. Common stone can be found like the base game types of stone when selecting your starting site, and exotic stones can spawn as mineable chunks, or be found as treasure or sales goods.
Each different type of stone has it's own unique color and stats. For example Chalk (white) is easy to work with, has mild beauty but can't take much damage.

This mod also adds Floor Tiles that can be crafted at the Stonecutter or Sculptor bench that allow for tile or flagstone floors to be placed at a 1:1 ratio. Tile and Flagstone floors have also been reworked somewhat so any stone can be used for any color of flooring.

Common Stone types added:
Chalk, Dolomite, Shale, Kaolinite, Basalt, Gabbro, Dacite, Rhyolite, Microcline, Quartzite, Gneiss, Schist

Exotic Stone types added:
Cinnabar, Lapis Lazuli, Amazonite, Chaorite, Kimberlite
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Credits:

gay monster dad - for making the mod
I Said No - who may or may not be gay monster dad
nightinggale - for making ModCheck
The fantastic folks on the Rimworld Discord
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Version:

1.4 Fluffy's Architect Sense is still recommended but no longer required (and will no longer throw errors if not present)
1.3 Added art: exotic stone sprites now match the source game's jade lump
1.2 Added support for Fluffy's Architect Sense
1.1 Added flooring for each material type and removed tile system
1.0 Patched gay monster dad's mod to b18
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To-Do's:
  • Add yellow and orange exotic stones to complete color spectrum (suggestions welcome)
  • Impliment exotic flooring
  • Draw or recolor art for exotic stones to match the art sytle for the source game's jade lump
  • Make Architect Sense optional again
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Q: I found a bug, where should I report that?
A: I have a discussions page just for that, it's pinned, but here's the link anyway:
Bug Reports

Q: Will you update to b19
A: Yes, I'll update as soon as I can
Popular Discussions View All (1)
0
18 Jun, 2018 @ 1:54pm
PINNED: Bug Reports
Alias
26 Comments
Ultra Skeleton 27 Oct, 2018 @ 5:13am 
Hey, take your time. I don't know if this'll help you out, but check out:
https://www.finesoftware.eu/help/geo5/en/unit-weight-of-rocks-01/

It seems to be a pretty useful metric for guessing mineral weight.
Hope that helps, as always, thanks for your hard work!
Alias  [author] 21 Oct, 2018 @ 4:17am 
I haven't forgotten about this mod (and unless any major bugs crop up with Camping Stuff or Snowy Trees it should be next up for an update). The b18->b19 update changed up quite a bit in regards to stones (for example each chunk now has its own weight instead of everything being 25kg), so I am currently trying to re-balance More Stone to be vanilla friendly (and less buff happy). Unfortunately, this means that I will need to spend spend some time researching and compiling the material properties of the various rocks so that I can create a balance curve for the mod. I do have some good news in the meantime: I merged the smooth stone and generic tile textures to create a floor texture for the exotic stones, so as part of the update I will also be adding exotic flooring
Alias  [author] 20 Sep, 2018 @ 12:21am 
@Cherder, thanks, regrettably not a whole lot of mod progress in general going on right now (on account of a metric ton of school work), but in the spirit of giving a status report:
School- is the limiting reagent at moment and appears to be taking up exponential amounts of my time with no regard for my sleep.
Camping Stuff- The refactor for Camping stuff is coming along nicely and the new backend process for handling tents seems to be working correctly. The XML got a serious clean-up and the new long tents are defined and appear to be functioning nominally. I just have a few things I want to fix, and it should be ready to go.
Snowy Trees- untouched, but still on the to-do list, most likely next up
More Stone- untouched, but I don’t anticipate a long time to update (relative to my free time) once I actually get around to it
More Wood- early stage b18 support, will resume work following completion of above action items. Needs second pass XML clean-up and b19 testing
Chowder 19 Sep, 2018 @ 5:33pm 
Love this mod! Any progress to share?
Ultra Skeleton 17 Apr, 2018 @ 8:48am 
Hey, no rush! :) Mods are a hobby, not work. Psyched to hear that, though, all the same. And glad I could help out a bit!
Alias  [author] 17 Apr, 2018 @ 7:43am 
I actually have more wood in the works, but I haven't had the time latley (and probaly won't for a couple of weeks) to loop back around to finishing it.

Fantastic! That's really helpful, when I get time again I'll get some of those added. Thank you!
Ultra Skeleton 16 Apr, 2018 @ 4:40am 
Thanks so much for keeping this updated - any chance you'd take a look at more metal, and more wood..?

But yo, to help out -

Orange stones; kolfanite, christite, muirite (the latter not so much, but it could be a kind of glassy 'frosted orange..?') -

Yellow stones; uranopilite, becquerelite, yecoraite.
For future use, webmineral dot com's colour section is very helpful for this sorta thing. Again, thanks for keeping this updated!
GatlingSheep 24 Mar, 2018 @ 7:50pm 
ok i found it, its from the orassans mod
Alias  [author] 24 Mar, 2018 @ 6:43pm 
@GatlingSheep none of gay monster dad's rimworld mods have custom terain textuers or patches, so it was more than likely something in your neo concrtete mod (like they used c# to generate a floor for every def associated with stony, or patched to include a previous version of this mod). Can you link the mod in question?
GatlingSheep 24 Mar, 2018 @ 5:22pm 
Strange, it looks like the neo concrete tile but in different colors, the description of the tiles was also that of the neo concrete, so maybe it was just a bug of sorts? i have a screenshot of a colony i had before with the tiles stiled like a honey comb but i can't link it here