Portal 2

Portal 2

1,905 ratings
No Elements 12: Salvage
   
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9.357 MB
30 Jan, 2013 @ 3:38pm
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No Elements 12: Salvage

Description
An intermediate level in the "No Elements" collection.
60 Comments
ParsaJR 27 May @ 12:20pm 
lovely
sathr99 12 Jan @ 11:15am 
i love when i get cash back on my momentum
SkyGlass 13 Nov, 2024 @ 2:33am 
Once I saw the big, huge, lit opening in the second room, solving went smoothly. Great map, great logic, and the last move was a pleasure :steamhappy:
Dolphin 26 Jun, 2024 @ 3:58pm 
I'm the dumbest person alive, how did I not see that you could use the second white floor in the second room to fling yourself up to the small area
LMSPatriotDofS 16 Jan, 2024 @ 6:54pm 
This was a nice puzzle. Once I realised I had to keep a portal on each side of the map at all times , the solution revealed itself.
FemaleGamer09 17 Feb, 2023 @ 2:01pm 
I still am not sure what the original way of doing this chamber is, but the way i found you could do it involved using the observation room window above the slanted panel in chamber 1, and going into the first drop of chamber 2 backwards.
SoL_uCky 23 Jan, 2023 @ 10:28pm 
Really cool puzzle idea. My only problem with it is that there are multiple drops which all have similar heights. So it's not obvious which drop is going to be the one that has enough momentum to make the final jump. (So first time through I felt like it was necessary to guess and check every drop distance before it became clear what the puzzle wanted you to be doing.)
bullfrog 20 Jan, 2023 @ 2:27am 
5+ years later and I'm getting better at this, but not much :steamthumbsup: 12/22
ShaggieIII 8 Jan, 2023 @ 2:25pm 
Best one so far.
HadronFive 7 Jan, 2023 @ 6:39pm 
I like how you always think it's impossible, because "how will you ever get back to room 1 when you have to use two portals in room 2?" Oh right - if you use room 1 to gain momentum, you keep the portals in room 1. Again, it uses the concept, that in Portal, areas don't have to be locally close to each other. You can use something completely elsewhere to get there.

The key in this series is to keep in mind when you are able to walk to connected surfaces. Sometimes it's one-way i.e. a drop down. Sometimes it's all on the floor. At first, I didn't get why there is a surface up there in room 2. Then I realized that it is critical to walk over to room 1 and replace your Portal there - something that seemed impossible at first.