Sid Meier's Civilization V

Sid Meier's Civilization V

91 ratings
Buildings - Marine Biology Lab
   
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Tags: Buildings
File Size
Posted
Updated
125.147 KB
2 Feb, 2013 @ 3:29pm
22 Jul, 2013 @ 6:42pm
5 Change Notes ( view )

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Buildings - Marine Biology Lab

In 1 collection by Envoy
Ecology Booster Pack
3 items
Description
A marine biology laboratory in an institution that studies organisms in the ocean or other marine or brackish bodies of water. Marine biology covers a great deal, from the microscopic, including most zooplankton and phytoplankton to the huge cetaceans which measure up to 30 meters in length. The habitats studied by marine biology include everything from the tiny layers of surface water in which organisms and abiotic items may be trapped in surface tension between the ocean and atmosphere, to the depths of the oceanic trenches, sometimes 10,000 meters or more beneath the surface of the ocean. It studies habitats such as coral reefs, kelp forests, tidepools, muddy, sandy and rocky bottoms, and the open ocean (pelagic) zone, where solid objects are rare and the surface of the water is the only visible boundary. +1 Science from Sea Resources worked by this City. +3 Science from The Great Barrier Reef Natural Wonder Tiles worked by this City. Available with Ecology.

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19 Comments
Envoy  [author] 22 Jul, 2013 @ 6:43pm 
Finish your games before updating!

Version 4:
- Adds the missing flavor tags which should help the AI build this more
Envoy  [author] 19 Jul, 2013 @ 10:50pm 
@Bill Thanks!
Bill 16 Jul, 2013 @ 10:23pm 
This mod works in Brave New World.
Envoy  [author] 15 Apr, 2013 @ 2:51pm 
Thanks macdaddy, much appreciated.
ShamwowKiller 15 Apr, 2013 @ 8:43am 
I really like this mod. I wish there were more modes that focused on new buildings.
Envoy  [author] 2 Mar, 2013 @ 3:14pm 
Newest revision:

- Removed the G&K requirement. Let me know if this doesn't work in Vanilla
ChanceTheSlacker 23 Feb, 2013 @ 8:31am 
ok ill look at that and thx
Envoy  [author] 23 Feb, 2013 @ 6:33am 
This mod probably doesn't actually use any G&K features. I am guessing with about 30 seconds of tweaks you'd be able to tune it for non G&K.
ChanceTheSlacker 22 Feb, 2013 @ 5:53pm 
oh well
ChanceTheSlacker 22 Feb, 2013 @ 5:52pm 
i dont have Gods and Kings :( i really wanna be a marine biolegist