Space Engineers

Space Engineers

282 ratings
[Discontinued] Star Wars XX-9 Turbolaser Cannon Mod ( As seen on the Death Star )
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Block, Modpack, Other
File Size
Posted
Updated
18.957 MB
2 Jan, 2018 @ 9:42am
17 Jul, 2018 @ 2:07pm
6 Change Notes ( view )

Subscribe to download
[Discontinued] Star Wars XX-9 Turbolaser Cannon Mod ( As seen on the Death Star )

Description
I have decided to stop modding to pursue other interests. I am fine with tinkering, updating, & uploading your own version of this mod. In that case, credits & a link back to the original mod would be appreciated.

This mod contains Taim and Bak XX-9 turbolasers[starwars.wikia.com]as seen in Episode IV on the Death Star. The turrets have functioning barrel recoil and barrel explosion effects. These turbolasers were also placed on Darth Vader's Imperial 1 flagship, the Star Destroyer Devestator. It would make sense lore-wise to see these turbolasers used elsewhere and by any factions such as pirates/rebels that salvaged these weapons. Should work in both survival and creative modes. Just a heads up, some of the turrets (and the stationary turbolaser cannons) are very powerful like a lot of other Star Wars weapons in the lore so I recommend using a shield mod with this mod.

Mod Contents: (every turret has a 360 degree rotation arc and a limited arc counterpart)

9x9 Large Ship XX-9 Turbolaser Cannon Turret (45x45 small ship counterpart)

7x7 Large Ship XX-9 Turbolaser Cannon Turret (35x35 small ship counterpart)

5x5 Large Ship XX-9 Turbolaser Cannon Turret (25x25 small ship counterpart)

3x3 Large Ship XX-9 Turbolaser Cannon Turret (15x15 small ship counterpart)

3x3 Large Ship Stationary XX-9 Turbolaser Cannon Barrel (15x15 small ship counterpart)

1x1 Large Ship Stationary XX-9 Turbolaser Cannon Barrel (5x5 small ship counterpart)

(NOTE: 1x1 stationary turbolasers use 5x5 ammo and 3x3 stationary turbolasers use 9x9 ammo)

Tibanna (carbonite frozen) which spawns as a voxel with a rare spawn rate is used to create ammo

Additional Details:

Limited Arc Turret Movement
Minimum Elevation Degrees 0, Maximum Elevation Degrees 180, Minimum Azimuth Degrees -90, Maximum Azimuth Degrees 90

Full Arc Turret Movement
Minimum Elevation Degrees 0, Maximum Elevation Degrees 180, Minimum Azimuth Degrees -180, Maximum Azimuth Degrees 180

The cannons in this mod are divided into categories which have 3 types of ammo. The first is a projectile ammo type which does not affect voxels on objects such as planets or asteroids and the energy bolt cannot be targeted by other turrets unlike the explosive ammo types. The second ammo type is explosive and affects anything it impacts with. The third ammo type is the full power setting. This setting has enough explosive power to vaporize asteroids and create craters however, it uses more Tibanna and the turret or stationary weapon fires energy bolts with a slower fire rate compared to the other two power settings.

The size of the turret also determines the power level of the ammo. Each ammo crate contains 500 shots.

Energy bolts can be green, red or blue.

The turbolaser cannons have authentic star wars sounds and look when they fire.

This mod contains a Star Wars ammo crate model created by me.

The turbolasers in this mod are not in my other mod Star Wars Weapons modpack since the loading time for that modpack is already long enough.

Here is a link to the Death Star trench from the screenshots

All credit for the barrel animation script goes to Digi. I only made simple changes to the script to make it work with this mod so I take no credit for designing the script.

The turbolaser models used in this mod are heavily modified versions of the one created by Marc Anthony. In some places it was simply used as a reference since I had to remodel many parts to cleanup and reduce the polys on the model. I also had to make it work in Space Engineers by separating the turret into parts, adding conveyor slots, custom textures, build progress models and other additions to the models.

Star Wars © Lucasfilm, LucasArts and Disney [www.starwars.com]

Here are some fixes if the mod is not loading up
Check to see if the mod was downloaded from the Steam Workshop, is selected in the menu, and the load order for your mods may have to be adjusted before loading a world. If you can't find the mod or are getting other errors unsubscribe and resubscribe to the mod on the workshop so Steam downloads it again. If that does not work go to the mods folder which is
C:\Program Files (x86)\Steam\steamapps\workshop\content\244850
and delete the folder titled 1254685897 so the mod redownloads. Again, unsubscribe and resubscribe and make sure the mod folder is fully downloaded, selected in the menu, and the load order is adjusted before loading the world.

Please, do not ask me to bundle one of my mods with another one of my mods. Also, please, do not ask me to post specific content from one of my mods into its own mod. I've decided this due to the extra work it would take me to keep mods with duplicate content updated and organized. I will likely ignore comments asking for this.
143 Comments
wotkocze 7 Oct, 2023 @ 11:27am 
This is the end of this mode
wotkocze 30 Sep, 2022 @ 12:57pm 
Still broken:steamsad:
Szymon XII 12 Feb, 2022 @ 7:35am 
Idk seems broken
Bubu DE 7 Aug, 2021 @ 5:29am 
The Models look rly good.....and that is all i can say about it. Even after 2 hr in Space and checking every Asteroid i could found, i found not 1 Gram of that Tibanna :(
XxTeoMatxX 24 Mar, 2021 @ 10:25am 
Mr. Razortron
My name is xxteomatxx and I would like to ask you both from my friend and my friend Alphathedemon to participate in one of our projects, if you are interested
contact me.
findbaz 7 Mar, 2021 @ 2:04pm 
These are some of the best turrets I've seen, such a waste, there must be significant challenges to fixing these. I wonder if other modders can be of assistance here?
Naia Griffin 15 Feb, 2021 @ 6:59pm 
and the beta supported mods for 2 or 3 months on xbox
Naia Griffin 15 Feb, 2021 @ 6:57pm 
it does now
SpitefullOblivion 12 Feb, 2021 @ 10:43pm 
@Wiene unfortunately the xbox version of the game does not support mods, only blueprint creations from base parts of the xbox version of the game
Naia Griffin 25 Jan, 2021 @ 6:42am 
can anyone upload this mod to the mod.io for space engineers beta on Xbox, please?