Space Engineers

Space Engineers

[Discontinued] Star Wars XX-9 Turbolaser Cannon Mod ( As seen on the Death Star )
143 Comments
wotkocze 7 Oct, 2023 @ 11:27am 
This is the end of this mode
wotkocze 30 Sep, 2022 @ 12:57pm 
Still broken:steamsad:
Szymon XII 12 Feb, 2022 @ 7:35am 
Idk seems broken
Bubu DE 7 Aug, 2021 @ 5:29am 
The Models look rly good.....and that is all i can say about it. Even after 2 hr in Space and checking every Asteroid i could found, i found not 1 Gram of that Tibanna :(
XxTeoMatxX 24 Mar, 2021 @ 10:25am 
Mr. Razortron
My name is xxteomatxx and I would like to ask you both from my friend and my friend Alphathedemon to participate in one of our projects, if you are interested
contact me.
findbaz 7 Mar, 2021 @ 2:04pm 
These are some of the best turrets I've seen, such a waste, there must be significant challenges to fixing these. I wonder if other modders can be of assistance here?
Naia Griffin 15 Feb, 2021 @ 6:59pm 
and the beta supported mods for 2 or 3 months on xbox
Naia Griffin 15 Feb, 2021 @ 6:57pm 
it does now
SpitefullOblivion 12 Feb, 2021 @ 10:43pm 
@Wiene unfortunately the xbox version of the game does not support mods, only blueprint creations from base parts of the xbox version of the game
Naia Griffin 25 Jan, 2021 @ 6:42am 
can anyone upload this mod to the mod.io for space engineers beta on Xbox, please?
OperatorNaut 12 Nov, 2020 @ 11:31am 
The sounds for the none explosive guns are not working, the explosive guns also shoot a very fat laser. and the explosive ones do no damage. Just throwing that out there. you did great though. just needs a few fixes on those.
darinreynolds90 24 Jul, 2020 @ 3:21pm 
WERE IS THE ORE FOUND
Lupus Infernum 18 Jul, 2020 @ 4:16pm 
Razortron [author] Jul 21, 2018 @ 9:22pm
WARNING: The latest Space Engineers update has broken recoil animations and audio for the non-explosive weapons. There is currently no ETA for any fixes regarding these issues and it will likely remain that way for a while."

Yeah no kidding, 2 years later and its still bugged out. Is this abandoned for the "2020 update version"? If so, big shame. I really like the look of the turbolasers, but I'd like my sound too lol.
jsizemore76 10 Jul, 2020 @ 6:20pm 
Where is the ore found?
Derper 26 Feb, 2020 @ 2:56pm 
I removed this mod from my SP world, but all the 'recipes' for both the turrets and ammo remain in the game. Is there a way to completely remove?
The Zergman 21 Feb, 2020 @ 6:00am 
Just to add maybe an alternative craftable ammo that doesn't use tiabanna ore?

Maybe a mix of materials for the ammo.
Bdeslaurs 16 Sep, 2019 @ 6:20pm 
Are we gonna get a fix for this?

MOD_ERROR: Star Wars XX-9 Turbolaser Cannon Mod ( As seen on the Death Star )
2019-09-16 21:05:56.212 - Thread: 1 -> in file:
2019-09-16 21:05:56.212 - Thread: 1 -> C:\Users\****\AppData\Local\Temp\SpaceEngineers\1254685897.sbm_Blue XX-9 Turbolaser Cannons Scripts\3x3 Blue XX-9 Turbolaser Cannons Stationary Digi's Recoil Script.cs(127,46): Error: No overload for method 'SetLocalMatrix' takes 1 arguments
DeathKnight117 25 Jul, 2019 @ 2:19pm 
Can i use this with a large scale small grid?
KilroyWH78 16 Jun, 2019 @ 9:50pm 
i might be able to get some images if you need to
KilroyWH78 9 Jun, 2019 @ 11:21pm 
can you do the rebel MC80 Liberty turbolaser? they are show in battlefront 2 campaign and space battles if you need any details and have the game
NightShift 9 May, 2019 @ 10:37pm 
ive also noticed that the explosive variant does no damage, normal light armor, heavy armor, components... just pushes away ships a little, also, the normal varian turrets have no sounds now.
i dont know if its keen fault or if its intended but the full power just... dissintegrate everything, even heavy armor very large ships.... in one shot...
Navarone 14 Mar, 2019 @ 9:33pm 
That explains it. It's not meant to break through armor, it's meant to act like flak. Use it to take down small ships, and maybe strip light armor off large grids. You'll want to use one of the other ammo types against heavy armor.
Kira 14 Mar, 2019 @ 3:35pm 
@Xenolith heavy armor. 17 shots only leave a barely noticeable dent.
WariousGaming 14 Mar, 2019 @ 5:56am 
MOD_ERROR: Star Wars XX-9 Turbolaser Cannon Mod ( As seen on the Death Star )
2019-03-14 13:41:18.969 - Thread: 1 -> in file:
2019-03-14 13:41:18.969 - Thread: 1 -> C:\Users\Woj\AppData\Local\Temp\SpaceEngineers\1254685897.sbm_Blue XX-9 Turbolaser Cannons Scripts\1x1 Blue XX-9 Turbolaser Cannons Stationary Digi's Recoil Script.cs(991,46): Error: No overload for method 'SetLocalMatrix' takes 1 arguments

This is an example of errors this mod makes ;)
Navarone 14 Mar, 2019 @ 2:47am 
What are you using it against?
Kira 14 Mar, 2019 @ 1:51am 
The explosive variant does 0.... literally 0 damage. Im not being hyperbollic. actually 0. Like you could fix the damage it does with hot water and a toilet plunger. It leaves dents at best. Can you please fix this?
Morthon 8 Mar, 2019 @ 11:56am 
@Razortron Whoops, my bad! Missed that. Thanks anyway :)
Razortron  [author] 8 Mar, 2019 @ 11:55am 
@Morthon If you mean with config files then no. I explain why to an extent in the last paragraph of the mod description.
Morthon 8 Mar, 2019 @ 11:51am 
@Razortron Awesome, thanks! Is it possible to edit those ranges?
Razortron  [author] 8 Mar, 2019 @ 11:30am 
@Morthon

Minimum Elevation Degrees 0
Maximum Elevation Degrees 180
Minimum Azimuth Degrees -90
Maximum Azimuth Degrees 90
Morthon 8 Mar, 2019 @ 11:24am 
What is the range of the limited arc counterpart exactly? 90 degrees forward?
PewPewLaserBeams 16 Dec, 2018 @ 3:35am 
what ammo does the 1x1 use? i cant find it in the assembler options. please help
bandoffel 29 Nov, 2018 @ 7:19am 
Can you make a Quad Turbolaser?
Xskyth 5 Nov, 2018 @ 6:49am 
@ketzer2002 do you have any other mods that affect ore? like Better Stone? I dont think that they are compatible with this mod. The game will run, but the ore added from this mod wont spawn in the world.
<BAD> Heretic 24 Oct, 2018 @ 1:50pm 
Nobody knows it exactly right now, so does anyone use this mod in survival?
Navarone 14 Oct, 2018 @ 7:10pm 
I think it usually spawns on asteroids
<BAD> Heretic 14 Oct, 2018 @ 3:37am 
Hi everyone. I 've started a survival game and afterwards i loaded this mod into the modlist after the whole world was created. I can build all the turbolaser cannons but I can't find any carbonite voxel weither on the moon nor on the earthlike planet... how do the voxels look like? I would love to try this weapons
Albert Great 7 Oct, 2018 @ 3:12am 
Please release a version with a reduced range, with a reduced rate of fire and with reduced damage. Big imbalance in survival
Nitrogameace 9 Sep, 2018 @ 2:37pm 
have you seen the digi script to fix audio?
Razortron  [author] 1 Sep, 2018 @ 5:52pm 
@[DP] MadnessinMind The issue is explained in the first paragraph of the description.
MadnessinMind 1 Sep, 2018 @ 5:48pm 
Hi, I I love your mod but I'm having an issue where the sound of the turrets isn't playing. when they are fired and while I believe your turrets look and are amazing without the sound it just isnt as magical. Anything you think I should look at or conflicts with other mods you know it to have?
Razortron  [author] 17 Aug, 2018 @ 6:32am 
@deadlyviper69 You're welcome.
ZMPL69 17 Aug, 2018 @ 6:17am 
@Razortron
Oke, Super thanks for all the information and help :D
Razortron  [author] 17 Aug, 2018 @ 5:17am 
@deadlyviper69 Just extract the contents of the .sbm into a folder and change things from there.
ZMPL69 17 Aug, 2018 @ 12:54am 
@Razortron
Thanks for the reply :)
So do I need to change the .sbm file of the mod to .rar so I can acces the files inside the mod and change them there?
Sorry for this weird/silly question(s), but I'm kinda new (bad) at thing like this.
But I wanna learn to do stuff like this, but without breaking the mod. xD
Razortron  [author] 16 Aug, 2018 @ 4:11pm 
@deadlyviper69 It is possible if you create a version for your server. Use the weapons.sbc (fire rate, shot deviation... ect), ammos.sbc (knockback, speed, shot size.. ect) and ammomagazines.sbc (amount of shots in a ammo crate).
ZMPL69 15 Aug, 2018 @ 5:58am 
Hello Razortron.
I want to use this mod on my future sever, but I'll also use the defense shield mod (from darkstar).
Is it possible for me to change the damage of these waepons? So I can balance them to do enough damage against the shields and be balanced against orther weapons fro mother mods.
Razortron  [author] 30 Jul, 2018 @ 8:47pm 
@sauron2012 Thank you I appreciate the support.
sauron2012 30 Jul, 2018 @ 8:44pm 
I cant imagine building a star wars stuff without your weapons mods. Hope you will do more turrets and cannons. Can't wait to see what will be next! Sub & Fav like always! :3
Razortron  [author] 26 Jul, 2018 @ 10:57am 
@DodoCZE3 I’ll consider reducing the fire rate for the turrets in the future since I just based it on how fast they fired in the movies, however I don’t want to clutter the menu with more turrets just for reduced fire rate. Unfortunately there is no way of removing the smoke trail is far as I know. I think 3x3 is already small enough for this type of turret so I dont think I’ll make any smaller versions.