Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My name is xxteomatxx and I would like to ask you both from my friend and my friend Alphathedemon to participate in one of our projects, if you are interested
contact me.
WARNING: The latest Space Engineers update has broken recoil animations and audio for the non-explosive weapons. There is currently no ETA for any fixes regarding these issues and it will likely remain that way for a while."
Yeah no kidding, 2 years later and its still bugged out. Is this abandoned for the "2020 update version"? If so, big shame. I really like the look of the turbolasers, but I'd like my sound too lol.
Maybe a mix of materials for the ammo.
MOD_ERROR: Star Wars XX-9 Turbolaser Cannon Mod ( As seen on the Death Star )
2019-09-16 21:05:56.212 - Thread: 1 -> in file:
2019-09-16 21:05:56.212 - Thread: 1 -> C:\Users\****\AppData\Local\Temp\SpaceEngineers\1254685897.sbm_Blue XX-9 Turbolaser Cannons Scripts\3x3 Blue XX-9 Turbolaser Cannons Stationary Digi's Recoil Script.cs(127,46): Error: No overload for method 'SetLocalMatrix' takes 1 arguments
i dont know if its keen fault or if its intended but the full power just... dissintegrate everything, even heavy armor very large ships.... in one shot...
2019-03-14 13:41:18.969 - Thread: 1 -> in file:
2019-03-14 13:41:18.969 - Thread: 1 -> C:\Users\Woj\AppData\Local\Temp\SpaceEngineers\1254685897.sbm_Blue XX-9 Turbolaser Cannons Scripts\1x1 Blue XX-9 Turbolaser Cannons Stationary Digi's Recoil Script.cs(991,46): Error: No overload for method 'SetLocalMatrix' takes 1 arguments
This is an example of errors this mod makes ;)
Minimum Elevation Degrees 0
Maximum Elevation Degrees 180
Minimum Azimuth Degrees -90
Maximum Azimuth Degrees 90
Oke, Super thanks for all the information and help :D
Thanks for the reply :)
So do I need to change the .sbm file of the mod to .rar so I can acces the files inside the mod and change them there?
Sorry for this weird/silly question(s), but I'm kinda new (bad) at thing like this.
But I wanna learn to do stuff like this, but without breaking the mod. xD
I want to use this mod on my future sever, but I'll also use the defense shield mod (from darkstar).
Is it possible for me to change the damage of these waepons? So I can balance them to do enough damage against the shields and be balanced against orther weapons fro mother mods.