Counter-Strike 2

Counter-Strike 2

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36 ratings
ar_double_shotty_s
   
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Game Mode: Deathmatch, Armsrace
File Size
Posted
650.057 KB
7 Feb, 2013 @ 4:00pm
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ar_double_shotty_s

In 1 collection by Davey Boy
Davey Boy's GunGame Collection
10 items
Description
double_shotty with unique textures!

32 slots.

Note: This is my own take on double_shotty with my modifications and textures.
29 Comments
FFS 18 Sep, 2013 @ 9:46am 
looks nice, keep it up
Davey Boy  [author] 16 Feb, 2013 @ 12:18am 
No problem :)
Hobbs 16 Feb, 2013 @ 12:04am 
Once again, I'd like to thank you very much for all the info provided :)
Davey Boy  [author] 15 Feb, 2013 @ 5:36pm 
Um, to be honest I didn't make it with deathmatch in mind, I just throught I'd add the option in case people wanted to. I only have 16 spawns for each team in dedicated spots. From what I was reading you can either have set spawn points or make it so people can spawn anywhere, but I haven't looked in to how to do that.
Hobbs 14 Feb, 2013 @ 2:02am 
So I only have to spawn a lot of info_player_ct/terrorits in order for my game to be deathmatch, or something else? Also thanks for taking time to reply to all my questions. I really appreciate it.
Davey Boy  [author] 13 Feb, 2013 @ 11:36pm 
It's fine, you can ask away! :)

And I think you're talking about the deathmatch mode? It's an official CS:GO gamemode that came out a few weeks ago ;)
Hobbs 13 Feb, 2013 @ 12:28pm 
Hey Davey Boy, I'm really sorry if I'm boring you with all these questions, but I'm eager to learn. Can you please tell me how did you make it so that if you kill an enemy with a certain gun during a certain period to get you bonus points, then how'd you make guns disappear instantenously upon death. I really like the concept behind it. I apologize if I'm throwing too many questions at you.
Davey Boy  [author] 12 Feb, 2013 @ 4:44am 
Awesome, good luck :)
Hobbs 12 Feb, 2013 @ 1:26am 
Wow... I appreciate your help a lot! I just downloaded all of the tools.
Davey Boy  [author] 11 Feb, 2013 @ 10:42pm 
Well I made my textures in paint.NET with a vtf plugin. Then I created the material file using the VTFedit tool. If I were you I'd just look up guides, I think Valve have some wiki pages on some possible ways :)