TerraTech

TerraTech

25 ratings
ZG CompactAllCrafter (Fixed)
   
Award
Favorite
Favorited
Unfavorite
Type: Techs
File Size
Posted
472.377 KB
4 Jan, 2018 @ 9:19am
1 Change Note ( view )

Subscribe to download
ZG CompactAllCrafter (Fixed)

In 1 collection by ZeroGravitas
Compressed Crafting Guide Example Techs
17 items
Description
A demonstration minimal crafting setup. Could be spawned in for a quick spot of crafting in Campaign. (I've used it as a main base Fabricator myself, with one extra feed-in silo.)

Instructions:

• Add your choice of Fabricator (in place of the Venture one, shown).
• Feed the Scrapper with one of each of the various Venture Compressed Resource Blocks as you run out of a material.


Links: This tech is part of a systematic way of harvesting, mining, buying, converting and using Compressed Resource Blocks. The best way to craft in TerraTech 0.7.9. See the other Workshop Techs in this collection.

These are featured in my "Complete Crafting Guide" here on Steam.Great if having problems, or building your own crafting system.😊


Notes:

• 4 Component Factories is the absolute minimum needed for crafting top tier components. The Crafting AI allocates tasks by back-propagating in a chain from the Fabricator back to the lowest level Component. This means 4 Component Factory steps, for tier 4, Exotic components.

• A redundant Refinery is necessary to avoid a jamming bug (when trying to make Exotic components). The Refinery connection use in the "CFS Perhonen" example tech is better, still.

• Ensure that the Fabricator i is attached to the tech last, after all Component Factories (to avoid the bug off superfluous resources being sent down conveyor and jamming it).


Credit: This build was adapted from DerNiepe's "ProdBaseMobileFinV3": https://forum.terratechgame.com/index.php?threads/0-7-5-7-wont-craft-blocks-with-exotic-components-e-g-seed-ai-without-unnecessary-refinery.12133/#post-75534


Campaign loading:

• Subscribe to this Workshop item, above.
• Go to Creative mode in TerraTech.
• Click the "Load" button (bottom left of screen) and find it in the "Workshop" tab.
• Remove any blocks from the tech that you don't yet have in your play-through.
• Re-snapshot the tech, so it will now be stored as a local snapshot with your own techs.
• Load as normal in Campaign.
7 Comments
ZeroGravitas  [author] 18 Feb @ 5:05am 
@Szabista - Thank you kindly. ♥️ Agreed on disappointment of long term bugs. Although their existence has kept my content relevant for years away from game. So kind of an odd blessing for me. 🤷
Szabista 26 Jan @ 3:52am 
Hey,
No, I didn’t consider that, as the base already has a receiver that accepts everything that an offloading tech can provide.

It’s frustrating to see that TT crafting is so broken that players can’t rely on it to meet their block needs. I assumed a perfect crafting base existed, which is why I initially thought this item was outdated. But it turns out it doesn’t exist, and I have to say—your constructs are the best out there right now.

After testing and disassembling a significant portion of the workshop, I’ve realised what makes your creations stand out: they’re smart, highly efficient solutions with well-structured descriptions.
ZeroGravitas  [author] 23 Jan @ 5:33pm 
Szabista - Hey. Always nice to see someone taking a deep look at TT crafting.

With the refinery, are you keeping in mind that the intention with this (series of) crafter(s) is to only input pre-refined resources via compressed blocks? SO, in other words, yeah, player would have to add provision for raw resource refining, or start from a different crafting core.

Those bugs sound familiar, so I expect may be in my guide, although perhaps referred to in different terms. It was quite opaque as to why things malfunctioned as they did. But ultimately had some logic behind it.
Szabista 16 Jan @ 7:02am 
There is an issue related to your layout specifically. One of the silos has no access to a refinery thus the player need to construct a solution manually to relieve that silo from raw materials.
Other than that I can't seem to build better so there might be more glitches than I saw in the guide which would be a shame, because that we can't fix by ourselves and pretty much breaks crafting. These are the things I saw so far:
1) Unnecessary resources are pulled out of the silos, slipping past component factories and clogging up the end of the conveyor line blocking access to factories
2) Component factories quite often swallow resources but produce no output which they can do multiple times in a row
ZeroGravitas  [author] 8 Jan @ 6:36am 
What's wrong with it Szabista? Maybe it's some unavoidable known glitch mentioned in my guide?
Szabista 6 Jan @ 11:45pm 
I imagine this was once a nice solution but now it is outdated hence buggy
Monica "Healslut" Lewinsky 14 Feb, 2018 @ 11:57am 
hey, thas predy good