Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
54.428 KB
4 Jan, 2018 @ 12:21pm
27 Feb, 2019 @ 4:05pm
2 Change Notes ( view )

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In 1 collection by Tiramisu
Recommended Gameplay & AI Improvements
11 items
Description
More Civs and City States
This mod increases the number of Major Civs and City States scaled for every Map Size in order to make the game more interesting. E.g. Large Maps will have 23 Civs and 23 City States by default.

More Barbarians
Because of the higher density of Civilizations the Spawn Rates of Barbarians and their Camps are now also increased (sometimes you might see just a few Barbarians, but if there are not many Civilizations close to your Empire, then the Barbarian threat can become really serious and challenging).
I have balanced the Barbarian Spawns for higher game difficulty levels. On lower difficulties I have not test it, yet.

More Religions and Beliefs
Dependent on the default amount of players there are 1 Religion allowed per 2 Players (e.g. Large Maps allow 12 religions). That is why this mod also adds 4 Religion Beliefs per Belief Type (i.e. 16 new Beliefs in total).
Popular Discussions View All (1)
0
7 Nov, 2022 @ 10:01am
Direct download?
Dan H(A)VOC
44 Comments
Randful 29 May @ 8:17pm 
Great mod.
Issue: “Swords to Plowshares” seems to be giving far more food than it is supposed to. In a recent game, I had many cities with 300+ growth food per turn as a result.
Wilson 19 Feb, 2024 @ 1:16pm 
Still says all great people established
clickthecreeper 30 Nov, 2022 @ 1:36pm 
I don't think this mod works with the Europe True Start Locations map, FYI. Works with the other true start locations though.
Gebus 18 May, 2022 @ 4:04pm 
That is odd, for some reason after a restart, and not loading the preset I had created, the player slots actually are there. It's glorious. Maybe the preset activated some mod each time I loaded it? Anyway, my bad, and thank you (for the mod)!
Gebus 18 May, 2022 @ 3:08pm 
Doesn't seem to work on single player either :P Been trying to find a mod to get more AI in but nothing seems to work...
Prince Taco 20 Aug, 2021 @ 2:32pm 
it doesnt work on MP

Alastrianna 14 Aug, 2021 @ 12:22am 
Mod is working, Thank You very much <3
LOBO 23 Aug, 2020 @ 1:35pm 
Or add mods that expand religion with more pantheons and beliefs
Astacius 19 Jun, 2020 @ 2:09pm 
@Nubis113 this is a known problem since 2017, only solution is to get your pantheon soon enough there will be anything left to pick, then everything will go fine
Nubis113 14 Jun, 2020 @ 12:59am 
Hi!
I tried this mod out for the first time, and I wanted to have as many civs as possible on an average sized map. I had the standard amount of city-states, btw. I was not focusing strongly on religion early on, and when- around turn 75 on standard speed- I had to found a pantheon, I could not. When the menu of pantheons opened up none were listed. Since I could not select a pantheon, the game would not allow me to finish my turn, simply opening the empty pantheon menu every time I tried. I did not have any other mods that effect religion turned on. I'm not entirely sure what the problem is, but I hope that you can figure it out and fix it, because this is a great mod otherwise, and it's unfortunate to not be able to use it.