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imagine it as an experiment disguised as a puzzle, for people to see how things could be manipulated, moved and their mechanics modified using the anti-grav, for example the goo- if in the anti grav field, hits a wall, it doesn't explode and / or coat things :)
http://youtu.be/MnYMNajLDm8
in the 3rd chamber, you force the player to retrieve the cube without using the funel.
so when they put the cube onto the button,
it is likely that they will use the same method to go to the exit,
without the funel & cieling areas, combo.
perhaps put a pedestal button near the cieling, that opens exit door.
but make sure they can't press it through portals.
maybe put it on a single cube shape tile under the cieling & over goo.
with the funel going to it.
if the player goes there, they will rise & be trapped.
you could use grating, to stop this from happening.
fizzler to 2nd chamber has obviously solved the exploit I previously mentioned.
the laser seems to have no point.
I would turn the turrets to face where the player encounters them.
& alow us to use the laser with portals, to laser the turrets, through the glass.
& remove portable areas that allow us to kill the turrets by any other means.
or remove laser & alow us to funel turrets to go or something.