Portal 2

Portal 2

Not enough ratings
Item, Self and goo manipulation chambers! V1.2
   
Award
Favorite
Favorited
Unfavorite

Subscribe to download
Item, Self and goo manipulation chambers! V1.2

In 1 collection by Drackvor
The Tests
20 items
Description
ok so this is 3 puzzles I wanted to do and they all went together (within item limit thankfully), anyway they are there to showcase 3 different ways of using the anti-grav field. As goo acts in a bizzare way when in the anti-grav field, it was fun to see how I could play around with it! hope you enjoy, and careful use of CTRL is recomended in the final chamber :D also F5 a few times! :D Enjoy!
V1.1
removed some exploits found by Mood3rd

V1.2 removed exploit on the first chamber found by toncica (thank you) now changed the ability to portal down to the floor into a way to get back up to the observation area instead, also made the second room more deadly, although not nessesary to use the ant-grav in the ssecond room, it is now more benifactory to your survival! also added a laser field to stop portaling from bottom to top of wall in the passageways between chamber 2 and 3.
23 Comments
jandlml 9 Sep, 2015 @ 7:55pm 
very interesting and entertaining.enjoyed this map
Drackvor  [author] 11 Mar, 2013 @ 10:13am 
updated so if anybody would like to re-test feel free :)
Drackvor  [author] 9 Mar, 2013 @ 1:45am 
mood3rd, sorry for late reply here, the third chamber was all about how the goo could be manipulated with the anti-grav device,
imagine it as an experiment disguised as a puzzle, for people to see how things could be manipulated, moved and their mechanics modified using the anti-grav, for example the goo- if in the anti grav field, hits a wall, it doesn't explode and / or coat things :)
Drackvor  [author] 9 Mar, 2013 @ 1:31am 
Just watched the video....you can almost hear your brain working through all the possibilities in the first chamber :) and although you didnt use the anti-grav, it seems a fair enough puzzle, and thinking it through I can see a way to stop the work around, but i will ponder it more! And if i do come up with a solution I will be sure to let you know so you can try and break it again! :)
toncica 8 Mar, 2013 @ 4:32pm 
Didn't use the anti-grav until the last room. Manipulating the gel with it was a cool idea.
http://youtu.be/MnYMNajLDm8
mood3rd 12 Feb, 2013 @ 10:38am 
going up the shaft was good
in the 3rd chamber, you force the player to retrieve the cube without using the funel.
so when they put the cube onto the button,
it is likely that they will use the same method to go to the exit,
without the funel & cieling areas, combo.
perhaps put a pedestal button near the cieling, that opens exit door.
but make sure they can't press it through portals.
maybe put it on a single cube shape tile under the cieling & over goo.
mood3rd 12 Feb, 2013 @ 10:17am 
when you leave through the fizzler & to your right is a portable area on the floor,
with the funel going to it.
if the player goes there, they will rise & be trapped.
you could use grating, to stop this from happening.
Drackvor  [author] 12 Feb, 2013 @ 9:38am 
the laser is just there to avoid, i built that room as an assult course, going over things using the anti grav beam, so the glass the laser and the laser field
mood3rd 12 Feb, 2013 @ 9:13am 
great :)
fizzler to 2nd chamber has obviously solved the exploit I previously mentioned.
the laser seems to have no point.
I would turn the turrets to face where the player encounters them.
& alow us to use the laser with portals, to laser the turrets, through the glass.
& remove portable areas that allow us to kill the turrets by any other means.
or remove laser & alow us to funel turrets to go or something.
Drackvor  [author] 12 Feb, 2013 @ 8:51am 
I live in a shared house, so even if i am out other people will be in anyways :D so no worries there lol...and ill look at the removing / adding portable areas aswell in the first chamber