Portal 2

Portal 2

Item, Self and goo manipulation chambers! V1.2
23 Comments
jandlml 9 Sep, 2015 @ 7:55pm 
very interesting and entertaining.enjoyed this map
Drackvor  [author] 11 Mar, 2013 @ 10:13am 
updated so if anybody would like to re-test feel free :)
Drackvor  [author] 9 Mar, 2013 @ 1:45am 
mood3rd, sorry for late reply here, the third chamber was all about how the goo could be manipulated with the anti-grav device,
imagine it as an experiment disguised as a puzzle, for people to see how things could be manipulated, moved and their mechanics modified using the anti-grav, for example the goo- if in the anti grav field, hits a wall, it doesn't explode and / or coat things :)
Drackvor  [author] 9 Mar, 2013 @ 1:31am 
Just watched the video....you can almost hear your brain working through all the possibilities in the first chamber :) and although you didnt use the anti-grav, it seems a fair enough puzzle, and thinking it through I can see a way to stop the work around, but i will ponder it more! And if i do come up with a solution I will be sure to let you know so you can try and break it again! :)
toncica 8 Mar, 2013 @ 4:32pm 
Didn't use the anti-grav until the last room. Manipulating the gel with it was a cool idea.
http://youtu.be/MnYMNajLDm8
mood3rd 12 Feb, 2013 @ 10:38am 
going up the shaft was good
in the 3rd chamber, you force the player to retrieve the cube without using the funel.
so when they put the cube onto the button,
it is likely that they will use the same method to go to the exit,
without the funel & cieling areas, combo.
perhaps put a pedestal button near the cieling, that opens exit door.
but make sure they can't press it through portals.
maybe put it on a single cube shape tile under the cieling & over goo.
mood3rd 12 Feb, 2013 @ 10:17am 
when you leave through the fizzler & to your right is a portable area on the floor,
with the funel going to it.
if the player goes there, they will rise & be trapped.
you could use grating, to stop this from happening.
Drackvor  [author] 12 Feb, 2013 @ 9:38am 
the laser is just there to avoid, i built that room as an assult course, going over things using the anti grav beam, so the glass the laser and the laser field
mood3rd 12 Feb, 2013 @ 9:13am 
great :)
fizzler to 2nd chamber has obviously solved the exploit I previously mentioned.
the laser seems to have no point.
I would turn the turrets to face where the player encounters them.
& alow us to use the laser with portals, to laser the turrets, through the glass.
& remove portable areas that allow us to kill the turrets by any other means.
or remove laser & alow us to funel turrets to go or something.
Drackvor  [author] 12 Feb, 2013 @ 8:51am 
I live in a shared house, so even if i am out other people will be in anyways :D so no worries there lol...and ill look at the removing / adding portable areas aswell in the first chamber
mood3rd 12 Feb, 2013 @ 8:46am 
Drackvor
enjoy your meal & if anyone who reads your comments knows who you are & where you live.
never say you are out or on holidays etc.
don't invite burgulars.
another suggestion for chamber 1
make sure player has to alternate from cieling to wall tiles & back to get them thinking,
& get a better grasp of the machanics.
on my original go, I only used the portable cieling once.
get rid of all portable floor areas in 1st chamber.
add graiting & do not have portable areas for the player to go through.
so the player cannot go down to lower areas.
this should force them to use the funel as intended. hopefully.
Drackvor  [author] 12 Feb, 2013 @ 8:33am 
the ceiling is an exact mirror of the floor, origionally there was a fizzler along the ceiling so as not to use it to teleport through,....hmm a thought has just occured to me, i am out for a meal tonight, so doubt I will beablr to get to test it, but...yeah let me work on something here that may...may just solve all exploits in the forst room :D
mood3rd 12 Feb, 2013 @ 8:30am 
make sure more cieling & wall portable areas are available.
wall essential by buttons.
mood3rd 12 Feb, 2013 @ 8:24am 
for getting the sphere on the button that openes the panel.
you could make the floor in this area, non-portable, to remove portaling floor to floor exploit.
I will test further & hope this helps.
Drackvor  [author] 11 Feb, 2013 @ 3:23pm 
anc changed a few things take a look when you can :)
Drackvor  [author] 11 Feb, 2013 @ 2:57pm 
yeah the first room, I can understand the exploits there, but unfortunatly, i cant see a way around that, order dosent matter, as long as all buttons are hit :) second room i think i can get rid of that exploit, the third room was the main puzzle in here, the first and second showing off ways of manipulating you and items (which would logically progress to gel being included aswell) and how to put what you have learned into practace in a more complex puzzle, by the end i was using the funnel in ways i did not expect i would, or indeed could! but playing and re-playing taught me a few things!
mood3rd 11 Feb, 2013 @ 1:26pm 
continued:
in 2nd chamber, you can use funel from 1st chamber, to kill turrets & exit,
without doing anything else.
you can enter 3rd chamber with funel from 1st chamber.
this chamber was tricky.
used funel & portals to place gel.
then never used it again.
used portals & gel.
difficult with cube on button, going from where funel hits ground / portable area,
to area gel goes to. as funel grabs you when trying to jump, if not carefull.
when accross, portaled to tile near exit area, that I had put gel on, then bounced to exit.
no funel required here.

good map though, thumbs up, just needs exploits removed & some more clarity.
if you let me know when updated, I will re-test.
hope this helps.
mood3rd 11 Feb, 2013 @ 1:25pm 
Drackvor
good machanics.
exploits found:
in 1st room, you can have the sphere going from 1 portal on the ground, to another on the ground.
then fire portal on the wall, by the button & it can go on the button, without funel.
I actualy found this method easier to figure out ?
I was not sure what order to use the buttons, exept for the 1st 1, which was obvious :)
geting the sphere into the top area with the button, could just be done with portals.
but if you miss the button, the funel was a great help.
you could walk along ridge of fizzler to second chamber & keep your portals active, when entering.
Jade BGE 11 Feb, 2013 @ 10:07am 
Thanks I check these experiments out.
Drackvor  [author] 11 Feb, 2013 @ 2:54am 
1. is experimenting with all the different fields that can be created (the most unusual one here is probably the fizzler, shoot a few portals at a portable surface through it..then walk through it)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=126138856

2.Me taking my experimentation a little further, looking more in depth at what the anti-grav field can do, which is the second room, and looking at the effects of some of the more mudane items like stairs although not overly impressive they do give nice visuals, making the room look like it is "broken", the first room also acts as a small puzzle with a quick demo of how i see the fizzler from the first experiment working, and also this was my first look at how gel works in the anti-grav field, i do like how it works, but for me the "drip" setting is the most visualy pleasing (the cleansing gel...4th or 5th pedestal button up)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=126334965


Drackvor
Drackvor  [author] 11 Feb, 2013 @ 2:43am 
good luck Jade, when i had a look myself, i was suprised at how....simple, the mechanism really is, and just with a few tweaks here and there you can adjust the timing pretty nicely, there is a "fast" "medium" and "slow" setting :D have a play around with it, its quite amazing some of the things it can do, i have created a couple of experiments if you want to see the effects on some of the other ingame items aswell :D ill post the links here in a seperate post for you to have a look at if you want.
Jade BGE 10 Feb, 2013 @ 8:26pm 
Hey, I just now got the gumption and I did it! I put the mechanics together Yipee. Thanks you mood3rd and Drackvor. Now I just need to think of a puzzle. Just thought I'd share.
Jade BGE 10 Feb, 2013 @ 8:07pm 
Drackvor, very cool, I am so excited for you with your work here. I would love to have thought of it myself. But I have not got the gumption yet to give this technique a go. Really like the ideas here, especially with the goo. Very neat. Though I was a bit stumped with how to get myself going and don't know if it was as you intended or not. There was just a strip of goo to assist me in jumping where I needed too (the goo landing area) and then it was smooth going. Overall fantastic job. You did mood3rd proud I think.

And it was a surprize for me with the goo because I did not read your description first.