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imagine it as an experiment disguised as a puzzle, for people to see how things could be manipulated, moved and their mechanics modified using the anti-grav, for example the goo- if in the anti grav field, hits a wall, it doesn't explode and / or coat things :)
http://youtu.be/MnYMNajLDm8
in the 3rd chamber, you force the player to retrieve the cube without using the funel.
so when they put the cube onto the button,
it is likely that they will use the same method to go to the exit,
without the funel & cieling areas, combo.
perhaps put a pedestal button near the cieling, that opens exit door.
but make sure they can't press it through portals.
maybe put it on a single cube shape tile under the cieling & over goo.
with the funel going to it.
if the player goes there, they will rise & be trapped.
you could use grating, to stop this from happening.
fizzler to 2nd chamber has obviously solved the exploit I previously mentioned.
the laser seems to have no point.
I would turn the turrets to face where the player encounters them.
& alow us to use the laser with portals, to laser the turrets, through the glass.
& remove portable areas that allow us to kill the turrets by any other means.
or remove laser & alow us to funel turrets to go or something.
enjoy your meal & if anyone who reads your comments knows who you are & where you live.
never say you are out or on holidays etc.
don't invite burgulars.
another suggestion for chamber 1
make sure player has to alternate from cieling to wall tiles & back to get them thinking,
& get a better grasp of the machanics.
on my original go, I only used the portable cieling once.
get rid of all portable floor areas in 1st chamber.
add graiting & do not have portable areas for the player to go through.
so the player cannot go down to lower areas.
this should force them to use the funel as intended. hopefully.
wall essential by buttons.
you could make the floor in this area, non-portable, to remove portaling floor to floor exploit.
I will test further & hope this helps.
in 2nd chamber, you can use funel from 1st chamber, to kill turrets & exit,
without doing anything else.
you can enter 3rd chamber with funel from 1st chamber.
this chamber was tricky.
used funel & portals to place gel.
then never used it again.
used portals & gel.
difficult with cube on button, going from where funel hits ground / portable area,
to area gel goes to. as funel grabs you when trying to jump, if not carefull.
when accross, portaled to tile near exit area, that I had put gel on, then bounced to exit.
no funel required here.
good map though, thumbs up, just needs exploits removed & some more clarity.
if you let me know when updated, I will re-test.
hope this helps.
good machanics.
exploits found:
in 1st room, you can have the sphere going from 1 portal on the ground, to another on the ground.
then fire portal on the wall, by the button & it can go on the button, without funel.
I actualy found this method easier to figure out ?
I was not sure what order to use the buttons, exept for the 1st 1, which was obvious :)
geting the sphere into the top area with the button, could just be done with portals.
but if you miss the button, the funel was a great help.
you could walk along ridge of fizzler to second chamber & keep your portals active, when entering.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=126138856
2.Me taking my experimentation a little further, looking more in depth at what the anti-grav field can do, which is the second room, and looking at the effects of some of the more mudane items like stairs although not overly impressive they do give nice visuals, making the room look like it is "broken", the first room also acts as a small puzzle with a quick demo of how i see the fizzler from the first experiment working, and also this was my first look at how gel works in the anti-grav field, i do like how it works, but for me the "drip" setting is the most visualy pleasing (the cleansing gel...4th or 5th pedestal button up)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=126334965
Drackvor
And it was a surprize for me with the goo because I did not read your description first.