Arma 3
77 ratings
Burper DEMO
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent, PvP
Scenario Map: Stratis
Meta: Collection
Tags: Tag Review
File Size
Posted
Updated
1.748 MB
11 Jan, 2018 @ 3:16pm
9 Jun, 2018 @ 4:47am
8 Change Notes ( view )

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Burper DEMO

In 2 collections by ALIAScartoons
ARMA 3 SCRIPTS AND DEMO MISSIONS
52 items
Anomaly Series
22 items
Description
If you like this script don't forget to rate, share or provide feed-back. Thank you!


BURPER is deadly, no second chances, if a units gets in its range it will be destroyed.
This is a simplified version of the script, if you have and you prefer the previous version keep it separated, do not overwrite.

Note
* Demo mission on STRATIS.
* Tested partially on dedicated
* Un-pbo or Un-zip the mission and read the comments or watch the video tutorial for more information.

Direct Download link:
https://aliascartoons.com/

Video tutorial
https://www.youtube.com/watch?v=ltm9kKs0EoE

If you like my work and want to support:



For those who prefer to donate via PayPal here it is the link
[www.paypal.com]

My Patreon Page:
https://www.patreon.com/aliascartoons

My Twitter account
https://twitter.com/ALIAScartoons

Other Scripts
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1123074587

DO NOT INCORPORATE THIS SCRIPT OR PORTIONS OF IT IN MONETIZED PRODUCTS OR SERVERS WITHOUT ASKING FOR PERMISSION AND OBTAINING APPROVAL FROM ME!!!
77 Comments
ALIAScartoons  [author] 9 Nov, 2023 @ 10:19am 
@AstonishedMorray
You can find me on discord via Cytech or Spearhed 1944 channels. Tho i took a break from programming and scripting due RL issues. Hopefully i will be back next month.
AstonishedMorray 1 Nov, 2023 @ 9:37pm 
Is it possible to somehow contact the author of those scriptsm the ALIAScartoons?
RouletteLah 7 Sep, 2022 @ 7:34am 
Yes sir. The script worked in both demo mission and my missions in single player. The two element I mentioned will disappear in multiplayer, but it would still function and kill stuffs as intended.
ALIAScartoons  [author] 7 Sep, 2022 @ 5:35am 
@RouletteLah
Demo mission works for you? Only in MP you have the issue?
RouletteLah 7 Sep, 2022 @ 4:40am 
Thanks for the answer. I'd be so grateful if you can look into it, and of course only if you are available and are willing to.

I used it in one of my sci-fi missions as an object to be eliminated. However players see only winds and shock waves with no floating ball and light effect like the ones in your demo mission.

Same thing happened when using the Root's module as well.
ALIAScartoons  [author] 7 Sep, 2022 @ 1:56am 
@RouletteLah
Should've worked, the only thing i can think of is a sleep inside a waituntil loop that could break the script since an arma update changed the way that can work. Not sure if is the case tho, i don't really remember what kind of loops i used there
RouletteLah 7 Sep, 2022 @ 12:00am 
Kind sir, the script worked just as intended.
However for some reason the glowing and floating thingy are always missing in multiplayer. Anyway to fix that?
ALIAScartoons  [author] 25 Oct, 2021 @ 2:59am 
@MaStar [Fr]
Thank you for the input mate!
MaStar [Fr] 23 Oct, 2021 @ 8:06am 
For people who have issue with "texture" or "undermap", be sure to be equip with the device_detector, "MineDetector";
like in the demo and in your mission if you don't edit it in the launch command.
"detection_smugg" make it appear. Hope be clear :p
SaberTooth 21 Jul, 2021 @ 12:49pm 
ah right, ok :steamthumbsup: