Arma 3
Burper DEMO
77 Comments
ALIAScartoons  [author] 9 Nov, 2023 @ 10:19am 
@AstonishedMorray
You can find me on discord via Cytech or Spearhed 1944 channels. Tho i took a break from programming and scripting due RL issues. Hopefully i will be back next month.
AstonishedMorray 1 Nov, 2023 @ 9:37pm 
Is it possible to somehow contact the author of those scriptsm the ALIAScartoons?
RouletteLah 7 Sep, 2022 @ 7:34am 
Yes sir. The script worked in both demo mission and my missions in single player. The two element I mentioned will disappear in multiplayer, but it would still function and kill stuffs as intended.
ALIAScartoons  [author] 7 Sep, 2022 @ 5:35am 
@RouletteLah
Demo mission works for you? Only in MP you have the issue?
RouletteLah 7 Sep, 2022 @ 4:40am 
Thanks for the answer. I'd be so grateful if you can look into it, and of course only if you are available and are willing to.

I used it in one of my sci-fi missions as an object to be eliminated. However players see only winds and shock waves with no floating ball and light effect like the ones in your demo mission.

Same thing happened when using the Root's module as well.
ALIAScartoons  [author] 7 Sep, 2022 @ 1:56am 
@RouletteLah
Should've worked, the only thing i can think of is a sleep inside a waituntil loop that could break the script since an arma update changed the way that can work. Not sure if is the case tho, i don't really remember what kind of loops i used there
RouletteLah 7 Sep, 2022 @ 12:00am 
Kind sir, the script worked just as intended.
However for some reason the glowing and floating thingy are always missing in multiplayer. Anyway to fix that?
ALIAScartoons  [author] 25 Oct, 2021 @ 2:59am 
@MaStar [Fr]
Thank you for the input mate!
MaStar [Fr] 23 Oct, 2021 @ 8:06am 
For people who have issue with "texture" or "undermap", be sure to be equip with the device_detector, "MineDetector";
like in the demo and in your mission if you don't edit it in the launch command.
"detection_smugg" make it appear. Hope be clear :p
SaberTooth 21 Jul, 2021 @ 12:49pm 
ah right, ok :steamthumbsup:
ALIAScartoons  [author] 21 Jul, 2021 @ 8:22am 
@SaberTooth
You need to execute the script in console as you do in init or however you execute it initially. Placing the marker name in console is not going to do anything
SaberTooth 21 Jul, 2021 @ 8:00am 
putting a marker in zeus and giving it the name and then esc and putting the name in the debug console and hitting global exec does nothing, might i be doing something wrong?
ALIAScartoons  [author] 21 Jul, 2021 @ 6:00am 
@SaberTooth
Yeah, you can place another one, as zeus create a marker and name it then use that name to run the scrip in global via debug console
SaberTooth 21 Jul, 2021 @ 5:56am 
ah i see, ok thx and one more thing, is it also possible to spawn it somewhere else again in zeus, after deleting it or when it is removed trough the anit burper device
ALIAScartoons  [author] 21 Jul, 2021 @ 5:16am 
@SaberTooth
So to make burper change position faster you need to edit the sleep value on line 36 file alias_burper.sqf.
To have a bigger sphere replace Sign_Sphere25cm_F in alias_burper_sfx with Sign_Sphere200cm_F
To adjust vertical movement so the object will not clip into ground will be tricky cuz the loop i used is not very flexible and you would need to rewrite it. In principle you could change 0.61 on lines 106 and 107 with bigger values but that will not going to be enough you would also need to tweak 0.2 values you see in 108 and 109. However you would need either understand how the loop works to make adjustments and tests or rewrite it.
SaberTooth 20 Jul, 2021 @ 9:51am 
alright, and thx for your help 😁
ALIAScartoons  [author] 20 Jul, 2021 @ 9:46am 
@SaberTooth
:lunar2019grinningpig: I don't remember most of the things i've done, they are too many and lot of time passed since then, i would need to be on my Arma comp to check the script in order to point you in the right direction.
Vertical movement can be altered but again would require some testing to see when it starts to clip/look bad.
If i don't forget i will try to have a look tomorrow
SaberTooth 20 Jul, 2021 @ 9:14am 
hmm ok, uh the vertical movement could that be changed? or do you also not remember how that was done?
ALIAScartoons  [author] 20 Jul, 2021 @ 5:28am 
@SaberTooth
Don't remember the loop, i would need to look.
Keep in mind that if you increase the size of the sphere that will clip with the ground since its vertical movement was calibrated for the small sphere.
SaberTooth 20 Jul, 2021 @ 4:48am 
great i thought it might, and ye, no im not very familiar with scripring i only know the basics, which sleep time is it then? and what might the loop be called i could then just search that inplace of scrolling and reading the whole script
ALIAScartoons  [author] 20 Jul, 2021 @ 2:38am 
@SaberTooth
Using vanilla assets you can make it 2 meters in diameter by replacing the small sphere i use with the biggest one, you would need to retrieve its class name from Eden cuz i don't know from top of my head.
It can be made to change location faster, far as i remember there is a loop and if you change the sleep time in it the moving will happen more often.
As for setting a flying path it is possible but is not something simple to do unless you are familiar with scripting.
SaberTooth 19 Jul, 2021 @ 6:26pm 
is it possible to size the sphere larger ? and is it also possible to have it move faster or give it even a flight path ?
ALIAScartoons  [author] 2 Jul, 2021 @ 4:02am 
@RouletteLah
Hard to tell what could be the issue, i made it long time ago and i don't think i had in mind to have more than one Burper. The script might need rewrite to accommodate that.
Maybe if you kill/disable the first one you can drop another without problems, anyways make sure you execute the script on global while "Zeus-ing"
RouletteLah 29 Jun, 2021 @ 5:08am 
Greeting,
I managed to use more than one of your scripts, screamer and burper, in my mission, and it worked beautifully.
However, as I tried to spawn more burpers using debug console as zeus, all the burper, except for the one I placed in the editor, became harmless.
Is there a solution to that?
ALIAScartoons  [author] 24 Oct, 2019 @ 12:19am 
@Dimi-God
Sure mate, go ahead, i don't mind if you use it on monetized videos anyways. Have fun!
Dimi-God 24 Oct, 2019 @ 12:17am 
Hey ALIAS. do you mind if i use your stuff for a mission and stream it? not monotized as im not partnered yet, but still figured id ask
Zflocco 6 Aug, 2019 @ 10:21am 
https://www.youtube.com/watch?v=4E81-79B8nY&feature=youtu.be this is the full video, I only linked the twitch portion as there was 3 of your anomalies in the mission, but only the last 2 were found.Start of that clip was around 2:13:35 and ends roughly at 2:22:22, I was using your Stuff to add some more flavour, and to start adding a supernatural side to things, I'm going to be slowly implementing more of your stuff to my missions to make them interesting. As far as it being my channel, yes.
ALIAScartoons  [author] 6 Aug, 2019 @ 8:57am 
:) Looks like a funny session. If you upload it on YT let me know and send the link. Thanks!
Also i subed, is it your channel?
Zflocco 6 Aug, 2019 @ 5:46am 
ALIAScartoons  [author] 5 Aug, 2019 @ 11:43pm 
@Zflocco
Thanks man! If you have a public video or mission give us the link. Have fun! :)
Zflocco 5 Aug, 2019 @ 11:23am 
Hey alias I did an op last sunday and your stuff was a big hit (https://www.twitch.tv/videos/462931533) I used Strigoi and Farty here, I'm still attempting to make these work with ACE so, It might be a while before I reupload anything for ACE Compat, I want to make 100% they work and that they're satisfactory. Keep up the good work on your scripts and I'll keep my eyes out if you ever release more.
ALIAScartoons  [author] 1 Aug, 2019 @ 12:32am 
@Zflocco
hmm, should;ve worked either way, when i have time i will have a look. Thanks for the heads up!
Zflocco 31 Jul, 2019 @ 11:54pm 
Alright so I found out why the burper's little ball wasn't displaying properly or the vortex above, you *need* a disarming device listed, you can't have it as just "" otherwise it bugs out. I don't know if this was mentioned anywhere, or if this is a bug in the script.
ALIAScartoons  [author] 31 Jul, 2019 @ 9:44pm 
@Zflocco
Either you miss the texture or the path is wrong. However for scripted textures there is this issue with FOV and LOD, a work around would be to use textures defined with proper LOD in a mod or the game itself.
Feel free to upload your versions of the script, just make sure they contain ACE in the title so one can easily make the difference between the base version and yours, add me as co-author.
Keep it up!
Zflocco 31 Jul, 2019 @ 9:14pm 
Alias, I know I keep posting, I do apologize, but do you know of any fixes for https://imgur.com/1QXTumo , I can't get the graphics for the burper to be proper, This is in the salt flats on altis.
Also, I've managed to make the screamer Ace compatible, Am I free to re-upload (Making you co-author and what not) or do you want to take a look at it (video or some such) ? I'm trying to make more of your stuff Ace compatible as well.
ALIAScartoons  [author] 28 Oct, 2018 @ 10:04pm 
@Reeveli
Script is made to work above sea level, just to be sure disable anomaly' ability to move, is parameter in script syntax.
Reeveli 28 Oct, 2018 @ 9:06am 
@ALIAScartoons
Trying to use this on Chernarus on a slighly uneven ground. Script seems to be rather tempremental on hills. Runways on the airfields work. I tried to spawn the Burper in a crater but that wasn't reliable. I removed all objects next to the marler as you suggested and that seems to improve chances of success.
ALIAScartoons  [author] 28 Oct, 2018 @ 4:23am 
@Reeveli
Do not use it over rocks and you should be ok. What terrain you trying to use it on?
Reeveli 27 Oct, 2018 @ 12:28pm 
I am having a graphical problem using this script: The egg like shape itself seems to spawn underground (you can briefly see it trying to rise above ground level) no matter where I place the marker. Anyone have any experience/tips concerning this? Everything works fine in the demo mission but not when I try to use this myself.
uhhhdie 11 Jul, 2018 @ 10:27am 
@ALIAScartoons Thank you a ton!
ALIAScartoons  [author] 11 Jul, 2018 @ 10:15am 
@UhhhDIE
You can use one init.sqf to run any scripts you want. Do some reading about init.sqf i think you can find something on wiki so you have an idea why is there and what's the use of it.
Check out my missions or other people mission to see how they used init.sqf, also watch this videos if you want to know a bit more about using my scripts
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df
uhhhdie 11 Jul, 2018 @ 9:44am 
Do you know how I could use multiple of your scripts in a mission? I want to use this one, strigoi, and the monsoon but they each have multiple init's, not very good with scripting, so I would appreciate some help :steamhappy:
ALIAScartoons  [author] 9 Jun, 2018 @ 4:48am 
Script update.
Changes:
- added the ability for player to neutralize the anomaly
- small tweaks

Short video update
https://www.youtube.com/watch?v=6KiMeGF8EwM
Robbie 6 Jun, 2018 @ 7:15pm 
I just made a separate mission with only it and it works fine, sound and everything soo it has to be something I did/missed
Robbie 6 Jun, 2018 @ 7:11pm 
No farty is actually fine everything works IE sounds, damage, effects, blob thing. and everything works with Burper except the sound, its just a silent killer lmao
ALIAScartoons  [author] 6 Jun, 2018 @ 6:52pm 
@!Zambies
Yeah, but toxic_puddle is from farty not Burper, with what script you have problems tho?
Robbie 6 Jun, 2018 @ 6:48pm 
Seems to get an error in the simple_toxic_puddle line 11 "_toxic_puddle setVariable ["activ",true,true];" undefined varriable. Thats the only error I get but its still not playing any sounds. I think I just borked everything haha
Robbie 6 Jun, 2018 @ 1:08pm 
I'll have to check again when im home, but thanks again for the replies my dude. Love these scripts!
ALIAScartoons  [author] 6 Jun, 2018 @ 1:06pm 
@!Zambies
I can't think of other reason, either you missing the sounds or the path is not correct defined in your description, or there is someting else going wrong in your description. Do you get any error message?
Robbie 6 Jun, 2018 @ 12:48pm 
Thanks for the reply, I had watched that when doing the Strigoi and I found all the sound class variables in my description but now I don't get the error anymore but i still don't hear the sound.I have both the burper and the farty in this mission, the farty works fine and the animation and death works for burper just no sound.