DEADBOLT

DEADBOLT

25 ratings
Rolling (to the) 'Land'
   
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2.728 MB
13 Jan, 2018 @ 9:00am
23 May, 2018 @ 12:50am
7 Change Notes ( view )

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Rolling (to the) 'Land'

In 1 collection by SockPuppet
Prisons & Lands
10 items
Description
The Reaper stumbles upon a random, but compelling house...


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Notes/Tips(KindofImportant):

-The blue gate probably has some importance.
-Stay on the path.
-Obey the fridge.
-Around 14 stages. Most are easy, though.



Have fun.
19 Comments
cottonrhetoric 22 Jul, 2019 @ 5:46am 
Easily my favorite custom level I've played yet. Excellent work!
SockPuppet  [author] 22 Jan, 2018 @ 1:40am 
It's called a punishment- Call it how you want to though, Thanks for the feedback!
Bizarre Adventurer 21 Jan, 2018 @ 11:49pm 
There is no justification for that idiotic trap in the final area. Thanks for wasting my time.
Low 21 Jan, 2018 @ 11:46am 
The great one! It was a great challenge :)
RPD_Survivor_842 17 Jan, 2018 @ 2:23pm 
Oh, I see thanks. I had a feeling that's what you do. :conwayheadscratch:
SockPuppet  [author] 17 Jan, 2018 @ 5:03am 
RPD_Hunter_482: In case you haven't figured it out, it's really just the same as individual levels.
Get the id, select the option of updating in the editor, paste the id.... Then just instead of uploading individual levels you choose the multiple maps.
RPD_Survivor_842 16 Jan, 2018 @ 5:20pm 
Ah, yeah that bug. Forgot about it, I had to deal with it when I making High-Rise.
There is a way to fix it, but it does require another map. (intro map) The map only has a cutscene, once the cutscene is over it's triggered (destroy) and spawns a reaper that falls on a level trans. Either way, there is no need for change, in my opinion.
Loved that pun you used. Also how do you update muti-levels?
SockPuppet  [author] 16 Jan, 2018 @ 4:25am 
Thank you for the feedback!

RPD_Hunter_482: You're right about the cutscenes! It is a way to punish people, BUT it wasn't, at first. Making cutscenes play only on "first run" does NOT work if it has multiple maps (Glitch), so I was forced to make it "Every Time." That's also the reason why I didn't make any cutscenes at the last maps (hardest levels)- restarting a cutscene can be pretty ruining.

john_fungus1: I'm probably going to keep making maps for a while, I don't want this community to die after all. Just don't expect all of my maps to be... uh. "Cool." The map editor is fairly limited right now so hopoo-fully the developer will update it after ror2.
RPD_Survivor_842 15 Jan, 2018 @ 8:31pm 
I finally had the time to play this map and oh boy, I had a blast. I loved the concept idea and how the map actually starts taking effect on the player, giving an illusion that this will never end. Then the player starts figuring out ways to escape this prison.

The only thing I find kinda annoying is how one of the cutscenes is set on, "Every Time."
Maybe or most likely, you kept this to punish the player which is alright? I guess?

But overall it's a great, best map I've ever played. :demoticon:
ServerTourist 15 Jan, 2018 @ 7:37am 
Great map, great idea! Make more maps, i want to play :)