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Get the id, select the option of updating in the editor, paste the id.... Then just instead of uploading individual levels you choose the multiple maps.
There is a way to fix it, but it does require another map. (intro map) The map only has a cutscene, once the cutscene is over it's triggered (destroy) and spawns a reaper that falls on a level trans. Either way, there is no need for change, in my opinion.
Loved that pun you used. Also how do you update muti-levels?
RPD_Hunter_482: You're right about the cutscenes! It is a way to punish people, BUT it wasn't, at first. Making cutscenes play only on "first run" does NOT work if it has multiple maps (Glitch), so I was forced to make it "Every Time." That's also the reason why I didn't make any cutscenes at the last maps (hardest levels)- restarting a cutscene can be pretty ruining.
john_fungus1: I'm probably going to keep making maps for a while, I don't want this community to die after all. Just don't expect all of my maps to be... uh. "Cool." The map editor is fairly limited right now so hopoo-fully the developer will update it after ror2.
The only thing I find kinda annoying is how one of the cutscenes is set on, "Every Time."
Maybe or most likely, you kept this to punish the player which is alright? I guess?
But overall it's a great, best map I've ever played.
The DEADBOLT map editor doesn't seem to have the special 'e' and 'a' in Déjà, that's why it became 'Dj Vu.' That's also when I decided to give the titles actual meanings.
I also forgot to tell the others that I've updated this map yesterday, so.
One way to fix that bad ending part is to just warn players to NEVER stray from the path (a warning in game maybe), so maybe I'll keep it to punish curious players.
Nintee: Your ideas are useful! I'm gonna have to think about it... These maps are best experienced blind after all... Lastly, I'm really not sure how I can fix that bug (Nintee's report). The premise of the map is going through the rollercoaster tracks after all.
However, I didn't end up finishing this level. I got stuck behind the stairs. This is... extremely frustrating, to say the least.
Aside from that, I really liked this level. I didn't expect much going in - a long wall of powerful weapons, with a total of three zombies on the map. But as it progressed, it really impressed me what you did with the concept, particularly the final part before you find out how to leave. The hanging bodies at the top of the broken area were a nice touch.