Sid Meier's Civilization V

Sid Meier's Civilization V

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Items (15)
City Limits
Created by Kilandor
This mod will show the city limits when opening the city view, or clicking on a unit that can found cities. It will also show you overlapping hexs. Enjoy! --- Installation --- To get the mod you must "Subscribe" to it. From the main menu Open "Mods" after ...
InfoAddict
Created by Rob K
Adds time based graphs showing civilizations' score, gold, military power, etc., visual representation of global relationships and tons of extra info on each civ. To access the Info Addict screen, hit the scroll button underneath the turn indicator and sel...
Play Europe (Brave New World Edition)
Created by Comrade✘
I initially modified Dale's big Europe map for private use only, but decided to share it with you (for those who rather want to download maps than create them themselves). There are true start locations for all European Civs to date. I tried to give the te...
Trading Posts Grow into Towns
Created by TofuSojo
As they are worked by citizens over time, Trading Posts grow into Hamlets, Villages, and finally Towns yielding more gold as they grow, just like Cottages in Civ IV grew into Towns. The Towns are still improvements, not a new city. I loved this system as I...
Promotions - Expansion Pack
Created by BlouBlou
This mod add new promotions choices when leveling your units and also change the promotion tree system to improve customization possibilities. It roughly triple your promotion choices for every unit, adding many new promotions, and rearranging dependencies...
Play The World Extended (Gods and Kings Edition)
Created by Comrade✘
This map is based on the well known Yet Another Giant Earth Map from Gedemon in 180x94 and wouldn't have been possible without his hard work in converting Genghis Kai's GEM for Civ5. I have tried to make the continents more atlas-friendly, but with a blend...
Colored Religions
Created by MT
A quick coloring of the icons. V3 (July 3, 2012): Changed to not affect future savegames (old v1 and v2 saved games wont work with this version). V2 (June 27, 2012): Added shadows to citybanner icon, so it's easier to seperate background color from icon co...
Civilization Selection Bonus Tooltips
Created by Bacons
IMPORTANT UPDATE: The new patch (8/21/2013) seems to have broken loading this mod with the Mod menu. The only way to load this mod is to set it as default with the method below by copying the zStuff folder to the Asset\UI\ folder. The new patch will no lon...
Buildings - Upgrade System
Created by BlouBlou
This mod add a new concept to the game: 'Upgrading Buildings'. It allows a city to upgrade existing buildings, improving the base bonuses but increasing the maintenance. Features: Every 'base' building can be upgraded individually, in each city. You start ...
Diplomacy Values (BNW)
Created by Xibalba
Shows actual values for AI opinion modifiers. Gives you a more accurate idea of just how much the AI hates your warmongering/religion spreading/wonder stealing ways. For Brave New World. Gods and Kings version here. Mod changes the CvGameCore_Expansion2.dl...
Economics
Created by framedarchitecture
Add a new level of government administration and strategy with this economic simulator, which allows you to manage tax rates, issue debt and enact new economic policies. Enjoy economic prosperity for astute government management; face a new disaster -- the...
Workable Mountains
Created by Keukotis
Also available on CivFanatics Mountains can now be worked by cities once they have a yield. They don't start with one, but a small number of buildings can improve them. Palace now provides +1 Culture for Mountains. Stagnate your capital for an early policy...
Units - Starting Scout
Created by BlouBlou
This mod replaces the starting 'Warrior' with a 'Scout' instead. Features: Everyone (including AI players) get their starting warrior replaced with a scout. Notes: If you own Brave New World Expansion, i strongly recommend using all the three Scouts mod fo...
Resource - Mint Includes Copper
Created by BlouBlou
This mod adds the luxury ressource : 'Copper' to the Mint's benefits and requirements. Features: Mints can now be built in a city if it has Copper within its city limit. Just like Gold or Silver. Extend the bonus of the Mint building (who already upgrade G...
Promotions - Ancient Ruins Choice
Created by BlouBlou
This mod extend the ability to choose the bonus you receive from 'Ancient ruins' to Scouts from all civilizations. Accordingly, The Shoshone Pathfinder receive New free promotions instead: Scouting I-II Features: Make the ability to choose the bonus you re...