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Got the third one because it was visible. Looked up the others thanks to Joric's comment. When I tried to solve 'em, I created softlock situations that made continuing with solving the star (left room) or even solving the room (right room) impossible. In my first playthrough I could solve the map because I solved the exit conditions first. Leaving your tools (stacked cubes) behind after the jump for the third "star cube" is the issue.
I'd appreciate some pedestal buttons for cube respawns.