Cities: Skylines

Cities: Skylines

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Parking Garage (RICO compatible)
   
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File Size
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4.368 MB
13 Jan, 2018 @ 7:10pm
13 Jan, 2018 @ 9:06pm
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Parking Garage (RICO compatible)

Description
A functional parking garage with about 140 parking spaces.

Please have a read before you sub:
This was more or less a test to try out a building containing semi-transparencies - and by necessity several sub buildings. If you like the asset, that's great. Thank you. But if not, for reasons I'm about to give you, that's also fine. Now that I'm somewhat comfortable with the rotors shader, I'll try to add it to future assets where it's beneficial.

Firstly, the geometry count is somewhat high because of the stairwells on the front and back of the building. It's not incredibly high, particularly for a 7x7 building - but that is something to be aware of if you're using a lower-end machine.

The second thing to note, and this is kind of comical: when cims park on an asset they move in a straight line - that is to say they will drive upwards, into the air, and stop at their desired parking spot. And, they leave the same way. I have no idea if this can even be fixed. I have several other parking garages installed from the workshop and they all seem to have this behaviour. That's just C:S for you. But, If anyone out there has a sensible solution to this problem, can you point me to it?

If you use the RICO mod, this will appear as a level 2 low-density commercial. Cost is 4,500. If you don't, it will appear in the unique building level 2 category.

Asset info
Main mesh: 4077 tris
Lod mesh: 210 tris

Textures: 1024 and 128 (all maps accounted for, but no colour variations).

Sub building 1 (The semitransparent glass):
Main mesh: 70 tris
Lod mesh: 70 tris

Textures: 512 and 128

Four other sub buildings (The floors that have all the parking spots. They're invisible):
Main meshes: 20 tris
Lod meshes: 20 tris

Textures 32 and 32 (each about 2kb each. I created them, because I didn't trust the game to autogenerate anything.)

Props and decoration:
So, the majority of the props are on the sub buildings, all parking spaces. I didn't count exactly how many there were, it was a pain in the butt - but there's about 140. There are also quite a few lights in the interior of the parking garage and in the stairwell. There are a few garbage cans - and one entry point as well.

I did not draw parking lines in the texture - that was poor planning, I'm sorry. I may go back and change that at some point. It may mean attaching a dependency to this particular asset, but I think I can live with that if I find the right one. It's either that or completely redoing the diffuse texture and all of the floor sub buildings.

About
I didn't set out to make a parking garage. I guess no one really ever does that. I had planned on doing up some air conditioners and lawnmowers and stuff for the housing collection, but this is what happened. Sometimes you just have to go down the rabbit hole to see what's there. I was walking by one in town the other day that had a stairwell like this one here, and I got thinking... yeah... yeah.

Errors, potentially
I've been testing this thing all night and it seems to work. However, if you encounter problems with it - aside from what I've mentioned - please let me know and I will get to fixing it, or trying to.

Also thanks to BrowncoatTrekky who gave me a hand testing things.
22 Comments
River_x2_ 26 Dec, 2021 @ 2:21am 
220hertz It would be great if you ever decide to have this fixed. My city desperately needs it again. :)
220hertz  [author] 18 Mar, 2021 @ 9:51am 
@River_x2_ Thanks for the info. This was back when I was still getting a handle on doing sub buildings and switching shaders, etc. - Looking back now on what I thought I knew then is kind of embarrassing. I'll take a look at the building and maybe do a fresh upload. Maybe, no promises.
River_x2_ 18 Mar, 2021 @ 8:43am 
This is a mess to bulldoze. It removes kind of one part at a time, freezing my game after I click each time to bulldoze it. Then I still have some parts left, cars now parked on the sky and no way of removing them anymore, not even with move it. Also, it seems to be flickering when zooming out. It's a shame, it was a great asset. I have all game DLC and lots of mods, so it's possible that's causing these issues.
mjm92150 8 Apr, 2020 @ 5:52am 
Ok, thanks. :)
220hertz  [author] 8 Apr, 2020 @ 5:50am 
@mjm92150. As far as I know. Nothing added by any DLC should impact it. No trouble!
mjm92150 8 Apr, 2020 @ 2:27am 
Hello,
Is it still functional in the game with the new DLC Sunset Harbor ?
Thanks you in advance for your reply.
220hertz  [author] 1 Feb, 2019 @ 4:07pm 
@VandelayOfficial - I'd like to at some point. I think I could do a much improved job of a carpark these days. I wouldn't hold your breath, but you never know. Thanks.
kranyarssk14 1 Feb, 2019 @ 12:02pm 
could you make more variations of this?
GatorThaGod 27 Aug, 2018 @ 1:02pm 
The staircases on the sides of this are hella dope, u think u can make it a seperate asset without the parking garage?