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The framerate slowndown wasn't too bad here for me, but I do feel like the level was unnecessary spacious. Just the amount of walking around is a bit tedious. These long corridors don't imo make that engaging battles either; for this reason, the lower floor felt somewhat anti-climatic.
Also, there might have been one or two many traps that were more of an annoyance than anything else. Particularly the ones on the far right come to mind. Given that traps are resource-intensive, their necessity should always be double-checked imo - and here there were numerous multi-layered traps around.
I'll make sure that the future maps are fun and not annoying.
It ain't annoying, fairly hard, traps are irritating but avoidable once you get the hang of them (just like traps should be).
This is really great, do more like these.