DEADBOLT

DEADBOLT

Facility
4 Comments
RPD_Survivor_842  [author] 8 Jun, 2019 @ 9:32am 
Thanks for the feedback, I'm currently remaking this map and this is definitely what I needed.
Tahazzar 8 Jun, 2019 @ 1:43am 
The cutscenes were rather excessive. This could be a good place to use that '#' as a line break to have 2 or 3 lines of dialog appear in a singular "cutscene" to have there be less clicking to get through them.

The framerate slowndown wasn't too bad here for me, but I do feel like the level was unnecessary spacious. Just the amount of walking around is a bit tedious. These long corridors don't imo make that engaging battles either; for this reason, the lower floor felt somewhat anti-climatic.

Also, there might have been one or two many traps that were more of an annoyance than anything else. Particularly the ones on the far right come to mind. Given that traps are resource-intensive, their necessity should always be double-checked imo - and here there were numerous multi-layered traps around.
RPD_Survivor_842  [author] 22 Jan, 2018 @ 6:08pm 
Thanks for the feedback, I truly appreciate it.
I'll make sure that the future maps are fun and not annoying.
JAG 22 Jan, 2018 @ 7:35am 
This final version is really great, I'm fully interested in the story of your series now.
It ain't annoying, fairly hard, traps are irritating but avoidable once you get the hang of them (just like traps should be).
This is really great, do more like these.