Stellaris

Stellaris

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(broken) Research Improve per Population
   
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660.000 B
2018 年 1 月 16 日 上午 2:34
2018 年 12 月 7 日 上午 8:49
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(broken) Research Improve per Population

描述
Broken since 2.2!

The changes brought with 2.2 leave no space for simple adjustment of research speed depending on population.
Therefore this mod doesn't work anymore.
Sorry :(

But you can scale the research speed with your empire size:
Overall Research Improve

Or you just remove the whole research penalty,
No Research Penalties

cut it in half
Half Research Penalties

or just don't care about the districts anymore :)
No District Research Penalty



Compatible with version 2.1.*!

Increases the research speed by 0.1% per population. (Beginning at 11 pops)
Removes the research penalty per system.

If you like the mod, leave an upvote :)
11 条留言
Numerfolt  [作者] 2018 年 8 月 29 日 下午 3:20 
I created a mod with -5% per planet and -1% per system, thats the default values. Check it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1497382955
HumanFate 2018 年 8 月 29 日 下午 1:37 
You would get -10% per planet but will be able to make use of all ur pops in terms of research and since they didnt add or change your researchcost at all you can have as many pops as you want without breaking any mathsof ingame logic
Numerfolt  [作者] 2018 年 8 月 29 日 下午 12:49 
Do I understand it right that you mean to keep the planetary penalty and remove the pops penalty?
That would probably weaken the penalty overall a bit.
HumanFate 2018 年 8 月 29 日 上午 10:41 
Could you make a version which leaves the planetary penality(-10% or so) and changes pops to not contribute to any of the side so i can have more pops do research or stuff in general without contributing to your research penality?
Numerfolt  [作者] 2018 年 8 月 29 日 上午 10:36 
No, this mod has no downside, you should be able to reach 100% (which would AFAIK set the research time of everything to one month or day). But that'd be in the far lategame if at all :)
HumanFate 2018 年 8 月 29 日 上午 10:18 
I onced tested a similar mod myself. is it able to get a positive research boost i mean a fully developed world with 25 pops will generate a bonus of 2.5% so i could reach 100% and get all for free (only 1 day of research) if i colonize 40 world or have 1000 pops? is there any downside?
Numerfolt  [作者] 2018 年 1 月 27 日 上午 8:48 
That would be right, but it removes the penalty per Planet, I will add that to the description. Thanks for asking!
James Stone 2018 年 1 月 27 日 上午 7:08 
So, since each planet incurs a penalty of 10% on research does that mean a fully populated 25 tile planet turns that penalty into a 7.5%? Seems like a small reduction
Numerfolt  [作者] 2018 年 1 月 21 日 上午 2:43 
Yes, you can enable and disable it freely
TheOnlyKnight 2018 年 1 月 20 日 下午 3:34 
is this compatible with saved games?