Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

75 ratings
Personal Medkit
   
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Content: Weapons
Type: Additions
File Size
Posted
Updated
1.065 MB
16 Jan, 2018 @ 12:23pm
28 Aug, 2019 @ 12:52pm
3 Change Notes ( view )

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Personal Medkit

Description
Ever wanted a way to heal yourself up, but found no health pickups nearby? The Personal Medkit fixes that problem. Acting as a weapon, you can carry up to five of these first aid kits around. When you use one, you restore 50 HP to your total health amount. A nifty tool!

Important things:
  • Supports both HDs and BFE.
  • Should also work in VR, but not fully tested yet.
  • Using this item in your map? Be aware that this item has no ammo pickups, it only exists as a weapon item.
  • This weapon is compatible with CWM!
Credits go to Valve Software for all models and sounds.
Credits to Rabbit.ecl for the rigged HD arms.
15 Comments
Neo 4 Dec, 2023 @ 3:50pm 
It does not works (does not give health) with infinity ammo ON. It works fine if it is OFF.
TheBigH 9 Jul, 2022 @ 2:24pm 
you think this inspired the L.I.F.E. for SS4? also great SED tutorials teehee
Critical 1 Jan, 2022 @ 2:40pm 
can you make an ammo version? I always wanted that to happen, Also Great mod! Worked so well.
Mauritsio  [author] 2 Jun, 2021 @ 1:18pm 
Tried it out, and didn't encounter any issues.
Could you give me some more details? What level are you playing on? Did you use CWM to give yourself the medkit or is it from a map? Were you not already at max health?
Duke Nukem 1 Jun, 2021 @ 9:05am 
I don't get any health, is that a bug?
Johnny Paquet 13 Aug, 2018 @ 8:17am 
Totally awesome. Reminds me of good ol' Duke 3D!
Sasha Pines (no brain) 31 Jul, 2018 @ 6:07am 
i dont get any hp for using this tho ?
DeadWanderer 19 Jan, 2018 @ 8:09pm 
Clear enough. Thanks.
Mauritsio  [author] 19 Jan, 2018 @ 3:12am 
Updated the mod. In the previous version, it depended on some random resource item for HD arms which I couldn't fully track down. This is now fixed by using a known version. Apologies to anyone who experienced issues.

@DeadWanderer Yes, this is definently possible. However it's not within the scope of this mod.
DeadWanderer 18 Jan, 2018 @ 4:46pm 
Is it possible to use lying around excess health items as "ammo" in coding side? I mean you have high enough health (i.e. 100 out of 200 cap and 200 health for super health item) and any gathered health items grants certain amount of points (i.e. comparatively to their heal value). When certain amount of points got, counter is reseting and grant you one portable medkit.
OR
Behave like weapon that uses lots of ammo for one shot (i.e. Double Barrel Shotgun) - it won't "shoot" if ammo count is lower than required for shot. So any picked up health item gathered is doubles as "ammo" for portable medkit. Just need to separate "ammo" and "healing" parts like above or don't bother and any picked item counts towards accumulated health.
Example: accumulated health cap is 1000 and to use one medkit you need 200 of these, making it max. 5 uses.
P.S. I wrote this because I HATE when I can't gather and use all that stokpile of health after passing point of no return.