Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Personal Medkit
15 Comments
Neo 4 Dec, 2023 @ 3:50pm 
It does not works (does not give health) with infinity ammo ON. It works fine if it is OFF.
TheBigH 9 Jul, 2022 @ 2:24pm 
you think this inspired the L.I.F.E. for SS4? also great SED tutorials teehee
Critical 1 Jan, 2022 @ 2:40pm 
can you make an ammo version? I always wanted that to happen, Also Great mod! Worked so well.
Mauritsio  [author] 2 Jun, 2021 @ 1:18pm 
Tried it out, and didn't encounter any issues.
Could you give me some more details? What level are you playing on? Did you use CWM to give yourself the medkit or is it from a map? Were you not already at max health?
Duke Nukem 1 Jun, 2021 @ 9:05am 
I don't get any health, is that a bug?
Johnny Paquet 13 Aug, 2018 @ 8:17am 
Totally awesome. Reminds me of good ol' Duke 3D!
Sasha Pines (no brain) 31 Jul, 2018 @ 6:07am 
i dont get any hp for using this tho ?
DeadWanderer 19 Jan, 2018 @ 8:09pm 
Clear enough. Thanks.
Mauritsio  [author] 19 Jan, 2018 @ 3:12am 
Updated the mod. In the previous version, it depended on some random resource item for HD arms which I couldn't fully track down. This is now fixed by using a known version. Apologies to anyone who experienced issues.

@DeadWanderer Yes, this is definently possible. However it's not within the scope of this mod.
DeadWanderer 18 Jan, 2018 @ 4:46pm 
Is it possible to use lying around excess health items as "ammo" in coding side? I mean you have high enough health (i.e. 100 out of 200 cap and 200 health for super health item) and any gathered health items grants certain amount of points (i.e. comparatively to their heal value). When certain amount of points got, counter is reseting and grant you one portable medkit.
OR
Behave like weapon that uses lots of ammo for one shot (i.e. Double Barrel Shotgun) - it won't "shoot" if ammo count is lower than required for shot. So any picked up health item gathered is doubles as "ammo" for portable medkit. Just need to separate "ammo" and "healing" parts like above or don't bother and any picked item counts towards accumulated health.
Example: accumulated health cap is 1000 and to use one medkit you need 200 of these, making it max. 5 uses.
P.S. I wrote this because I HATE when I can't gather and use all that stokpile of health after passing point of no return.
VERY FRESH AND INTERESTING IDEA. I SHOUDL ADD IT MY FAVORITES.
Mauritsio  [author] 17 Jan, 2018 @ 2:26am 
I think it works out better as a collectible item in the world. Plus, that mechanic like you described just enables infinite healing. Anyway, knowing Kuber, it won't take long till we see this in CWM.
Still, thanks for your enthusiasm! :squirtyay:
Lankycide 16 Jan, 2018 @ 10:10pm 
I like this idea. It fits especially well in the more realism-focused BFE setting. The only issue now is aquiring these without needing to wait for a custom campaign... Hey, I have an idea! Perhaps you could ask NSKuber (the creator of CWM) to make a script that gives you one medkit every 90 seconds or something? He did that with his SS2 Grenades mod, and it might be a very cool addition to this mod. :D Regardless, thanks for the mod. :)

@Snackerman™: Left 4 Dead reference?

@Rtul 'Vadomee: I... don't think that's how zombie bites work. xD
Snackerman™ 16 Jan, 2018 @ 8:57pm 
GOOOOOOOOOOOOOOOOOOOOD:health:
wait a second , i going to heal me :v
Wiseguy 16 Jan, 2018 @ 2:26pm 
Great! Now if theres any zombies around I can cure bites with this thing.