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Throughout the entire series I LOVED the fact that you kept trolling the player with unreachable companion cubes XD that’s how you know someone’s a true Portal 2 memer. But it was a nice wrap-up allowing the player to finally unite with it in this last part….
I tried recording a blindrun but unbeknownst to me I ran out of disk space rather early on so it’s a worthless vid :/
Difficulty: 6.5/10
Enjoyed: 8/10
The comments warned me about the turret ambush , so not sure if it would've caught me out otherwise, but the sudden appearance of the laser field seems like a good way to warn that GLaDOS' treachery isn't quite over.
Great atmospheric design, intense music usage... chamber puzzle quite simple (clever central move, but eh, we've seen harder already) and very short. The boss fight... oy. It's a great idea, but figuring out how the third and fourth flings work while stressed by a timer feels a bit player-hostile. It's not that easy to visually spot that even a "full" fizzler doesn't actually go all the way up to the ceiling, especially when you're already panicking a little.
Lovely "we end at the... beginning?" moment, though.
(Part 1 is still the worst, part 4 is still the best.)
Also, genius that the end is the beginning, I wonder if I'd walked the other way would it start again? If only community maps could be strung together like a campaign.
Secondly, my compliments to this excellent series! I'm new to community-made test chambers / maps and this is so far the hardest I've come across. I've just finished the Reconstruction series too and - even if it's been almost nine years since its release - I hope it gets a continuation one way or another.
Cheers!