Sid Meier's Civilization VI

Sid Meier's Civilization VI

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GDG's Scouts, Range, Submarines, Nuclear Submarines Ignore Borders
   
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Type: Mod
File Size
Posted
Updated
2.659 KB
21 Jan, 2018 @ 3:58am
12 Apr, 2020 @ 5:02am
3 Change Notes ( view )

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GDG's Scouts, Range, Submarines, Nuclear Submarines Ignore Borders

Description
Updated for GS, not sure if this is currently working. Allows Scouts, Range, Submarines, Nuclear Submarines to ignore borders

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57 Comments
josearte777 28 Nov, 2020 @ 9:34am 
I was telling you so that other names are compatible with this one, for example the Russian nuclear submarine or other rare names such as warfare, red total war, reload, assault, civilization expanded,there are other names that didn't adapt them
josearte777 27 Nov, 2020 @ 2:43pm 
This mod does not currently work with the babylon hammurabi's should update but expels us when creating a game in civilization 6
GeloDGreat  [author] 24 May, 2020 @ 12:40am 
I think this works on the current patch
Truetom 23 May, 2020 @ 10:35pm 
would like to have this mod updated
pretty please :)
Recon 20 Apr, 2020 @ 6:28pm 
Likewise, great mod!
[1st M.I.] Cobber 13 Apr, 2020 @ 12:22am 
Sweet As!!! I'll be looking forward to seeing what you can do
GeloDGreat  [author] 12 Apr, 2020 @ 6:14pm 
give me a week, i'll be working from home right now and i'll see it on my free time mate
[1st M.I.] Cobber 12 Apr, 2020 @ 4:32pm 
Well, luckily for me then I have GS so I'll at least be able to use it if it does...
GeloDGreat  [author] 12 Apr, 2020 @ 5:59am 
I think there's a way to make this mod but it will require GS
[1st M.I.] Cobber 12 Apr, 2020 @ 5:36am 
Is there anyway to freely select the plot, or is that currently beyond reach without access to the .DLL?