Sid Meier's Civilization VI

Sid Meier's Civilization VI

GDG's Scouts, Range, Submarines, Nuclear Submarines Ignore Borders
57 Comments
josearte777 28 Nov, 2020 @ 9:34am 
I was telling you so that other names are compatible with this one, for example the Russian nuclear submarine or other rare names such as warfare, red total war, reload, assault, civilization expanded,there are other names that didn't adapt them
josearte777 27 Nov, 2020 @ 2:43pm 
This mod does not currently work with the babylon hammurabi's should update but expels us when creating a game in civilization 6
GeloDGreat  [author] 24 May, 2020 @ 12:40am 
I think this works on the current patch
Truetom 23 May, 2020 @ 10:35pm 
would like to have this mod updated
pretty please :)
Recon 20 Apr, 2020 @ 6:28pm 
Likewise, great mod!
[1st M.I.] Cobber 13 Apr, 2020 @ 12:22am 
Sweet As!!! I'll be looking forward to seeing what you can do
GeloDGreat  [author] 12 Apr, 2020 @ 6:14pm 
give me a week, i'll be working from home right now and i'll see it on my free time mate
[1st M.I.] Cobber 12 Apr, 2020 @ 4:32pm 
Well, luckily for me then I have GS so I'll at least be able to use it if it does...
GeloDGreat  [author] 12 Apr, 2020 @ 5:59am 
I think there's a way to make this mod but it will require GS
[1st M.I.] Cobber 12 Apr, 2020 @ 5:36am 
Is there anyway to freely select the plot, or is that currently beyond reach without access to the .DLL?
GeloDGreat  [author] 12 Apr, 2020 @ 1:40am 
Hi @cobber51, it still works mate, not that you can freely select the plot in other civs but your units can pass thru
[1st M.I.] Cobber 11 Apr, 2020 @ 10:58pm 
And, if you do, could you somehow try to make it on a class basis rather than per unit basis i.e. all recon class units (whether base game, expansion or mod added) get the ability rather than just the Scouts or Rangers units themselves? I don't know if that would work or be possible, but it would be sweet as if it did.
[1st M.I.] Cobber 11 Apr, 2020 @ 10:56pm 
@GeloDGreat: Seeing as you seem to be having more time to get back into Civ VI atm, probably largely due to the COVID-19 situation, is it possible or even likely that you will be looking to update this mod and get it back up and running again? Would be sweet as if you do, there's currently nothing else remotely like it from what I have seen currently available on the Workshop.
[1st M.I.] Cobber 3 Nov, 2019 @ 4:16pm 
@Saint: I tried to get it to work with some tweaking for private use, but that didn't ultimately work anywhere near as well as this mod did in its "golden age". It might be worth one of us posting on CivFanatics a request for another modder to see if they can get it working again, because as you said it is currently one of a kind and it would be incredibly helpful to have it working again as intended.
SaintDamien 3 Nov, 2019 @ 1:21am 
Understandable, but a pity.
It's such a great mod and the only one of it's kind.

Good luck with your busy schedule.
GeloDGreat  [author] 2 Nov, 2019 @ 8:06pm 
I'm sorry, I won't be updating my mods due to my busy schedule in real life.
SaintDamien 1 Nov, 2019 @ 3:58pm 
will you fix the mod ?
I would love it for submarines to ignore borders like they should.
Koval 24 Jun, 2019 @ 2:27pm 
Works only partially - after new update, scouts have ability listed, but it only allows to move through enemy territory, not stay on it. At least for scouts
Étendard 14 Apr, 2019 @ 6:04am 
Doesn't work.
EdgiestOfEdgelords 14 Apr, 2019 @ 5:50am 
Doesn't work for me
GeloDGreat  [author] 2 Mar, 2019 @ 2:57pm 
Hi, can anyone let me know that this is still working?
Championxs 2 Mar, 2019 @ 1:23pm 
plan to update for gathering storm?
Étendard 26 Feb, 2019 @ 4:27pm 
Please update!
akirajeff 18 Feb, 2019 @ 12:51am 
Does this mod compatible with GS?
[1st M.I.] Cobber 7 Dec, 2018 @ 4:51pm 
If you are happy to do this you can find them uploaded on CivFanatics in the Mod Requests section posted under the name jakob51 (I really should change that to be the same as my Steam name). I'm quite out of my depth with Civ VI modding so it'd be really helpful if you could look at them for me and offer ideas or suggestions on what to change/remove/add in order to make it work.
[1st M.I.] Cobber 7 Dec, 2018 @ 4:51pm 
@Kimu: I've been working on a mod of my own that has drawn inspiration from both this mod and your own Unit Promotions mod and I was wondering if you would be happy to have a look at its files for me. I've been making it to be compatible with the new Modern Warfare Complete Edition mod which changes some units' promotions and also introduces a few new unit promotion trees and classes (like Naval Bombardment i.e. Battleships and Dreadnoughts).
[1st M.I.] Cobber 2 Oct, 2018 @ 4:36pm 
@Kimu: No problem, I appreciate the effort, it's been an essential mod for me too so the fact that neither of us is having any breakthrough on getting it to work again is indeed extremely frustrating. Hopefully the original author GeloDGreat will see my private developer comments to him soon and will be in a position to try to help get it working again. He made me a contributing developer to this mod to try to keep it functioning whilst dealing with numerous real-world matters and hasn't yet indicated when he will be back to modding Civ VI and working on this mod, however I'm very inexperienced with xml coding and haven't really felt like I can be of much help in that goal (yet) at this point in time, although I'm trying to learn in between doing everything else that living requires of me.
Shiroho 2 Oct, 2018 @ 3:23pm 
@cobber51 Sorry for the late answer. Well, i tried many things already : creating brand new and separate ability, using several modifiers array, even created some dynamic modifiers simply to do that ... not a single clue for now !, it's like there was a code wall that prevent any fighter to get through borders (it's strange because religious have no problems doing so). This mod of you was extremly precious to me, so frustrated ! I keep digging and hope i will find out something, hopefully i will come back to you ofc !
[1st M.I.] Cobber 27 Sep, 2018 @ 4:38pm 
@Kimu: If I figure out or otherwise find the solution to this irritating issue I'll gladly inform you of it, I only ask that you would do the same thing if you find it/figure it out first. Perhaps sql code updating the UnitAbilities.xml file might be the solution? I don't have any real experience creating sql code though so I don't know if that idea will work. Any thoughts or ideas on whether that would/could work?
Shiroho 24 Sep, 2018 @ 6:15am 
@codder51 Haa you have this issue too mate T .T Im also a mod creator and don't know why the MODIFIER_PLAYER_UNIT_ADJUST_ENTER_FOREIGN_LANDS modifier is not working anymore for military units. That sucks ! if you find a solution for this could you tell me ? (my related mod is not alike yours worry not)
[1st M.I.] Cobber 12 Sep, 2018 @ 5:29pm 
@LegoCollecter14: I'm slowly working on getting it back to full functionality, however I don't have a great deal of experience with XML code and so it's very much a process of learning by trial and error for me at the moment. Rest assured though that I will do the very best I can to get it back up and working 100% as soon as possible, especially as this mod is one of my must haves and I know other people also view it that way too.
Lego_Teh_Eggo 12 Sep, 2018 @ 1:22pm 
So is this functional or dealing with tech issues?
GeloDGreat  [author] 19 Jul, 2018 @ 5:29am 
@cobber51 you can look at my mods. Also you just need the components that you want to mod.
[1st M.I.] Cobber 18 Jul, 2018 @ 4:37pm 
@GeloDGreat: As far as I can tell it's the same as vanilla, however I'm not 100% sure how to check to be absolutely certain of that. In the meantime, I've started to look up Civfanatics to try to find guides on xml modding and creating a modinfo file, but haven't (yet) managed to find something that looks like it is covering making/editing of a mod of this kind. I will keep looking and once I have found what I need I will start the process properly, although I'm only too happy to take any advice you might be able to offer as well.
GeloDGreat  [author] 18 Jul, 2018 @ 1:52am 
@cobber51 I added you as an author btw. Yup. It needs new modfile. I really hope the devs of steel and thunder set it the same type in vanilla
[1st M.I.] Cobber 17 Jul, 2018 @ 8:11pm 
I thought as much, just thought I should ask in case I was wrong. I intend to reference Steel & Thunder Unit Expansion for my own personal use of the mod due to it having the Explorer recon unit, which fills the large upgrade gap between Scouts and the Ranger, but might not make it a standard thing for the mod upload as I don't know how many people who are using/will use this mod are also using Steel & Thunder Unit Expansion, and I don't want to create any potential for mod conflicts for other people trying to use this mod.
GeloDGreat  [author] 17 Jul, 2018 @ 6:55pm 
i think referencing other mods should be required because you're accessing it's files and feature set
[1st M.I.] Cobber 17 Jul, 2018 @ 5:11pm 
Just quickly though, including a mod in the Modinfo file as a referenced mod rather than as required is not going to make the mod unusable for anyone who doesn't have/use the referenced mod right?
[1st M.I.] Cobber 17 Jul, 2018 @ 5:09pm 
Hi GeloDGreat, I'll be sure to do the best I can to get it fully functional again, however I have little experience writing xml code so it might take me a wee bit to learn. I'll definitely use guides from the Civfanatics forums to try and speed up the learning process as well, as I want to be able to do or tweak some mods for my own personal taste for Civ VI.
GeloDGreat  [author] 16 Jul, 2018 @ 7:16pm 
hi @cobber51, You can rework it as I'm currently busy with real world projects. Also I'll give you access to this mod as a contributor
[1st M.I.] Cobber 14 Jul, 2018 @ 2:21am 
I can upload a copy of the xml file I've tried to rework to Civfanatics for you to look at so that the context for these errors make more sense, because I've tried to rework the code to include the Explorer unit from Steel and Thunder Units Expansion, which wasn't included in the mod's code originally. Otherwise I'm not sure what to do to get this mod to work correctly. Please update it or otherwise provide some feedback so that I can get it to work, as it's an incredibly useful mod to have and for me its almost essential for my preferred style of play.
[1st M.I.] Cobber 14 Jul, 2018 @ 2:15am 
[2288159.091] [Gameplay] ERROR: UNIQUE constraint failed: Modifiers.ModifierId
[2288159.092] [Gameplay] ERROR: UNIQUE constraint failed: Tags.Tag
[2288159.092] [Gameplay]: While executing - 'insert into Tags('Tag', 'Vocabulary') values (?, ?);'
[2288159.092] [Gameplay]: In XMLSerializer while inserting row into table insert into Tags('Tag', 'Vocabulary') with values (CLASS_RECON, ABILITY_CLASS, ).
[2288159.092] [Gameplay]: In XMLSerializer while updating table Tags from file GDG_SIB_Units.xml. [2288159.092]
[1st M.I.] Cobber 14 Jul, 2018 @ 2:15am 
[2288159.091] [Gameplay] ERROR: UNIQUE constraint failed: Modifiers.ModifierId
[2288159.091] [Gameplay]: While executing - 'insert into Modifiers('ModifierId', 'ModifierType') values (?, ?);'
[2288159.091] [Gameplay]: In XMLSerializer while inserting row into table insert into Modifiers('ModifierId', 'ModifierType') with values (MOD_ENTER_FOREIGN_LANDS, MODIFIER_PLAYER_UNIT_ADJUST_ENTER_FOREIGN_LANDS, ).
[2288159.091] [Gameplay]: In XMLSerializer while updating table Modifiers from file GDG_SIB_UnitAbilities.xml.
[1st M.I.] Cobber 14 Jul, 2018 @ 2:15am 
This mod is currently not working as intended, at least for me, and I've tried to fix it myself by looking at your code. However, I haven't been able to get it to work despite doing this. The error details I'm currently getting in the Database log are:
LtL 4 Jun, 2018 @ 5:14pm 
Shore would be nice if this included Great People too! I had multiple Great Admirals in a dockyard waiting until I need them when another Civ grew their boundary around it and locked my Admirals in.
Lego_Teh_Eggo 26 May, 2018 @ 12:52pm 
Doesnt appear to be functional for me. still get the "declare war" popup if i try to go over borders.
[1st M.I.] Cobber 18 May, 2018 @ 5:54pm 
And in the Modding.Logs file its giving this error message as well:

[1841110.429] UpdateDatabase - Loading GDG_SIB_Units.xml
[1841110.429] Warning: UpdateDatabase - Error Loading XML.
[1841110.429] Applying Component - emptycomponent (UpdateDatabase)
[1st M.I.] Cobber 18 May, 2018 @ 5:51pm 
I'm getting an error message in my Database.logs file from trying to run this mod, which appears to be preventing the mod from working correctly and as intended. The error message is:

[1841110.429] [Gameplay] ERROR: UNIQUE constraint failed: Tags.Tag
[1841110.429] [Gameplay]: While executing - 'insert into Tags('Tag', 'Vocabulary') values (?, ?);'
[1841110.429] [Gameplay]: In XMLSerializer while inserting row into table insert into Tags('Tag', 'Vocabulary') with values (CLASS_IGNOREBORDERS, ABILITY_CLASS, ).
[1841110.429] [Gameplay]: In XMLSerializer while updating table Tags from file GDG_SIB_Units.xml.
[1841110.429] [Gameplay] ERROR: UNIQUE constraint failed: Tags.Tag
danalea73 13 May, 2018 @ 9:53am 
Works for me. Only issue I had was after upgrading my rangers to spc ops. They no longer ignored borders. (And I am runnig the mod which prevents religious units from crossing closed borders)
lilMobStick 16 Apr, 2018 @ 3:53pm 
doesnt work