RimWorld

RimWorld

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RimTweaks
   
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21 Jan, 2018 @ 5:27pm
1 Change Note ( view )

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RimTweaks

Description
Rimtweaks v1.0a

RimTweaks is a collection of quality of life patches and additions. The goal was to reduce some of the mod clutter that was piling up in my list. I started with a few quality of life changes and, as I read through more of the code and played the game more, I started to make changes here and there. Bulk recipes were added for stone blocks and smelting slag. Research and a recipe was added for Glitterworld Medicine. Cutting Stone blocks skill was returned to Crafting. Power use was reduced in a lot of things after I got sick of spamming solar panels and batteries everywhere. Facilities were altered. Recipes changed. Things that didn't make sense were fixed (for example, eating human meat was more traumatizing then eating a corpse...not sure about you, but I'd freak out more gnawing on a leg than eating a slice of one). Raids are increased a bit, as are manhunter packs.

Nothing was removed from the game. All of the annoying things are still there, but some of them are made less annoying. A few things were made a little easier/ more convenient. Other things were made more challenging, and others just fix things I felt weren't right with the game (another example: the penalties for living in a hot environment were more severe than those for living in a cold one. I made them even.).

Here are more examples of some of the changes:
-Crafting Stone Blocks now uses the Crafting skill, Skill Learn Factor increased
-Added bulk recipe for Stone Blocks
-Smelting Slag now produces 25 Steel
-Added bulk Slag smelting recipe
-Component recipe reduced to 15 Steel, Work Amount reduced to 1000
-Components and Advanced Components now stack to 75
-Changed Vitals Monitor recipe to 150 Steel and 1 Component from 180 Steel
-Vitals Monitor no longer needs to be adjacent to bed - Max Distance of 4 tiles away
-End Table Max Simultaneous increased to 2 (because double beds exist)
-Made Dressers store Apparel
-Standing Lamp power consumption reduced to 15 from 75
-Sunlamp power consumption reduced to 1500 from 2900
-Vitals Monitor power consumption reduced to 75 from 150
-Increased river spawn chance
-Increased Steam Geyser spawn chance
-Slightly increased Ally Visit chance
-Increased Orbital Trader chance
-Increased Raid chance

See the changelog included in the About folder or Github[github.com] for the full list of changes/tweaks made. The Change Notes here weren't large enought to hold the list (plus the formatting sucks).

The patches are all fairly compartmentalized. If there are tweaks you don't want (ie. the Thought Memory Room Stat changes), you can just delete the corresponding patch xml and the rest of the mod will work fine as is.

If anyone would would like ot suggest more tweaks or contribute please feel free.

Thanks to Nightinggale for the awesome ModCheck.
Popular Discussions View All (2)
9
3 Feb, 2018 @ 6:43pm
Suggestions
larSyn
0
22 Jan, 2018 @ 4:22am
Bug Reports
larSyn
16 Comments
larSyn  [author] 4 Nov, 2018 @ 6:38am 
@Lukasievicz Unlikely, but not out of the realm of possibility. All depends on how much time I get free. There are probably a lot of changes that need to be made in RimTweaks, and I also want to work on some new stuff.
sievicz 31 Oct, 2018 @ 6:45pm 
1.0?
itssirtou 14 Jun, 2018 @ 5:55pm 
Does this include Skilled Crafting? As in, highest Cons level will work on beds n such?
larSyn  [author] 3 Feb, 2018 @ 6:36pm 
@55Spyder I'll look into adding in-game settings at some point. For now, everything is fairly compartmentalized in the patches. You could delete the patch for map gen in the Patches folder and everything else will work fine. Everything is seperated the same way it's listed in the changelog.
55Spyder 2 Feb, 2018 @ 5:06pm 
can we get some config enable disable feature options? there are some things to this mod that i love the idea of (pretty much the entire thing) but would like to turn off some features (ie geyser chance and river chance)
larSyn  [author] 29 Jan, 2018 @ 3:14pm 
Thanks everyone!

@LegendaryMercury I'll look into market values and casravans before teh next update.
MercuryTheLegend 28 Jan, 2018 @ 3:02am 
tweek market prices. make it so if you sell it to a base from your own carravan its work 1.50 inseed of half.
Deyon 27 Jan, 2018 @ 2:31pm 
great mod!
Lieutenant Commander Data 26 Jan, 2018 @ 10:36pm 
This is wonderful. Thank you.:GoldenG:
Izuela 25 Jan, 2018 @ 1:12pm 
@dallasbeek there are a few mods that allow neutramine and/or medicine production.

VPG Garden Medicine is my favorite one. Includes bulk recipes and a few new medications. Does require electricity. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1185274792

Medicine Kit Crafting is my backup choice. For when I have a no electricity allowed ever tribal-medieval game. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=736582979