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I can't help but feel that there's a different way of coding this in general since multiplayer is a new thing. Changing the code client-side prevents you from joining the server, and ultimately makes no difference when the changes are made to the server version as well.
Sorry if I seem a little incoherent. I'm half asleep. Either way, would you happen to know how to fix that?
try to find load3Dmodels.lua file in this mod folder and
edit "dir = getDir("Katana");" to "dir = getDir(1279610414);".
After that, reload your saved data, it will work as normal, and also In-game katana items will also display normally.
v41 do have katana already, and it's more powerfull (and rare) than this one. Since this is using same object name, it's overriding base game one - on 41 just disable katana(s) mod.
If this mod stops working in a future release I won't know how to fix it.
@planetalgol Feel free to use in your server mod, just have fun!
We're at a point where we have so many mods that it can take forever for new players to download the mods when they first login, so I'm trying to get permission to fold mod content into the server mod so it's not such a problem anymore.
No worries if not!