Project Zomboid

Project Zomboid

Katana [Legacy - Build 40]
48 Comments
Blek 23 Dec, 2021 @ 4:29am 
@RelationLife I know that's an old comment.. but did you happen to figure out a solution for multiplayer? changing what you put in the comment below did not work. I even loaded the mod locally on the server, and the model still refuses to load.

I can't help but feel that there's a different way of coding this in general since multiplayer is a new thing. Changing the code client-side prevents you from joining the server, and ultimately makes no difference when the changes are made to the server version as well.

Sorry if I seem a little incoherent. I'm half asleep. Either way, would you happen to know how to fix that?
RelationLife 22 Oct, 2021 @ 1:35pm 
And please remind that once you enable this mod on your world, you will NOT be able to disable / delete this mod.
RelationLife 9 Oct, 2021 @ 4:47pm 
If you are looking for a way to fix this mod in the latest IWBUMS version,
try to find load3Dmodels.lua file in this mod folder and
edit "dir = getDir("Katana");" to "dir = getDir(1279610414);".

After that, reload your saved data, it will work as normal, and also In-game katana items will also display normally.
Manu 27 Jul, 2021 @ 8:08am 
That looks way too straight to be a katana
doctor duked 21 Mar, 2021 @ 12:02pm 
Nemesis's katana is broken in his manner the katana is not visible in the character's hands
Иван 30 Mar, 2020 @ 6:34am 
I realy lke that model. But game developers destroy all.
ttr 27 Nov, 2019 @ 4:21am 
PSA:
v41 do have katana already, and it's more powerfull (and rare) than this one. Since this is using same object name, it's overriding base game one - on 41 just disable katana(s) mod.
Ralph Blue  [author] 23 Oct, 2019 @ 7:32pm 
@pauldeelaek This mod was not made by me and don't know programming, I just modified and balanced to not break the difficulty.

If this mod stops working in a future release I won't know how to fix it.

@planetalgol Feel free to use in your server mod, just have fun!
pauldeelaek 22 Oct, 2019 @ 9:13pm 
Please make this for the IWBUMS version.
planetalgol 3 Oct, 2019 @ 4:26pm 
Hi Ralph Blue! I was wondering if I would be able to put a modified version of your mod into the server mod for my server, Monghell? I'd include a credit and link.

We're at a point where we have so many mods that it can take forever for new players to download the mods when they first login, so I'm trying to get permission to fold mod content into the server mod so it's not such a problem anymore.

No worries if not!
Lonedog 3 Jul, 2019 @ 9:38am 
Does this still work? Tried the Nemesis one, it works but made the game way too easy.
Selfless 12 May, 2019 @ 5:57pm 
can you add a little more durabilitly to the katana, because i have to repair so many times
Flesh Forge 22 Jan, 2019 @ 8:48pm 
This is balanced just fine, it's good without being insane and it's hard to find. Thanks for making this reasonable :)
Auren Wolfstein 23 Oct, 2018 @ 2:35am 
Is this considered a bladed weapon in the games files?
Auren Wolfstein 22 Oct, 2018 @ 12:52am 
By any chance does anyone know if this conflicts with the megavi blades mod which also includes a Katana?
German person 14 Oct, 2018 @ 10:51am 
Is it still one hit one kill?
cocoayoc 16 Sep, 2018 @ 2:43pm 
please make it findable in more locations! i love using it but i hate having such limited places to search. even with weapons set to "abundant" it is so hard to find
Ralph Blue  [author] 14 Aug, 2018 @ 12:38pm 
Now it works in multiplayer

Thanks to @ShadowCop
ShadowCop 14 Aug, 2018 @ 12:10pm 
Hi there, I have the same problem with loading the mod on my dedicated server.
When I delete the "URL" line in the mod.info file it works. So I think there is a Problem with special chars like "?" in the URL maybe. So if you delete the URL line it will work fine. You don't have to set the URL just for STEAM Workshop cause STEAM already links it to the Workshop page anyway. :) Please try it and reload it to the workshop.
Zing 12 Jul, 2018 @ 5:18pm 
Cant seem to find Katana in multiplayer, is it supported or SP only?
Ralph Blue  [author] 12 Jul, 2018 @ 11:24am 
I've reuploaded this, hope it works now.
Zing 12 Jul, 2018 @ 10:45am 
Mods=PassiveSkillsFix;VehicleSalvage;url

The url is where katana mod used to be, for some reason it wont load properly.
Swifty 10 Jul, 2018 @ 4:43am 
Mod works fine in SP, Can't seem to load it on MP though im seeing "1531194407681 MOD: required mod "KatanaReworked" not found" in console log. It's listed in the config as "Mods=KatanaReworked" and "WorkshopItems=1279610414"
Ralph Blue  [author] 23 Jun, 2018 @ 4:36pm 
@Reaverslayer I'm sorry, I do not know either.

If anyone knows and wants to share here, I appreciate it.
Ralph Blue  [author] 23 Jun, 2018 @ 4:16pm 
@ShadowCop I've fixed.

Thank you!
ShadowCop 23 Jun, 2018 @ 10:12am 
Hi, I really like you rework of the Katana mod. But everytime I start the game I got one error msg.
The problem seems to be that in the KatanaLoading.lua file you are using "//" instead of "--" for commenting out the codelines for both zombies genders. Is it possible for you to change that and update the Steam Workshop Mod? It would be really great. :-)
Reaverslayer 3 Jun, 2018 @ 8:58am 
How do you spawn this Item as a Admin? Katana.Katana is not working.
Ralph Blue  [author] 24 May, 2018 @ 4:16pm 
I tried several values on the chance to drop katana from zombie bodies, no matter what the value (0.05 0.005 0.01 0.001), the result was always the same, always droped many katanas in a short game time, so I decided to remove the drop from zombie corpses, also removed more of his power.
Ralph Blue  [author] 24 May, 2018 @ 4:06pm 
@Jakalor I would love to make medieval weapons for the game, but unfortunately I do not know how to model items.
Ralph Blue  [author] 24 May, 2018 @ 4:03pm 
@Spasik I'm sorry but I do not know how to modify the models, well I'd like to make it perfect.
I just changed the values and added a texture created by @Cutflood.
Anilo 16 May, 2018 @ 2:05pm 
it's still too strong
Noferox 6 May, 2018 @ 9:17am 
This mod worked for me yesterday, but today, when I entered the game, I did not have several found katanas and axes from another mods. Someone had this?
version: 41.2 (vehicle)
Spasik 20 Apr, 2018 @ 12:37am 
My dear, I've just noticed katana's blade is faced to main hero and he hits exactly with dull part. Turn it around please. I'll apreciate that. Thx:) :steammocking:
Spasik 19 Apr, 2018 @ 3:24pm 
I guess you should make it spawn more seldom. I've found 3 katanas from 40 killed zomies. However, my weapon spawn is low. Put it as rare as axe, which is usually found on 200th zombie (but I found only 3 among 1400 killed zombies, may be bad luck). I am looking forward to this fix. Your English is good, dont worry. Thx :) :steamhappy:
Sudo Modding 13 Apr, 2018 @ 4:24pm 
The file for spawn rates are in C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\1279610414\mods\Katana\media\lua\server\KatanaLoading.lua

If you lower the numbers, you lower the spawn rate. You can even remove some spawn points, for example if I want to remove all spawns except for zombie corpses, I remove all lines which begin by table.insert except the 4 last ones :


--Add items for Zombies, male and female version.
table.insert(SuburbsDistributions["all"]["inventorymale"].items, KATANA_ITEM_NAME);
table.insert(SuburbsDistributions["all"]["inventorymale"].items, 0.001);

table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, KATANA_ITEM_NAME);
table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, 0.001);

I hope it helped

EPOC16 9 Apr, 2018 @ 4:52am 
We were finding them, while on very low loot settings about every 20 zombies or so.
Santos 8 Apr, 2018 @ 2:23am 
Rompe el balance del juego, es demasiado poderosa.
Finn 12 Mar, 2018 @ 10:42am 
to high?? iv yet to even find 1
EPOC16 4 Mar, 2018 @ 11:13am 
removing from our server. spawn rate is WAY too high. Seems to ignore server loot settings. Weapons set to very rare, found 3 in 5 minutes.
Jakalor 31 Jan, 2018 @ 4:35am 
Ever thought of modding in more medieval/renaissance weapons? I'd love to see arming swords and other such weapons in-game!
DonnieDoodles 31 Jan, 2018 @ 2:08am 
@Chrisinater5

I think that the only reliable way to find the Nemesis Katana is by raiding warehouses where baseball bats are plentiful, which often requires a sledgehammer from an industrial plant/hardware store to get through the otherwise impossible to open garage doors.

I remember only one or two times I've found the Nemesis Katana on a zombie corpse, and I think it was near it's breaking point.
Vsratiynaturalist 29 Jan, 2018 @ 3:01pm 
Is that a motherfucking The Walking Dead refference?
Chrisinater5 28 Jan, 2018 @ 1:13am 
my group of 3 people have found about 6 katanas over a 4~ hour span with about a combined 500~ kills And that's just on corpses.. sooo yeah, could use a nerf still if labeling as "almost impossible"
DonnieDoodles 27 Jan, 2018 @ 5:51pm 
I dunno, part of the fun with The Nemesis Version is how OP it is. Once you get it, all you should need to worry about is not starving until it breaks.
Violence Enjoyer 26 Jan, 2018 @ 2:10pm 
There is no error in your english. You're ok.
VOID CONTROL 25 Jan, 2018 @ 6:02pm 
While u wer drenken blich i studied de blaed
ScOoBy 25 Jan, 2018 @ 9:28am 
nice. thx for that. Works fine for me.