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I can't help but feel that there's a different way of coding this in general since multiplayer is a new thing. Changing the code client-side prevents you from joining the server, and ultimately makes no difference when the changes are made to the server version as well.
Sorry if I seem a little incoherent. I'm half asleep. Either way, would you happen to know how to fix that?
try to find load3Dmodels.lua file in this mod folder and
edit "dir = getDir("Katana");" to "dir = getDir(1279610414);".
After that, reload your saved data, it will work as normal, and also In-game katana items will also display normally.
v41 do have katana already, and it's more powerfull (and rare) than this one. Since this is using same object name, it's overriding base game one - on 41 just disable katana(s) mod.
If this mod stops working in a future release I won't know how to fix it.
@planetalgol Feel free to use in your server mod, just have fun!
We're at a point where we have so many mods that it can take forever for new players to download the mods when they first login, so I'm trying to get permission to fold mod content into the server mod so it's not such a problem anymore.
No worries if not!
Thanks to @ShadowCop
When I delete the "URL" line in the mod.info file it works. So I think there is a Problem with special chars like "?" in the URL maybe. So if you delete the URL line it will work fine. You don't have to set the URL just for STEAM Workshop cause STEAM already links it to the Workshop page anyway. :) Please try it and reload it to the workshop.
Mods=PassiveSkillsFix;VehicleSalvage;MANYBAGS;ORGM;ORGMSilencer;Hydrocraft;url=https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?1279610414
The url is where katana mod used to be, for some reason it wont load properly.
If anyone knows and wants to share here, I appreciate it.
Thank you!
The problem seems to be that in the KatanaLoading.lua file you are using "//" instead of "--" for commenting out the codelines for both zombies genders. Is it possible for you to change that and update the Steam Workshop Mod? It would be really great. :-)
I just changed the values and added a texture created by @Cutflood.
version: 41.2 (vehicle)
If you lower the numbers, you lower the spawn rate. You can even remove some spawn points, for example if I want to remove all spawns except for zombie corpses, I remove all lines which begin by table.insert except the 4 last ones :
--Add items for Zombies, male and female version.
table.insert(SuburbsDistributions["all"]["inventorymale"].items, KATANA_ITEM_NAME);
table.insert(SuburbsDistributions["all"]["inventorymale"].items, 0.001);
table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, KATANA_ITEM_NAME);
table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, 0.001);
I hope it helped
I think that the only reliable way to find the Nemesis Katana is by raiding warehouses where baseball bats are plentiful, which often requires a sledgehammer from an industrial plant/hardware store to get through the otherwise impossible to open garage doors.
I remember only one or two times I've found the Nemesis Katana on a zombie corpse, and I think it was near it's breaking point.