Killing Floor 2

Killing Floor 2

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Abominations' minibosses spawns
   
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Maps and Mods: Mutators, Gamemodes
File Size
Posted
Updated
123.925 KB
25 Jan, 2018 @ 1:12pm
3 Feb, 2018 @ 3:56am
10 Change Notes ( view )

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Abominations' minibosses spawns

Description
About the videos

first video by Pathfinder=> 28th of January update of the mod.
second video : i suggest you to go to the 52nd minute directly=> 2st, February release when miniabomination hp was too high (1000). Now, it's reduced, don't worry.

Latest news

You can control minipatties in Versus right now! it's a separate versus gamemode:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1293718467


Smarter miniAbominations! They no longer kill the minibosses while performing its gorge attack.

Final boss challenging => it has more HP: it will be a challenge to do damage to the final boss while kitting to escape the threat that those miniPatties represent!

Every 4 seconds, the final boss (abomination) spawns a minipatriarch : D


Description

This gamemode replaces bloats, scrakes and fleshpounds by abominations that spawn random minibosses instead of the traditional poop monsters :

Every 10 seconds, mini abominations spawn a random miniboss among : the miniHans, the minipatriarch and the miniKingFleshpound. (you can find those 10 seconds delay in the abomination table below). (lot of ammo boxes added (armor too) )

The only way to succeed is to kill as fast as possible those deadly abominations. But be careful, if you get too close to a miniabomination, it will be able to pull you with its gorge attack so it can immobilizes you.

Furthermore, if you think you need a better starting weapon, i suggest you to play with the RPW mutator too: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=909271656


Changes

Therefore, We have a total of 4 Zeds that have different stats from the vanilla game.

  • Hans=>MiniHans
  • Patriarch=>MiniPatriarch
  • FleshpoundKing=>MiniFleshpound King
  • Abomination=>Miniabomination

for balance purposes, cysts replace gorefasts and miniPatties replace quarter pounds.

Hans changes


Damage type group (per attack type)
Vanilla Hans
MiniHans
base health
7420
100
Melee (base damage)
70
2
MKb42 (damage)
10
1
Smoke grenade (duration)
8s
15s
Scale
1
0.7




Patriarch changes


Damage type group (per attack type)
Vanilla Patty
MiniPatty
Base health
3750
250
Minigun (damage)
8
1
Melee (base damage)
55
5
Scale
1
0.5





KingFleshpound changes


Damage type group (per attack type)
Vanilla KFP
MiniKFP
Base health
8750
100
Beam (cannot be used when ZED is enraged)
yes
Beam (damage)
10
1
Final ground pound explosion (damage)
50
3
Ground pound explosion (damage)
40
2
Melee (base damage)
75
6
Shield shatter explosion
30
3
CanRage
Yes
No
Scale
1
0.5


Beam cooldown decreased!

Abomination changes


Damage type group (per attack type)
Vanilla KingBloat
MiniKingBloat
Fart (explosion damage)
14
2
Gorge attack (bite damage, per difficulty)
40
3
Health
9000
130
Melee (base damage)
55
3
Puke Mine (damage)
18
2
Vomit (damage / range)
12
2
monster spawn delay
poop monsters: 2s
mini bosses: 10s
ground speed
231
330
sprint speed
350
400






To start game in solo, type in console:

open mapname?game=KBminibossesMod.KFGameInfo_KBminibosses
Popular Discussions View All (2)
3
31 Jan, 2018 @ 5:20am
Share you thoughts concerning the balance of this gamemode
Kepler-452b
0
27 Jan, 2018 @ 6:18am
Bugs
Kepler-452b
27 Comments
Fulgore 21 Apr @ 5:00am 
YES NICO NICO I WANT THESE IN ZEDTERNAL TOO
Can I add these ZEDs to Zedternal?
TBomb 14 Jun, 2020 @ 4:19pm 
Please either reduce the volume or silence the mini-boss chatter completely. The noise is unbearable.
Kepler-452b  [author] 22 Dec, 2019 @ 3:10am 
@Nan if you want to set gamelength and difficulty:
"open KF-Outpost?game=KBminibossesMod.KFGameInfo_KBminibosses?Difficulty=3?Gamelength=2"

Difficulty: 0 = normal; 1= hard; 2= suicidal; 3= hoe
Gamelength: 0 is short (4 waves); 1 is medium (7 waves); 2 is long (10 waves)
Kepler-452b  [author] 22 Dec, 2019 @ 3:09am 
@_NAN Hi, you can't play a custom game mode without the developper console:

Therefore, you need to activate the developper console first. You can rebind the key to open it: ...Documents\My Games\KillingFloor2\KFGame\Config and in this folder there is a file called Input.ini => open it and:
CTRL + F and search for 'ConsoleKey' and you can put F10 by example. Now you have ConsoleKey=F10 in this file. Save and start you game: then open the developper console (in game) with F10 and type :
"open KF-Outpost?game=KBminibossesMod.KFGameInfo_KBminibosses"

You can choose other name (to play other map) instead of KF-Outpost:
KF-BioticsLab; KF-Outpost; KF-BurningParis; KF-VolterManor; KF-Catacombs
KF-EvacuationPoint; KF-BlackForest; KF-Farmhouse; KF-Prison
KF-ContainmentStation; KF-HostileGrounds; KF-InfernalRealm
KF-ZedLanding; ;KF-TheDescent; KF-Nuked; KF-TragicKingdom; KF-Nightmare
KF-KrampusLair; KF-PowerCore_Holdout; KF-DieSector
KidGodOni 21 Dec, 2019 @ 10:04pm 
do i just subscribe and it activates or are there more steps?
MadClown! 8 Nov, 2019 @ 5:16pm 
you need to fix the mutator, the minibosses behavior is not as the bosses, the previous version work fine for me, but the last version fail
Kepler-452b  [author] 21 Jun, 2019 @ 2:59am 
@ZAM_SJ5: yes, it works: for this, you need to install your own dedicated server and add this mod on it: https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)#Setting_Up_Steam_Workshop_For_Servers
ZAM_SJ5 20 Jun, 2019 @ 8:08pm 
Can this mod be played in multiplayer?
Diesel 14 Apr, 2018 @ 7:01pm 
I'm working on a mutator that is a take on the weekly outbreak where in any game mode, this mutator can randomly activate one of 10 or so different Outbreaks (entire Siren wave, mini zeds, mini boss wave, poisonous zeds, explosive zeds, headless zeds, head shots only, to name a few) on any given wave (randomly chooses if there's an outbreak and then chooses the outbreak) and this would not only be something I would like to include in my Outbreaks mutator but allowing me to do so would save me a lot of time in trying to (re)code something that's already been done, allowing me to get this finished that much faster. Naturally, you'll get full credit for this (as if I need to say that) and recognition on my server's splash screen for your contbution if you would allow me to include this in my mutator. Let me know how you feel about this.