Sid Meier's Civilization V

Sid Meier's Civilization V

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Civilibra - Tourism
   
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26 Jan, 2018 @ 4:45am
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Civilibra - Tourism

In 1 collection by Terra
Civilibra - Modpack (work in progress)
18 items
Description
Slightly enhances some Tourism related content.

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part of the
Civilibra Balancing and Enhancement Project

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Detailed Changes:
  • World Wonders now grant Tourism, as soon as a Technology of a later Era ist researched. Yield is +4/+5/+6/+7/+8/+9, provided after researching Printing Press (Ancient/ Classical/ Medieval Era), Archaelogy (Renaissance Era), Radio (Industrial Era), Computers (Modern Era), Telecommuncation (Atomic Era), Globalization (Information Era). This makes Culture Victory slightly more [wettbewerbsfähig].
  • Wonder Theming Bonuses don't require owner of a different civilization anymore.

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Special Thanks
  • The developpers of NQMOD for the Theming Bonus Changes.
  • donquiche for his Ingame Editor and thus the opportunity to check if mod features are working.
  • kael for his Modder's Guide[forums.civfanatics.com].
  • Klein One for discussing modding ideas.
  • Wuslie for tolerating my babbling about modding Civ 5.
6 Comments
rotsenjm95 19 Feb, 2024 @ 7:39pm 
Great idea!
Terra  [author] 30 Jul, 2018 @ 12:52pm 
@elotar
Unfortunately, it doesn't. I had to hard code the changes - so they won't apply to anything not known in BNW. Perhaps there is a way to apply these changes for other mods as well but I would have to think about it which might take a while.

@Grim
I'm pretty sure it it possible to implement some kind of "drain" which diminishes production and science of an opponent you're influential on while granting yourself the difference in production/ science. I don't have enough time at the moment to put it into the mod, though. But be ensured - I'm working on it. ;)
elotar 12 Jul, 2018 @ 1:04am 
Do this work on additional world wonders from mods?
AnimeTiddyFan 28 Apr, 2018 @ 2:19pm 
Thanks so much Terra! If there was just a small, modular mod that would make tourism have a positive effect on diplomacy I would be increadibly happy and appreciative of that.
I always thougth tourism should have a positive effect on diplomacy and IMO there seems to be few deep ways to improve diplomacy in this game, making the diplomacy feel kind of shallow.
Terra  [author] 28 Apr, 2018 @ 7:06am 
That sounds like a great idea! I will give it some thought as soon as I find the time for it (which may take a while).
If you already have some specific improvements in mind, just tell me and I'll see if it can be done.
AnimeTiddyFan 21 Apr, 2018 @ 3:41pm 
It would be great if the effects of being influential over other civs were improved but I can't find any mod that does that. The small boosts to spies and whatever don't do much for me. I wish being influential over other civs would give you a diplomacy boost and/or economic boost.