Sid Meier's Civilization V

Sid Meier's Civilization V

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Vietnam (Vanilla)
   
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File Size
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3.670 MB
19 Feb, 2013 @ 3:53am
8 Aug, 2014 @ 6:50am
6 Change Notes ( view )

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Vietnam (Vanilla)

In 1 collection by DJSHenninger
Additional Civilizations for Vanilla (Standard)
6 items
Description
Adds Vietnam to the game as a playable civilization.

YnAEMP support by JFD, Janboruta: {LINK REMOVED}
Extract contents to My Documents/My Games/Sid Meier's Civilization V/MODS using Winrar etc.

Direct Download: {LINK REMOVED}

Other versions:
G-K version
BNW version

Civilization Attributes

(Leader) Le Loi

(UA) The Will of Heaven:
  • Original Yields of Great Tile Improvements increased by 50%
  • Citadel Improvements yield 4 Production
  • Double Movement in Jungle for military units.

(UB) Water Puppet Theatre Replaces the Theatre. Extra effect(s):
  • 1 Artist Specialist slot
  • +20% generation of Great People in this city

(UU) Tram Ma Dao Warrior Replaces the Pikeman. Extra effect(s):
  • +1 Movement
  • May move after attacking
  • +2 Combat Strength

Credits

The UU uses (recolored) Korea Pikeman[forums.civfanatics.com] graphics by Danrell.
Le Loi: ???[en.wikipedia.org]
Water Puppet Theatre: ???[www.worldfestival.gov.hk]

Troubleshooting

If you subscribed, but it doesn't show up:
1. Turn off the game.
2. Delete the Civ5ModsDatabase.db from Documents\My Games\Sid Meier's Civilization 5\cache.
3. Launch the game and go to the mod section again.
After waiting for a brief period, all missing downloads should initiate and install!

If that didn't work, try this:
1. Go to Documents\My Games\Sid Meier's Civilization 5\MODS
2. If there is a .civ5mod file in that folder, open that with 7zip, Winrar or similar software
3. Unzip/unpack the contents in Documents\My Games\Sid Meier's Civilization 5\MODS
18 Comments
DJSHenninger  [author] 12 Oct, 2013 @ 1:02am 
@swerdna27 Haha, I know what you mean, but I deliberately turned them around because this combination looks less like Siam's than the red/yellow combination looks like Persia's.
And thanks :)
Swerdna 11 Oct, 2013 @ 7:40pm 
Just one small thing that I may have complained about for every modded civ is the colours it's not a biggy but it's very similar to Siam. (yellow slightly darker then siam) but if you could change them around, abit like the real vietnamese flag (red & yellow instead of yellow & red) that would be great! but apart from that great mod! Keep It Up!
DJSHenninger  [author] 2 Jun, 2013 @ 4:55am 
Tips:
- if your mod doesn't work, you should re-check everything. (unwanted letters etc., double codings such as <gamedata></gamedata></gamedata>)
- go to mod properties (right click on your mod name) and then go to "actions" and make sure every .xml file is activated. You can read in the guide how to do this.

Good luck and thanks for your reaction!
DJSHenninger  [author] 2 Jun, 2013 @ 4:55am 
Most of the modding is explained in Kael's guide, but a few things changed since he wrote the guide (you can understand this when you've read the guide and looked a bit into Civ V SDK):

- You need to set all the art files to "true" in properties, VFS. Otherwise, it won't work.
- Some of the image sizes aren't mentioned:
- the map image when selecting your civilization need to be 360 x 412 (http://forums.civfanatics.com/showthread.php?t=390717)
- the DOM screen is 1024 x 768
- the diplomacy screen is 1600 x 900

As for all the different files, I suggest you go to Documents/My Games/Sid Meier's Civilization V/MODS and select any mod.
You can see all the files used for the mod over there. You can pretty much open it with notepad and copy/paste everything, then edit it.
DJSHenninger  [author] 2 Jun, 2013 @ 4:54am 
For the G-K version of New Civilization Mods you need to add some things:
- Spy names
- preferred religion
- don't forget to adjust any unique unit, since pre-industrial units can be bought with faith and there are a lot of differences between Vanilla versions of units and G-K versions units. (such as combat strength)
DJSHenninger  [author] 2 Jun, 2013 @ 4:54am 
All the coding is done in .xml files: you can create them using the "Sid Meier's Civilization V SDK" program.
Furthermore, I suggest you look at the files in the following directory on your computer:
Go to your hard drive (usually :C) (Windows 7) -> Program Files (x86)/Steam/steamapps/common/sid meier's civilization v/assets
From there either go to "gameplay/XML" for vanilla codings and "DLC/Expansion/gameplay/XML" for Gods and Kings coding. Open the appropriate folder and open the .xml files with notepad or a similar program (you can open it with internet as well). You can only use these codings for your mod. This also means you cannot use Gods and Kings codings for Vanilla versions.
DJSHenninger  [author] 2 Jun, 2013 @ 4:54am 
I have found several websites that provide tips:

For making Art: http://forums.civfanatics.com/showthread.php?t=472547 (most of the techniques mentioned are the same in Gimp. It is easier if you download the English version of Gimp (if you don't speak English), because the names of the techniques will be easier to find. You should install it manually and choose not to include the language pack)
For converting into .dds files with Gimp 2: http://forums.civfanatics.com/showthread.php?t=463116
Various modding tips can be found here: http://modiki.civfanatics.com/index.php/Civ5_Modding_Tutorials
DJSHenninger  [author] 2 Jun, 2013 @ 4:53am 
Okay first of all, you should read Kael's guide. It explains a lot about modding. Also, the coding template is in there, you just need to rename everything. (Copy/Paste)
You need the "Sid Meier's Civilization V SDK" program, downloadable from Steam along with an art program or let someone make your art. "Gimp 2" is a free alternative for Photoshop.
This art program also needs a so-called dds plugin, because the art files you're making need to be that type. The plugin can be downloaded from the internet, along with the instructions.
Lithilad 2 Jun, 2013 @ 4:40am 
dalton I would enjoy making a lotr mod, ive been playing civ/colonization/alpha cenarti since the get-go but have never learned to mod. I tried a lotr mod on CivIII 90%-100% accurate but crashed my game. If any1 could tell me how to mod in Civ5 I could do that for ya. btw great mod davey
DJSHenninger  [author] 2 Mar, 2013 @ 8:15am 
@n00bslayer10 Oh, yeah, there is another mod with the Water Puppet Theatre as the UB and Viet Cong as the UU. I didn't want to make it look like I stole the ideas or something. Besides, I couldn't find a picture I thought was fitting.
@dalton.renoll Thanks :) Well, I might someday make Lotr civs :P