Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Gedemo Koryak
   
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60.724 MB
28 Jan, 2018 @ 1:17pm
12 Jan, 2023 @ 7:54am
28 Change Notes ( view )

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Gedemo Koryak

In 1 collection by Gedemo
Gedemo's Civilizations Collection
37 items
Description


[fr.tipeee.com]

Compatible with New Frontier 2020 - Gathering Storm - Rise and Fall - Vanilla

The Koryak Civilization is led by Chief Lawtylywalyn.

Leader Trait: Tumugutu
Lawtylywalyn will receive +50% Production if he has received a declaration of war in the past 10 turns. Units gain +5 Strength when against Barbarian. When a Barbarian Outpost is captured, a Tribal Village's reward is received.*
*With Gathering Storm, added to that, Lawtylywalyn's Unit are immune to Blizzards and Volcanic Eruptions.

Civilization Trait: Chawchu
Encampment districts receive +3 Production and +2 Food per adjacent district. One additional military policy slot.

Unique Unit: Koryak Tanngitan (replaces the Warrior): Strength 25 and +5 Combat Strength on snow and tundra tiles.

Unique building: Yarenga: It grants Caviar and Weasel unique resources, a bonus +2 food on Deer, and +2 housing.

Agenda: Nanglu Chawchuwen: Hates barbarians. Likes civilizations that clear out barbarian outposts. Does not like civilizations that ignore barbarian outposts.

Support:
Ynaemp (Giant,Greatest, LargestEarthCustom and Cordiform)
40sw4rm's Old World
Zobtzler (The Americas Map)
C15 and SeelingCat's Colonial City Names
Gedemon's Historical Spawn Dates
JFD's Rule With Faith
Tomatekh's Historical Religions
Leugi's City Style
English and french languages

Credits:
The Legend of Sarila
Notes:
I will not always respond to comments on this page. These mods are tested before being uploaded.
In case of problems, please make sure these problems do not come from other mods.
To do this, disable the other mods and restart the game. If the problem persists, discuss it on my Civfanatics page: https://forums.civfanatics.com/threads/gedemos-civilizations.623444/


The unique units are usually those of Firaxis with a new icon. The leader is not animated.
Thank you!
If you like this mod, feel free to give it a positive rating by clicking on the thumbs up, just below the screenshots. This allows the mod to be better known and especially it motivates me to improve and keep them up to date.

Merci!
Si vous aimez ce mod, n'hesitez pas a lui donner une evaluation positive en cliquant sur le pouce leve, juste en dessous des captures d'ecran. Cela permet de faire connaitre le mod et surtout cela me motive a m'ameliorer et a les maintenir a jour.

Danke!
Wenn du diesen Mod magst, kannst du ihm gerne eine positive Bewertung geben, indem du auf die Daumen oben direkt unter den Screenshots klickst. Dadurch kann der Mod besser bekannt gemacht werden und vor allem motiviert es mich, ihn zu verbessern und auf dem neuesten Stand zu halten.
7 Comments
Gedemo  [author] 12 Jan, 2023 @ 8:04am 
Update:
-now it should not interfere with units re-scaling mods.
-reduce mod size
jammer_kelly 6 Feb, 2022 @ 1:46pm 
I've enjoyed Koryak as well as several of your other new Civs I've tried. Note I built a Yaranga in a dozen cities, but weasels or caviar never appeared.
chris_lee_bear 13 Apr, 2021 @ 8:02am 
hello there.

I tryed this civ once, under the circumstance of barbarian clan mode, and found out that it's not that good.

I had to hard build the unique unit as I was flooded by barbarian archers, got iron and iron tech somewhat late for improvement, had two deer at the capital city but no deer anywhere close. Is that bad luck at the start or did I do something wrong?

Also, I played it on faith and culture in the mid game, aginst several strong civs like gilgabro and gorgo (I own base game) I struggled hard but only due to lack of good places for wonders.

Good luck there because no peter of russia among the other civs :)
Gedemo  [author] 7 Oct, 2020 @ 2:07am 
thanks for your feedback
fishle02 31 Dec, 2019 @ 7:52am 
Hi Gedemo. Love all your civs. I've noticed though that there's something incompatible between these and YnAMP, if YnAMP is on they don't get a cultural start position even if it's selected. Every time I try to play Koryak (or the Nenets) with YnAMP on they start in the tropics. If I turn YnAMP off they start in the tundra like they're supposed to. Turned off all my other mods to test it, that's what's doing it. Any fix?
Gedemo  [author] 21 Oct, 2019 @ 12:56am 
Thanks for your feedback, it is fixed now
shoobers 20 Oct, 2019 @ 6:11pm 
The special ability when capturing outposts doesn't work?