Sid Meier's Civilization VI

Sid Meier's Civilization VI

Gedemo Koryak
7 Comments
Gedemo  [author] 12 Jan, 2023 @ 8:04am 
Update:
-now it should not interfere with units re-scaling mods.
-reduce mod size
jammer_kelly 6 Feb, 2022 @ 1:46pm 
I've enjoyed Koryak as well as several of your other new Civs I've tried. Note I built a Yaranga in a dozen cities, but weasels or caviar never appeared.
chris_lee_bear 13 Apr, 2021 @ 8:02am 
hello there.

I tryed this civ once, under the circumstance of barbarian clan mode, and found out that it's not that good.

I had to hard build the unique unit as I was flooded by barbarian archers, got iron and iron tech somewhat late for improvement, had two deer at the capital city but no deer anywhere close. Is that bad luck at the start or did I do something wrong?

Also, I played it on faith and culture in the mid game, aginst several strong civs like gilgabro and gorgo (I own base game) I struggled hard but only due to lack of good places for wonders.

Good luck there because no peter of russia among the other civs :)
Gedemo  [author] 7 Oct, 2020 @ 2:07am 
thanks for your feedback
fishle02 31 Dec, 2019 @ 7:52am 
Hi Gedemo. Love all your civs. I've noticed though that there's something incompatible between these and YnAMP, if YnAMP is on they don't get a cultural start position even if it's selected. Every time I try to play Koryak (or the Nenets) with YnAMP on they start in the tropics. If I turn YnAMP off they start in the tundra like they're supposed to. Turned off all my other mods to test it, that's what's doing it. Any fix?
Gedemo  [author] 21 Oct, 2019 @ 12:56am 
Thanks for your feedback, it is fixed now
shoobers 20 Oct, 2019 @ 6:11pm 
The special ability when capturing outposts doesn't work?