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By default, steal teleports the unit to the target location and attempts to steal buffs from every unit one hex around it.
Toxic theft adds an inflict deadly poison passive to these abilities, so it makes steal also poison the affected units. (They will take blight damage each turn)
So, while this is a potential upgrade to the steal ability, the poison modifier will also apply to certain other abilities. And they will show this in their targeting tooltips if they are targeted abilities. This may include some abilities you want to use on friendly units, making the thief less useful for those abilities in particular. (Although a lot there depends on what items you find/craft)