Age of Wonders III

Age of Wonders III

TDI Heroes
81 Comments
Dunadd 8 Oct, 2023 @ 8:44am 
Also the Warlord/Protector Shield Wall skill has an exploit that can be used with it. Move / attack/ makeeranged attacks with all units, then go into shield wall at the end of your turn. So tbh the defensive formation skill (not sure if its from base game or Empire building mod) where units get a defense bonus for each friendly nuit they're adjacent to seems more balanced.
Dunadd 6 Oct, 2023 @ 3:48pm 
Holy Champions seems to be doing extra spirit and fire damage to all enemy units now, rather than just monster, undead of dedicated to evil units, which seems wrong. Also rain of arrows seems way OP, especially considering a druid doesn't have to be all that high level to get it.
Dunadd 22 Jul, 2023 @ 9:27pm 
Ah right - thanks very much for the explanation. I like this mod a lot now.
Naetell  [author] 22 Jul, 2023 @ 9:07pm 
"Spawn" is a type of attack. (Just like melee abilities apply to melee attacks and ranged abilities apply to ranged attacks). Steal is the unique action the thief class gains upon picking the thief class.
By default, steal teleports the unit to the target location and attempts to steal buffs from every unit one hex around it.
Toxic theft adds an inflict deadly poison passive to these abilities, so it makes steal also poison the affected units. (They will take blight damage each turn)
So, while this is a potential upgrade to the steal ability, the poison modifier will also apply to certain other abilities. And they will show this in their targeting tooltips if they are targeted abilities. This may include some abilities you want to use on friendly units, making the thief less useful for those abilities in particular. (Although a lot there depends on what items you find/craft)
Dunadd 22 Jul, 2023 @ 6:50pm 
I still don't understand the thief steal abilities. e.g It says "Spawn attacks inflict deadly poison. This applies to the Steal ability as well." What does that mean. What unit is meant by "spawn"? And what is the Steal ability on the Thief sub-class?
Dunadd 22 Jul, 2023 @ 6:48pm 
Does seem to let you take both empire building mod and TDI subclasses on the same hero , which is nice.
Naetell  [author] 17 Jul, 2023 @ 9:32am 
I haven't tested it myself, but it should be possible. This mod doesn't edit base game content and only adds new stuff, so it should be compatible with a wide range of mods.
Dunadd 17 Jul, 2023 @ 9:04am 
Ah right - thanks again - makes sense now. I wonder if I take sub-classes from both Empire Building mod and your mod on the same hero (both seem to show up with both mods installed), will I be able to gt all skills from both sub-classes on the same hero? Or will it mess things up?
Naetell  [author] 17 Jul, 2023 @ 7:02am 
Yes, those are the skills from the base game and they're available on all subclasses.
Dunadd 17 Jul, 2023 @ 6:30am 
Thanks I see those now. But I don't understand them. I understand the three columns showing skills at each level for each sub-class. But then there's a fourth and fifth set of columns (columns H and I) showing other skills and levels which isn't under any sub-class. Is this kills that e.g any warlord hero can get at those levels whichever sub-class they are ? Or what?
Naetell  [author] 15 Jul, 2023 @ 4:56pm 
The google doc contains additional sheets with abilities per level per class (with costs listed). If they're not accessible for whatever reason on your machine, notify me. :)
Dunadd 15 Jul, 2023 @ 10:41am 
Or even a google doc showing what sub-classes can get what abilities at what levels?
Dunadd 14 Jul, 2023 @ 1:21pm 
Nice work, but any chance of a skills tree graphic, or even list, showing what abilities you can get from each sub-class. It's not really clear from the google doc
Naetell  [author] 22 Nov, 2021 @ 7:58pm 
This mod is compatible with virtually every mod since it doesn't alter anything found in the base game, it only adds new content. The Hero Development mod and the Hero Profession mod thus should be able to be safely used with this one.
Dragon 22 Nov, 2021 @ 6:08pm 
will this mod be compatible with Hero Develop mod and Hero Profession mod?
Naetell  [author] 29 Apr, 2021 @ 4:06am 
This not a bug. You'll have to find a way to lower its resistance. ;)
tjimagineer 28 Apr, 2021 @ 6:25pm 
Love the mod, but I have found a bug. Your document mentions that the blue mage can learn an ability from the gold dragon. However you cannot learn from any enemy that is immune to spirit damage.
Loboramdk 11 Jun, 2020 @ 3:13am 
Alright then...Just checking...also I wanted to give thanks for all your effort and work with this mod, it has seriously added a lot of depth and enjoyability to my gaming experience...so thanks a bunch :)
Naetell  [author] 11 Jun, 2020 @ 2:49am 
I added a bunch of effects, and it's no longer marked as todo on my list, so I may just have forgotten to update the descriptions online. Still, there are many abilities and I may have missed some.
Loboramdk 10 Jun, 2020 @ 6:15am 
"As of currently, not all abilities have proper effects." is this still current, or have you made time for fixing the parts that were missing before?
mistress miaura 15 Feb, 2020 @ 4:32pm 
Thank you! A must have mod, makes leveling leader and heroes fun and interesting!
Naetell  [author] 12 Oct, 2019 @ 2:37am 
Warrior skills target yourself to interact with the rage mechanic. I did locate an issue with this due to updating the rage mechanic last patch that prevented the targeter from working properly.
I have uploaded a hotfix on TDI abilities to rectify this.
Have fun!
Ninja-Intern 12 Oct, 2019 @ 12:27am 
How do you use the Warlord, Warrior's Whirlwind skill? I have Rage on, but I can't seem to activate it since it's targeting my hero?
Naetell  [author] 23 Jul, 2019 @ 6:07am 
This mod does not change anything about vanilla skills. It only adds.
This was a conscious design decision to keep the mod's compatibility with other mods as high as possible.
LevelSix_SYSTEM 22 Jul, 2019 @ 5:13pm 
Been trying out most of the hero upgrade mods like this and they all put vanilla skills (particularly Leadership skills for army stack)...
Does this put vanilla skills/buffs behind the subclasses you've added and prevent from unlocking all 3?
Naetell  [author] 21 Jul, 2019 @ 4:01am 
True Patriot may be set to be invisible in the UI.
Toxic Theft and other skills the Thief class has do exhibit some strange behaviour due to some of the limitations in the modding tools but they shouldn't apply to all skills.

I'll take a look at it.
NouH 20 Jul, 2019 @ 8:26pm 
Hello, when i leveled my Warlord up and i choose the ''Protector'' Class, it says 'Speciality: True Patriot', but i don't get any sort of skill with that name unlike the other classes where i select a class and immediately get the skill.

Also, the Toxic Theft for rogue is kinda broken in my game, it applies to all actions, which means if if i try to buff or heal an allied unit, it gets poisoned, or if i try to cast a spell (like heal, bless or stone skin, etc..) the unit also get poisoned.
Naetell  [author] 13 May, 2019 @ 3:40pm 
If I find the time, I will, though I'll probably wait for the game to be more or less complete to release any work like this mod.
I may even sneak in some writing, but I can't promise I will.
Icezera 11 May, 2019 @ 1:14pm 
Hopefully you can bring your talents to AOW:Planetfall! I love your mod and want to see your work on planetfall!
Rainbow Lightning 30 Dec, 2018 @ 11:20am 
This is an essential I don't know why they don't put this into the game normally.
Ecgbert 26 Dec, 2018 @ 1:59pm 
Thanks for the update, and seasons greetings.
Naetell  [author] 25 Dec, 2018 @ 3:16am 
I've taken a look at it and changed the tags on some summon abilities. Unfortunately, this is about as much as I can do for the AI.
Happy holidays everyone. :)
Ecgbert 25 Dec, 2018 @ 12:58am 
Heroes who are able to do summons often attempt to summon on invalid hexes, including already occupied hexes. A player can avoid this if he's careful but an AI can be disadvantaged by this.

Still, I can't play AoW3 anymore without this mod, it adds so much diversity.
Icezera 5 Nov, 2018 @ 8:01pm 
Thanks so much Naetell!
Naetell  [author] 5 Nov, 2018 @ 10:07am 
Thanks. :)
highwayhoss 5 Nov, 2018 @ 1:59am 
Congrats on the new novel!
Naetell  [author] 4 Nov, 2018 @ 10:08pm 
I've looked into the problem and I can't believe I didn't catch that in testing and no one pointed it out to me in months.
Aetheric Assimilation is possibly the most complicated ability in the mod, and it seems that if any of the 20 associated abilities break, so does Aetheric Assimilation. The problem was with Expose Weakness not having a proper dummy property set anymore. (I probably clicked it away with the icon update)
Long story short: Updated TDI Abilities. Expose Weakness now functions again, and so does Aetheric Assimilation. This update does not require a new savegame.

I haven't been modding or playing the past few months because I'm readying my novel for publication. I hope to be back for AOW: Planetfall, though.
Icezera 4 Nov, 2018 @ 8:37pm 
Hi Naetell. I know you aren't developing this anymore but I can't ever get the Blue Mage's special ability to work. The aether assimilation is always grayed out for me. Do you have any idea what may be causing that?

Love the mod. This is my only hero mod I use now.
highwayhoss 28 Aug, 2018 @ 9:42am 
Love the new GFX Icons. Nice work, Naetell. :steamhappy:
Naetell  [author] 17 Aug, 2018 @ 1:46pm 
This mod does nothing with vanilla abilities. It's purely additional content.
jamie_van 17 Aug, 2018 @ 12:38pm 
So, does this prevent you from taking any of the vanila abilities? or lock them into a certain class? Cause that's been the most annoying thing about most of the hero ability mods I can find.
Naetell  [author] 4 Aug, 2018 @ 5:15am 
It shouldn't be always crossed out. Huh, maybe a bug snuck in somewhere. I'll look into it.
chenglp 3 Aug, 2018 @ 6:06pm 
I realised that the Blue Mage's Aetheric Assimilation ability is always crossed out during battle. Is it supposed to be this way, or am I missing something?
Naetell  [author] 12 Jul, 2018 @ 10:42pm 
I've played Dread enough to know Mobile Machinery is pretty much a mandatory pick, while the Siege Engineer on the whole is a low priority pick for a secondary hero. It's not an ideal situation, and one I have been eyeing for a while now.
Making MM available to Core Dread is an option, giving Siege Engineer Shotgun Squad to replace MM isn't a bad idea, but it does raise the power ceiling.
Guardian + Shotgun Squad is unlikely to happen. It's a powerful class designed without additional squad traits, giving it SS might tip the scales too much in its favour.
highwayhoss 12 Jul, 2018 @ 1:56pm 
After playing this mod for some time, I have to say this is my favorite Hero leveling mod; lots of cool skills and ways to make heroes unique.
BTW a suggestion; for Dreadnought Heroes, I suggest making Shotgun Squad and Mobile Machinery available to ALL Dreadnought Heroes.
Looking forward to the big Icon update.
Naetell  [author] 12 May, 2018 @ 7:44am 
This mod does not edit any of the vanilla hero upgrades or the heroes themselves. Judging by the descriptions, this should be compatible with the Hero Development mod. It may produce duplicates of skills/abilities both in name and functionality, which won't crash the game, but it may create unexpectedly powerful combinations.
Naetell  [author] 6 May, 2018 @ 9:44am 
Okay. :) Glad to hear you managed to get it working.
Ragin'Dragon 6 May, 2018 @ 9:11am 
Well, it seems now that I must not have tested enough. It has now loaded a game in, with both mods working. I just found it strange that as soon as I disabled Dragonheart, the game loaded without troubles, after setting up new players and generating a new map. But it is loading with both now, so I must've just not tried enough times. I'm sorry for the trouble, and thank you for responding. :)
Naetell  [author] 6 May, 2018 @ 8:54am 
I've tried to start a new game with the dragonheart mod and this mod, and everything seems to work for me in any case. It would surprise me if this mod gave many incompatibilities, if any at all, given it doesn't edit many resources.
What error did you get? How can I reproduce it?
Ragin'Dragon 5 May, 2018 @ 9:27am 
Since the last update, this mod has become incompatible with the mod Dragonheart Specialization. Is it possible to make it compatible again? By the way, I do really like the new class specializations. I play a draconian warlord, and he's a lot of fun as a Protector :)