Stellaris

Stellaris

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(LotS of) Traditions Compatability
   
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22.897 MB
2 Feb, 2018 @ 6:45am
8 Mar, 2018 @ 10:39am
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(LotS of) Traditions Compatability

Description
I would like to make it very clear that this mod DOES NOT require any of the mods it supports.
If you do not have one of the supported traditions, there will be a 'tradition_name' in place of the name, and a 'tradition_name_desc' in the container window. I can not fix this. However, this is better than getting giant purple ERROR boxes everywhere when you don't have the mod.
If you don't like my Lords of the Stars mod, don't get it. You'll just have a few missing tradition blocks.
If you don't like this mod with how I display missing traditions, you can find one of the other multi-mod compatability patch mods.
I purposely designed this mod so you could pick and chose and not have your interface look like ass.

This is a compatability patch for some of the most popular traditions-adding mods.
Currently supports:
Expanded Stellaris Traditions
Plentiful Traditions
Additional Traditions
Expanded Tradition Choice
and my mod, Lords of the Stars

The mod is also designed to be somewhat modular, specifically so that you can have some of the mods supported, and still have a normal looking GUI.
I did everything I possibly could to try applying a localization to any 'missing' traditions, but nothing worked. So any mods you don't have, but are supported by this mod will display as shown above.

COMPATABILITY NOTICE:
Additional Traditions and Expanded Tradition Choice use the same filenames for the 'Exploration' Tradition. If you choose to have both enabled, be prepared for weirdness.


The only files I used from the other mods are: Tradition tiles, backgrounds and icons, tradition-related .gfx, and some other icons, just in case.

If there are any other mods that add traditions, comment them below, and I'll add them in. However, if they overwrite vanilla traditions, things will be screwy.
Popular Discussions View All (5)
3
27 Nov, 2018 @ 2:28am
Plentiful Traditions Issues
draconicDuelist
0
14 Mar, 2018 @ 9:19am
Other Tradition-adding mods
draconicDuelist
0
14 Mar, 2018 @ 9:17am
Aditional Traditions Issues
draconicDuelist
59 Comments
draconicDuelist  [author] 9 Jun, 2019 @ 10:40am 
I imagine updating this will be very easy code-wise. the hard part will be seeing if the other mods have updated, what their interfaces look like, if the names have changed, what to do if any of them were abandoned, that kinda stuff.

On the plus side, I have Synthetic Dawn now, as well as Utopia, so it will be MUCH easier updating stuff with that in mind (and I can fix the Kornag....)
Knyghthawk 9 Jun, 2019 @ 9:09am 
Thank you for your reply I will be looking forward to your update :)
draconicDuelist  [author] 7 Jun, 2019 @ 11:17am 
Once I get LotS updated for 2+ I'll get on updating this too. I'll also have to figure out which other traditions mods are still running. If needed, I'll leave this for 1.9 or so, and reupload with all the new stuff for 2.0+
It'd be based purely on how the other mods are, since this mod only touches visuals.
Knyghthawk 7 Jun, 2019 @ 3:17am 
I love your Mod can you tell us if you will be updating it?
draconicDuelist  [author] 8 Jun, 2018 @ 1:01pm 
Additionally, I've stopped playing Stellaris for now, so I have little personal desire to keep tweaking mods. Especially when people keep complaining about something I've explained several times.
And for the last time. I can NOT fix anything if I don't have something to reference, like error logs or a bloody picture. Finding somewhere to upload a picture for a link is not that hard. Look up a site called 'Imgur'. For posting error logs, try looking up a site called 'Pastebin'. A little effort goes a long way.
draconicDuelist  [author] 8 Jun, 2018 @ 12:57pm 
@musashi: Two things: 1: Read the compatability notice, there are two different mods that have the same reference name for Exploration. I can't run both and have both show up fully. 2: You don't have to have al lthe mods to use this mod. The code isn't perfect, but that's because I had to work with a crummy interface.

I purposely designed this mods interface to show slightly messed up boxes for the mods you don't have but it supports. The reason for this is because if you don't have anything to display in the window for something the mod supports, you get huge ugly graphics errors. I figured small graphics complaints were better so that you could pick and chose your mods.
Musashi 8 Jun, 2018 @ 9:58am 
still getting errors
traditions_topbar_view missing containerWindowType for tradition category: 'tradition_exploration'

even if I have all the mods
Musashi 2 Jun, 2018 @ 4:11pm 
Hi : Despite hacing all the mods you describe, i still have a few missing traditions. I use also the alphamod Utopia . Can you help expanding?
draconicDuelist  [author] 15 Apr, 2018 @ 6:14am 
@Not Applicable I'm not sure I understand what you're saying.
Surprisingly the icon positions and arrow set up is pretty much the same for both versions of 'Exploration' so I can code to display both in the same few lines Thought that's only needed because they have the same name. It 'should' display whichever one you have running, but I haven't checked recently.
Not Applicable 14 Apr, 2018 @ 12:00pm 
Thanks for getting back to me, I perhaps they weren't overwritting each other, I could simply only get one to display, and I could never get the plentiful traditions one, I'll look into it again, but not right now. How do you get it to switch which one it is displaying?