Stellaris

Stellaris

(LotS of) Traditions Compatability
59 Comments
draconicDuelist  [author] 9 Jun, 2019 @ 10:40am 
I imagine updating this will be very easy code-wise. the hard part will be seeing if the other mods have updated, what their interfaces look like, if the names have changed, what to do if any of them were abandoned, that kinda stuff.

On the plus side, I have Synthetic Dawn now, as well as Utopia, so it will be MUCH easier updating stuff with that in mind (and I can fix the Kornag....)
Knyghthawk 9 Jun, 2019 @ 9:09am 
Thank you for your reply I will be looking forward to your update :)
draconicDuelist  [author] 7 Jun, 2019 @ 11:17am 
Once I get LotS updated for 2+ I'll get on updating this too. I'll also have to figure out which other traditions mods are still running. If needed, I'll leave this for 1.9 or so, and reupload with all the new stuff for 2.0+
It'd be based purely on how the other mods are, since this mod only touches visuals.
Knyghthawk 7 Jun, 2019 @ 3:17am 
I love your Mod can you tell us if you will be updating it?
draconicDuelist  [author] 8 Jun, 2018 @ 1:01pm 
Additionally, I've stopped playing Stellaris for now, so I have little personal desire to keep tweaking mods. Especially when people keep complaining about something I've explained several times.
And for the last time. I can NOT fix anything if I don't have something to reference, like error logs or a bloody picture. Finding somewhere to upload a picture for a link is not that hard. Look up a site called 'Imgur'. For posting error logs, try looking up a site called 'Pastebin'. A little effort goes a long way.
draconicDuelist  [author] 8 Jun, 2018 @ 12:57pm 
@musashi: Two things: 1: Read the compatability notice, there are two different mods that have the same reference name for Exploration. I can't run both and have both show up fully. 2: You don't have to have al lthe mods to use this mod. The code isn't perfect, but that's because I had to work with a crummy interface.

I purposely designed this mods interface to show slightly messed up boxes for the mods you don't have but it supports. The reason for this is because if you don't have anything to display in the window for something the mod supports, you get huge ugly graphics errors. I figured small graphics complaints were better so that you could pick and chose your mods.
Musashi 8 Jun, 2018 @ 9:58am 
still getting errors
traditions_topbar_view missing containerWindowType for tradition category: 'tradition_exploration'

even if I have all the mods
Musashi 2 Jun, 2018 @ 4:11pm 
Hi : Despite hacing all the mods you describe, i still have a few missing traditions. I use also the alphamod Utopia . Can you help expanding?
draconicDuelist  [author] 15 Apr, 2018 @ 6:14am 
@Not Applicable I'm not sure I understand what you're saying.
Surprisingly the icon positions and arrow set up is pretty much the same for both versions of 'Exploration' so I can code to display both in the same few lines Thought that's only needed because they have the same name. It 'should' display whichever one you have running, but I haven't checked recently.
Not Applicable 14 Apr, 2018 @ 12:00pm 
Thanks for getting back to me, I perhaps they weren't overwritting each other, I could simply only get one to display, and I could never get the plentiful traditions one, I'll look into it again, but not right now. How do you get it to switch which one it is displaying?
GrimmSlayer007 23 Mar, 2018 @ 4:50pm 
Im not having an issue now, realised it was just cause I didnt have your mod and seen the pics of what happens with the mod excluded. works 100%
draconicDuelist  [author] 23 Mar, 2018 @ 4:44pm 
@Tylor Cooper I am aware that Plentiful Traditions has been updated for 2.0, however, I saw at least two different versions,and when I examined the files that I make use of for this mod, I did not see much change.
Can you describe the error you're having with the tab please? Ideally take a picture and put it on an image hosting site and share the link. (you can also put this in the discussion are for Plentiful Traditions)
GrimmSlayer007 23 Mar, 2018 @ 4:44pm 
Scratch that. Your mod works 100% for me
GrimmSlayer007 23 Mar, 2018 @ 4:32pm 
My game launches fine, there is an issuewith the traditions tab however. Also, I dont know if youve noticed but the Plentiful Traditions mod was put up for adoption before 2.0 and there is a 2.0 version thats been uploaded by another person called Plentiful Traditions 2.0
draconicDuelist  [author] 14 Mar, 2018 @ 9:11am 
Alright, I enabled all the relevant mods, to try to see where it overlapping, or erroring out, and oh boy.
Firstly, the game crashed before I got to the Empire screen.
Secondly, holy shite this error log https://pastebin.com/fAMreM8k
Thirdly, there's nothing in that error log indicating tradition overlaps, except in 'prosperity' which makes no sense, and 'Exploration' which I already knew about.

So for now, I would recommend, for stability, only running one tradtion mod at a time. Several of the larger ones seem to not be up-to-date correctly.
draconicDuelist  [author] 14 Mar, 2018 @ 8:01am 
@Not Applicable It's Plentiful Tradtions and Expanded Stellaris Traditions, and based on the file and code names, they shouln't be able to be overwriting each other. It's shouldn't be possible based on the fact that one is named 'est_industry' and the other is named 'plentiful_industry'.
Same with Order that Evil_Lord_Proteus mentioned. I can't fine evidence that they are conflicting.
If it was conflicting, I'd see what I saw with Expanded Tradition Choice and Additional Traditions did with their tradtion names, no file tag means they _WERE_ overwriting, and Exploration got messed up.(I chose to just use one code slot for both, and allow it to display either one)

I'll go check in game for whatever may be happening, but honestly, I don't understand how they could be, if they are, interfering.
Not Applicable 14 Mar, 2018 @ 7:17am 
I really like the concept of this mod, but in plentiful traditions, and I believe it's additional tradittions expanded there are two tradition trees named industry. I would like both, but I prefer the one from plentiful traditions. This madpack overwrites the plentiful traditions one with the additional traditions one which makes me sad, is there a way around this, or do I just have to avoid multiple tradition trees with the same name?
draconicDuelist  [author] 8 Mar, 2018 @ 7:00am 
Ok, I looked at the files, so far, I don't see anything different between the files I use, and the new stuff for Plentiful Traditions. Additionally, I can't get any localization to work (to make the 'empty' tiles to look better) without the mod being active, which then makes my mod having those files redundant. I will look more closely when I have a chance, but the mods _should_ be working with the updates.
Doctor Proteus 8 Mar, 2018 @ 6:29am 
I hope you don't missunderstand and think i'm bein ingrateful, I appreciate the effort you've put in.

Also, I substituted Plentiful Traditions with Plentiful Traditions 2.0 with your mod and I did not notice a difference beisdes new traditions added in 2.0 not being present. One more thing, not sure if you noticed but there are two versions of Order, as well. I bring that up becuase you mentioned there being two versions of Exploration, though I only saw one when I tried your compillation.
draconicDuelist  [author] 8 Mar, 2018 @ 6:27am 
I would like to point out how I did my best to make this mod be able to support any combination of the supported mods. You do NOT have to have all of them active to run this mod. You don't need any of them to run this mod technically.
I understand that the 'placeholders' for mods you don't have enabled look a bit odd, but that was the best I could do without actually including all the traditions code from the other mods. I'd like to think that considering how neat they look for 'erroring out' it'd be worth it for the modularity.
@☭✭☭ papanikolis13 ☭✭ I'll take a look at the Plentiful Traditions 2
Doctor Proteus 8 Mar, 2018 @ 5:41am 
I would like to second that. I consider it unethical to force us to use your races, and having their race specific traditions present is really unsettling. You should not force this kind of thing on people.

It turns out that the reason I was getting those weird broken traditions was because that's what happens when you don't use one of the mods in the list of mods this compilation is made for. The compillation still reserves a spot for and tries to place absent traditions into the traditions menu, but when the tradition is not actually present, it leaves this weird messed up standin in their place.



kolokommouna 8 Mar, 2018 @ 5:15am 
can you make a version of this mod where we don't have to use your mod?
kolokommouna 8 Mar, 2018 @ 5:12am 
there is an updated version of the Plentiful Traditions mod. It is called "Plentiful Traditions 2".
Doctor Proteus 8 Mar, 2018 @ 4:28am 
Yes.
Elitewrecker PT 8 Mar, 2018 @ 1:28am 
Do you use all the tradition mods mentioned?
Doctor Proteus 7 Mar, 2018 @ 7:25pm 
There are a bunch of broken traditions with messed up/missing text/titles. Is this a known problem? It's worth noting that one of the reliant mods is not updated to 2.0+

I don't have Lords of the Stars installed. Is it neccesary to have?
draconicDuelist  [author] 4 Mar, 2018 @ 6:49am 
Oh that. Was an error in the file coding I found the other day. Guess I forgot to push an update. Fixing!
m11kire 3 Mar, 2018 @ 6:30pm 
derp, i meant asenceion perks
draconicDuelist  [author] 28 Feb, 2018 @ 9:36am 
I purposely seperate the traditions by origin mod, so they look more grouped, rather than just having a giant wall of traditions. To me, it looks more organized.
m11kire 28 Feb, 2018 @ 9:32am 
It slots right in. though i do have a request when you have the time of adding more tradition slots. I see 23 or something like that and it looks weird having one full horizontal row and then two below that row
draconicDuelist  [author] 28 Feb, 2018 @ 9:25am 
@m11kire I'll check it out for compatability when I have time.
m11kire 28 Feb, 2018 @ 8:58am 
someone's made an updated version of plentiful traditions, do you know if it will slot in okay?
draconicDuelist  [author] 24 Feb, 2018 @ 6:59pm 
Updated for 2.0!.... Nothing even needed to be changed.
Nova Solarius 13 Feb, 2018 @ 11:16am 
More traditions without Cultural Overhaul? Instant subscribble.
christophe.poth 7 Feb, 2018 @ 2:13pm 
Yes , perfect ! it works !!! thank you ! thousand thanks for your help !
Best regards.
draconicDuelist  [author] 7 Feb, 2018 @ 1:06pm 
Alright, it should be fully aligned (thank you @Aatar for your screenshots)
draconicDuelist  [author] 7 Feb, 2018 @ 12:23pm 
I got a friend to communicate with me on Discord with the placement, and I'm tweaking it again, next update in a moment.
christophe.poth 7 Feb, 2018 @ 12:10pm 
Ok i'll try to test your last modif....an report the result to you asap.
draconicDuelist  [author] 7 Feb, 2018 @ 10:09am 
This would be mush easier to fix if I could see what I was doing, or had some someone I could communicate with faster XD
I think I found the problem I was ignoring by accident, and I think I fixed ti now. I hope.
christophe.poth 7 Feb, 2018 @ 9:44am 
Hi Dracarys47, like always ,thanks for your help.

I've got exactly the same problem as Karchedon, the last modification you made didn't change anything sadly, wouldn't it be possible to assure a repartion of the tradition that occupy all horizontal lines available? there are innocupied space that could fit for the hidden traditions below the AP bar ... it could resolve the problem if thes three trad could go down in existing free place.
Anyways sorry to bother you so much and thanks for helping us.

Regards.
draconicDuelist  [author] 7 Feb, 2018 @ 6:44am 
@christophe.poth That doesn't help saddly, but just in case, I added the traition category mentioned.
@Karchedon I had the x and y values reversed for what I thought they should have been doing. I bumped the traditions down to compensate, rather than working out how to triple-row the APs.
christophe.poth 7 Feb, 2018 @ 6:37am 
hi that's exactly the same problem as me...
Karchedon 7 Feb, 2018 @ 4:06am 
i have a problem with ascension perks bar which is placed on domination, expansion and discovery branches....
christophe.poth 6 Feb, 2018 @ 1:49pm 
Ok , tried pastebin , but request too long for them too .... but perhaps this extract can be useful...

[22:34:57][topbar_traditions_view.cpp:95]: traditions_topbar_view missing containerWindowType for tradition category: 'tradition_est_compatibility'
[22:34:57][effect_impl.cpp:2875]: Failed to get a random class namelist in create_species effect. ClassTag = StarTrek. file: events/FEE_fallen_empire_initializer_events.txt line: 129
[22:35:01][event.cpp:662]: Script Error, attempted to execute an event on an unsupported scope!
Event: relic.310

Thank you very much.
Regards.
draconicDuelist  [author] 6 Feb, 2018 @ 9:19am 
You could use Pastebin then link to the file that way
christophe.poth 6 Feb, 2018 @ 7:40am 
sorryDracarys47, i try to copy/paste my error log, but it seems too long to fit here...and freezes steam.
Will try to find the problem mod by mod, but it seems quite herd to test all of them though.
regards.
draconicDuelist  [author] 6 Feb, 2018 @ 7:00am 
ok, this is odd. I got the ESAP mod, and I'm looking at the files... there's nothing there that should be conflicting with my compatability mod. Unless I just overlooked something in my own code that I just can't see, due to the DLC thing, they 'should' work together?
Again, error logs and screen shots of any problem (if possible) would be very useful.
The error log is located in drive:\username\Documents\Paradox Interactive\Stellaris\logs
Due to the placeholder effect of my mod, there will be a lot of 'can't find this texture' or 'this tradition already exists', and with how Paradox did something, there are errors about 'must be in UTF8-BOM' even though they still work. After that though, I might be able to find something that's going on.
draconicDuelist  [author] 6 Feb, 2018 @ 6:52am 
Love that mod! Totally recommend it to those that can make use of it.
christophe.poth 6 Feb, 2018 @ 6:45am 
Nice ! thanks a lot; also i use 1080dp mod , if it can help....
draconicDuelist  [author] 6 Feb, 2018 @ 6:39am 
Alright, good to know. I don't have Utopia, so I can't really playtest or bug fix anything related to APs. If the other mod involving 'Expanded Stellaris Traditions' does anything to the Traditions interface/gui, there would be problems, and that's likely what happened.
I imagine I could take a look at the code at least, and try to work something out.