Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

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(TFE/TSE) Super Rocket Launcher (replacement)
   
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Content: Weapons
File Size
Posted
Updated
9.451 MB
2 Feb, 2018 @ 5:59pm
3 Feb, 2018 @ 8:03am
3 Change Notes ( view )

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(TFE/TSE) Super Rocket Launcher (replacement)

Description
For TFE/TSE.
Warning! Replaces Rocket Launcher entirely!

Well, I was bored tonight so I thought myself: "Why not turn the Laser Gun into an absurd Super Rocket Launcher?", so here it is.

After making it, I also modified textures, ammo count and other boring stuff so that the weapon is fully enjoyable.

Please note that Laser Gun is untouched! This just replaces Rocket Launcher.

Mod supports VR, but it's not tested (I don't have VR so I can't test). If you have problems with VR please post a comment.

That's it, just wanted to share this stuff with you. Have fun.

Modders/Mappers: You may prefer the resource version instead if you want to put this weapon in your map:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1290360243
14 Comments
Vrabo 27 May, 2020 @ 3:23pm 
Looks like this will be a default for the rocket launcher in Serious Sam 4. The weapons have alternative fire modes and the animation for the rocket launcher looks spicy!
Melody  [author] 3 Feb, 2018 @ 9:03am 
Melody  [author] 3 Feb, 2018 @ 8:04am 
Mod has been updated.
• Made the weapon use standard parameters for deathmatch (thanks to NSKuber for the tip).
• Added VR model. Untested because I don't have VR.
Will start working on the resource version soon.
Thank you.
Melody  [author] 3 Feb, 2018 @ 7:43am 
*resource version
Typo.
Melody  [author] 3 Feb, 2018 @ 7:40am 
@FuckinVetgetable
Yeah I see what you mean, I'll post a replacement version soon (with separate Rockets ammo).
I think better the first option and call it rocket catrige or rocket belt, because its already multibarreled autocannon in fact. And actually if it was a resource which use standart rockets, yes, as you stated above - it will drain all your ammo in the matter of five second of neverending fire.
Why i actually want to see it as a resource, well its an insane end game weapon, good for multiplayer fun. I mean this gun should replace cannon or other end game stuff, but if this is will remain a replacment it will replace a standart rocketl laucher, which may i want to left untouched, or change to more balanced for current stage weapon.
Melody  [author] 3 Feb, 2018 @ 7:32am 
@FuckinVetgetable
Well I know, but there are some facts that forced me to make a replacement:
1) First of all, I wanted a version of the weapon to be available on all maps that would replace the standard Rocket Launcher, and this would just make me create another version of the weapon of course, but the real problems happened later.
2) About the resource, well, the fact that this weapon shoots an absurd amount of rockets, makes the default rockets amount (50, or 100 in Serious Difficulty) too low: literally, the weapon lasts for just a few seconds! So I have 2 options: Create a new branch of the rockets ammo, named, let's say, "Super Rockets", but this would prevent the Super Rocket Launcher from sharing standard rockets, or 2nd option, replace original Rockets ammo even in the resource version, but this one is not good practice since it would mess with normal gameplay.
Melody  [author] 3 Feb, 2018 @ 7:32am 
@NSKuber
Thanks for the tip, will empty the Deathmatch parameters field soon. Also, this weapon is not really suited for deathmatch (too OP!).
Mike Uchiha 3 Feb, 2018 @ 6:54am 
time to test this gun :steamhappy: