Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

(TFE/TSE) Super Rocket Launcher (replacement)
14 Comments
Vrabo 27 May, 2020 @ 3:23pm 
Looks like this will be a default for the rocket launcher in Serious Sam 4. The weapons have alternative fire modes and the animation for the rocket launcher looks spicy!
Melody  [author] 3 Feb, 2018 @ 9:03am 
Melody  [author] 3 Feb, 2018 @ 8:04am 
Mod has been updated.
• Made the weapon use standard parameters for deathmatch (thanks to NSKuber for the tip).
• Added VR model. Untested because I don't have VR.
Will start working on the resource version soon.
Thank you.
Melody  [author] 3 Feb, 2018 @ 7:43am 
*resource version
Typo.
Melody  [author] 3 Feb, 2018 @ 7:40am 
@FuckinVetgetable
Yeah I see what you mean, I'll post a replacement version soon (with separate Rockets ammo).
I think better the first option and call it rocket catrige or rocket belt, because its already multibarreled autocannon in fact. And actually if it was a resource which use standart rockets, yes, as you stated above - it will drain all your ammo in the matter of five second of neverending fire.
Why i actually want to see it as a resource, well its an insane end game weapon, good for multiplayer fun. I mean this gun should replace cannon or other end game stuff, but if this is will remain a replacment it will replace a standart rocketl laucher, which may i want to left untouched, or change to more balanced for current stage weapon.
Melody  [author] 3 Feb, 2018 @ 7:32am 
@FuckinVetgetable
Well I know, but there are some facts that forced me to make a replacement:
1) First of all, I wanted a version of the weapon to be available on all maps that would replace the standard Rocket Launcher, and this would just make me create another version of the weapon of course, but the real problems happened later.
2) About the resource, well, the fact that this weapon shoots an absurd amount of rockets, makes the default rockets amount (50, or 100 in Serious Difficulty) too low: literally, the weapon lasts for just a few seconds! So I have 2 options: Create a new branch of the rockets ammo, named, let's say, "Super Rockets", but this would prevent the Super Rocket Launcher from sharing standard rockets, or 2nd option, replace original Rockets ammo even in the resource version, but this one is not good practice since it would mess with normal gameplay.
Melody  [author] 3 Feb, 2018 @ 7:32am 
@NSKuber
Thanks for the tip, will empty the Deathmatch parameters field soon. Also, this weapon is not really suited for deathmatch (too OP!).
Mike Uchiha 3 Feb, 2018 @ 6:54am 
time to test this gun :steamhappy:
Yea. I tried this one. Very good weapon. Yesterday i wonder, how fast somebody will make a bolter. Well, i got much more better gun. But anyway i will be glad to see it as different resource. And mods which applicable to the standart rocket laucnher are applicable to the that one?
Spy's Cr3ed 3 Feb, 2018 @ 12:42am 
i kinda like the idea but i think you better change the stats.. sounds too op m8
Well making a replacment is kinda obsolete in fusion. Can you make it as resource pls?
NSKuber  [developer] 2 Feb, 2018 @ 9:23pm 
If you just empty "Deathmatch parameters" field, then usual parameters are used in deathmatch. So that's a viable solution if you don't want you weapon to have different stats in DM, simply removing DM params file.