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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1290360243
• Made the weapon use standard parameters for deathmatch (thanks to NSKuber for the tip).
• Added VR model. Untested because I don't have VR.
Will start working on the resource version soon.
Typo.
Yeah I see what you mean, I'll post a replacement version soon (with separate Rockets ammo).
Why i actually want to see it as a resource, well its an insane end game weapon, good for multiplayer fun. I mean this gun should replace cannon or other end game stuff, but if this is will remain a replacment it will replace a standart rocketl laucher, which may i want to left untouched, or change to more balanced for current stage weapon.
Well I know, but there are some facts that forced me to make a replacement:
1) First of all, I wanted a version of the weapon to be available on all maps that would replace the standard Rocket Launcher, and this would just make me create another version of the weapon of course, but the real problems happened later.
2) About the resource, well, the fact that this weapon shoots an absurd amount of rockets, makes the default rockets amount (50, or 100 in Serious Difficulty) too low: literally, the weapon lasts for just a few seconds! So I have 2 options: Create a new branch of the rockets ammo, named, let's say, "Super Rockets", but this would prevent the Super Rocket Launcher from sharing standard rockets, or 2nd option, replace original Rockets ammo even in the resource version, but this one is not good practice since it would mess with normal gameplay.
Thanks for the tip, will empty the Deathmatch parameters field soon. Also, this weapon is not really suited for deathmatch (too OP!).