Starbound

Starbound

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IT'S FULL OF STARS [100x]
   
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3 Feb, 2018 @ 8:01am
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IT'S FULL OF STARS [100x]

In 1 collection by RobotLucca
Star Generation Mods
5 items
Description
OH MY GOD IT'S FULL OF STARS [100x edition]
(Screenshot includes Frackin' Universe stars)

This mod massively increases the amount of stars that generate in your universe.
The default setting is 0.003. This changes it to 0.3, which is 100 times more stars.

EXTREME LAG WARNING. USE AT YOUR OWN RISK
125 Comments
bo$$m£n 13 Jun @ 1:29pm 
Huge void rivers should be biomes of their own, wonder how'd it work?
TofuLovesYou 5 Mar @ 8:40am 
extreme horror
amazing mod
please don't burn down my pc
shadowwolftjc 4 Mar @ 6:37am 
Sorry for the chain posting, but I'm currently working on a realistic star distribution mod for TrueSpace/RealSpace, where the frequencies at which stars appear mimics real-life star distribution, with red stars being the most common, and blue stars being the least common. I was wondering a few things:

1. Could star placement in arrays be used to group hotter, rarer stars together into so-called stellar nurseries (whether inside star clusters or within galactic arms)?

2. Could changing various settings within "/systemTypePerlin" affect the noisiness of star placement to the point where more common stars, especially red stars, be found everywhere, even inside of said stellar nurseries?
shadowwolftjc 4 Mar @ 6:29am 
(...continued from lower post.)

If anyone's curious as to what "/systemTypePerlin" and "/systemTypeBins" look like within "celestial.config", after applying Frackin' Universe's patches, they look like this:

"systemTypePerlin" : { //Frackin' Universe changes nothing here
"type" : "perlin",
"octaves" : 1,
"frequency" : 0.01,
"amplitude" : 1.0,
"bias" : 0.0
},
"systemTypeBins" : [
[-1.00, "White"],
[-0.35, "Orange"], //adjusted by FU from -0.30
[-0.20, "Yellow"], //adjusted by FU from -0.12
[0.00, "Blue"],
[0.12, "Red"],
[0.30, ""], //"dark mysteries", as vanilla Starbound calls this array index
[-0.1, "bluesun1"],
[-0.05, "redsun1"],
[0.05, "binary1"],
[0.22, "dying1"],
[0.25, "blacksun1"]
],
shadowwolftjc 4 Mar @ 6:29am 
(...continued from lower post.)

- Some odd star classes might occasionally be found within these star bands (such as those green stars at the top left, cloistered within those bands of orange and yellow stars). My guess is that it's because of noise, perhaps created as a result of "/systemTypePerlin", though I might also be mistaken.

(continued in upper post...)
shadowwolftjc 4 Mar @ 6:29am 
(...continued from lower post.)

- As the star distribution goes from the top of the array to the bottom of the array, numerous bands of star classes can be noticed, such as orange eccentric stars being next to white gentle stars, followed by yellow radioactive stars, blue frozen stars, red fiery stars, then Frackin' Universe's stars follow afterwards (since they were all added towards the bottom of the array).
-- This might alternatively be explained as the game sorting star distributions from lowest value to highest value instead of array order. The band of grayish stars between the dark blue and bright red bands may be FU's "binary1" systems in-between vanilla's "Blue" and "Red" bands.

(continued in upper post...)
shadowwolftjc 4 Mar @ 6:28am 
Assuming that no mods were installed that changes "/systemTypePerlin" from "celestial.config" outside of vanilla Starbound values, I can make a few observations judging from the screenshot available:

- White gentle stars tend to clump together into star clusters full of nothing but those stars. This may be because they're at the top of the "/systemTypeBins" array, much like how those "dark mysteries" are at the bottom of said array (and may have been responsible for the river of empty space shown in the screenshot).
-- Alternatively, this may be because white stars were assigned a value of -1.0, while the next class down, orange stars, were assigned a value of -0.35, which seems like a big jump, and might explain the white star cluster on the left side of the screenshot. As for the "dark mysteries", they were assigned a value of 0.30, and no other values are present in other array indexes.

(continued in upper post...)
HRG164hjo 13 Dec, 2024 @ 7:25am 
omg i thought 10x is crazy enough
Саня в деле 8 Sep, 2024 @ 6:39am 
make 1000x so i can crash my computer
spaghetti9999 27 Jan, 2024 @ 8:45am 
pretty colors, lemme install this