Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

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Closer To Codices v. 0.9
   
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Tags: tuning
File Size
Posted
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4.834 MB
3 Feb, 2018 @ 11:58am
7 Apr, 2018 @ 11:13am
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Closer To Codices v. 0.9

Description
More recent and, what is more important, working version of the originl "Closer To Codices v. 0.87", which suddenly stopped working due to unknown Steam glitch.

The game is COMPLETELY remade to make it look and feel like WAR.

The mod is named "Closer_To_Codices" for a reason - overhaul was done WITH DUE REGARD to respective 8th Edition CODICES (Space Marines and Craftworlds ones) and Index: Xenos 2 (Orks).

Full changelog is ♥♥♥♥♥♥♥ long, thus - just main features of this mod:

1. Weapons actually KILL in my mod, and KILL RAPIDLY: for instance, even unupgraded Tactical Marines kill an Ork Boyz mob within 10 s.
2. It's not a problem, though - units are also spawned times faster, than in the original game to let you fill the battlefield with ACTION, BLOOD, GORE, FIRE, EXPLOSIONS, DEATH CRIES. For instance,10-strong Ork Boyz squad is spawned in just 6 seconds, 5-strong Tactical Marines - in 6.5 s. KILL COUNTS in post-game stats are merely ENORMOUS.
3. In fact - everything goes faster: units spawn faster, die faster, ability cooldowns are shorter, and action in general is more intense.
4. Weapons have certain ACCURACY - yes, even these mighty warriors do miss sometimes (some of them pretty frequently - like Orksez, for instance ... but damn, there're lots of them).
5. Units have ARMOR and weapons, respectively, PENETRATION .... you guessed right, Codex-related ones..
6. Weapon ranges are also Codex-related, being calculated by certain formula.
7. All HP values are calculated - yes, basing on tTOUGHNESS and WOUNDS attributes from the Codices..
8. Weapon damage is calculated basing upon Codex STRENGTH and ATTACKS attributes.
9. All vehicles are repairable.
10. All weapons have friendly fire on - thus throwing a grenade under own feet or shooting AoE weapons to the crowd, which includes your own troops takes a heavy toll.
11. Elites are - still being very useful - not crucial anymore, the game is perfectly playable even without them (which makes the gameplay way less MOBA-like, than it is in the original game).

Play, watch UTTER AMOUNTS OF DEATH AND DESTRUCTION, have fun! Constructive feedback is welcome.

P.S. Sad part of the description. Drawbacks.

1. Units from the latest update (Lifta-Droppa, Ironclad Dreadnought, Wraithseer) are not included due to their absense in the Relic's outdated Mod Tools.
2. Not all planned to be done is done due to - yes, extremely limited nature of the Mod Tools (yes, Relic, I mean that ... don't know, bug or intentionally made impossibility to clone with renaming).
3. Players, got used to the original game, will have to re-learn :-)).
4. This mod, in fact, is taylored for Annihilation and Annihilation with Defenses game modes, narcomaniac Power Core Mode untouched thus pretty useless in it.

P.P.S. If you like my mod - I'd appreciate, if you rated it (positively, of course), added it to favourites and shared it with your friends (to enjoy playing it together).

P.P.P.S. My mod's name in the respective dropdown list in the custom match screen is True_SM (for it was started as "making the Space Marines as they should be per Codex" and only some time afterwards it has grown into complete overhaul.
Popular Discussions View All (4)
4
30 Apr, 2020 @ 5:23am
PINNED: Planned features
TheWise
4
16 May, 2018 @ 10:06am
PINNED: Bugs, glitches, omitted elements
TheWise
2
1 Apr, 2018 @ 1:22am
PINNED: Suggestions for improvement
TheWise
63 Comments
Saddams Sweat 24 Nov, 2023 @ 3:38pm 
shame this mod dosent work for campaign. ah well, love the mod though.
King Maelstrom the Esoteric 15 Mar, 2022 @ 12:33am 
This mod makes the game actually playable. Too bad they didn't consult you in the first place.
Sephaizen 3 Nov, 2018 @ 5:55pm 
I mean with Solaria, or whatever her name is. The 10-point elite mech that SM get. Her rocket ability does basically no damage with this mod enabled.
TheWise  [author] 2 Nov, 2018 @ 5:12am 
@Setzaroth
In fact - SM are pretty close to be nearly unkillable lore-wise, so - yes, they are rather hard to kill in this mod. As for rockets - must object, they do more,than decent damage even to Titans. Another thing, that there must be enough units with rockets to kill a Titan.
Sephaizen 1 Nov, 2018 @ 7:25pm 
So, basically this mod just makes Space Marines unkillable, and makes it to where The Titan walker elite unit's rockets don't do proportional damage.
TheWise  [author] 21 Sep, 2018 @ 11:01am 
@malal93
It's rather "Space Marines are the only race at least more or less (also in pretty perversive ways, BTW) doable closer to codices - respective assets for other races are merely not included to the game (like Biz Shootaz for Ork Boyz or Eldar Guardians as such)", than "this mod is focused on SM". As for Elites - it looks like I really overnerfed them a tad in terms of damage.
Toasty 20 Sep, 2018 @ 3:28pm 
Well, if I have to be honest this mod seems more focused on space marine than for other races (maybe eldar can compete at the beginning with the rangers), as well as making some elite COMPLETELY useless (like Farseer Macha or Gabriel Angelos)
TheWise  [author] 31 Aug, 2018 @ 10:51am 
@Chapter Master Akriel It is possible, but - in some other mod, ain't gonna remake this one :-))
Talos 30 Aug, 2018 @ 7:14pm 
can you make elites trainable
TheWise  [author] 6 Aug, 2018 @ 12:02am 
@Vindikator-Loken aka DogSmog
Дык эт .... убрать "v. 0.9" из названия - она как бы и нетрудно :-)) Только вот думаю - просто сменить описание (для этого даже перезаливать ничего не нужно) или всё-таки доделать этот наркоманский Power Core Mode? Хз, чесгря, ибо режим настолько притянутый за уХи, что и трогать его неохота :-)) Ну и - ещё (уже слабо, но всё же) надеюсь, что Релики введут в мододельные инструменты "героев" из последнего крупного обновления .....