Sid Meier's Civilization VI

Sid Meier's Civilization VI

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TSL Earth Remastered
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File Size
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3.785 MB
3 Feb, 2018 @ 12:11pm
1 Apr, 2021 @ 3:42pm
69 Change Notes ( view )

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TSL Earth Remastered

In 1 collection by totalslacker
TSL Earth Collection (GS)
31 items
Description
Features
  • Real world resource placement and Real City Names
  • Random Ice Cap generation and Ice Melting with Global Warming (GS)
  • Includes 5 Maps: Standard Earth, Tiny Earth, Cordiform Earth, Huge Earth and Giant Earth
  • All maps support the maximum number of players with YNAMP (60 players)
  • Full control over map options, with the ability to randomize settings (except map size, which only changes the number of players and certain size-based settings like number of religions)
  • True start locations for all Civs, with dynamic starting locations for City-States
  • Every natural wonder from Vanilla, Rise & Fall, and Gathering Storm where possible
  • Supports Gathering Storm, Rise & Fall, New Frontier Pass and all DLC content and Civs
  • Supports natural wonder mods including Terra Mirabilis and Sukritact's natural wonders, as well as Sukritact's civilization mods (other Civ mods can be supported) (Limited Support for now)

Rule Changes & Version Differences
  • All rule changes can be disabled from UserSettings.sql in the mod folder listed below. Open this file in a text editor to change the listed values (changing a setting from 1 to 0 usually)
  • Minimum distance between cities is 2 plots, to prevent starting locations from overlapping with all Civs on the map
  • Capital cities and city-states will always remain loyal, to prevent early game collapse from loyalty due to starting distance
  • Loyalty pressure from cities has been reduced
  • Minor changes to resource generation
These changes are designed to balance the loyalty system when using the maximum number of players, especially on Standard and Tiny maps. Recommended loyalty settings for each map are listed in the Civilopedia pages for this mod.

Download the Lite Version here, which contains no gameplay changes.

Maps
  • TSL Earth Remastered
    Based on the Firaxis True Start Location Earth map. Standard (84*58)
    Another take on the Earth map. Certain regions have been upscaled.

  • Cordiform Earth
    Based on the Cordiform Earth map by smellymummy. Standard (80*52)
    Explore a new strategic dimension on this map based on the Stabius-Werner projection of the Earth.

  • Tiny Earth
    Based on the Tiny Earth map by Arendelle. Tiny (44*26)
    The smallest Earth map possible!

  • Cogitator's Huge Earth
    Based on the Cogitator's Huge Earth map. Huge (106*66)
    Converted to LUA map script and added YNAMP features.

  • VIKING's Giant Earth
    Based on the TSL - Huge Earth Map - 150x94 by MX 171. Giant (150*94)
    Added Resource Exclusion zones for semi-random real world resource placement.
    Note: Does not contain imported resources at this time, please use the Map Generator resource option with the options above

Map Options
  • City Names:
    Choose random city names or true start location city-names
  • Force TSL:
    Cities are automatically built on starting plot on the first turn. Use this option to force the AI to build their capital in the right spot.
  • More Goody Huts:
    Place extra tribal villages on the map. All tribal villages are placed randomly.
  • Add Horses To Americas:
    Spawns horses in North and South America. Turn off for historical realism.
  • Disable Natural Wonders:
    Options remove certain natural wonders, such as Cliffs of Dover. Click the check boxes to DISABLE the wonder

README and User Settings
  • Default mod location: ..\Steam\steamapps\workshop\content\289070\1290583081

  • All user settings are now configurable from the UserSettings.sql file (open in a text editor). See Rule Changes section in the Civilopedia for full changes.

  • Resource rules have been updated. See Resource Changes section in the Civilopedia.

  • This mod supports the Gold luxury resource from the Australia DLC. You can also use Sukritact's Resources or Civitas Resources Expanded for the Gold resource instead.

  • Australia player spawns horses and sheep nearby when it is on the map. Otherwise they don't appear on the continent.

  • Use a mod that increases the total number of pantheons, like Religion Expanded, for more than 24 players, or you may run out of pantheons to choose from

  • These rule changes will affect your other games if you leave this mod enabled

Supported Mods

Manual Download and Install:

Credits
Popular Discussions View All (9)
13
29 Feb, 2024 @ 1:54am
Some Issues
ambleg83
16
30 Jul, 2024 @ 3:51pm
PINNED: Crash Reports
totalslacker
4
27 Aug, 2020 @ 8:29pm
True Start Locations?
michaelbeattie
734 Comments
Gleen Cross 23 May @ 7:47am 
A shame this is an old map, the creator had the right idea of separating the continents by using ocean tiles
emikorn 22 Feb @ 9:15am 
I would like to understand why, in the tiny map, cities do not rename themselves as in TSL. Yet in the citymap.xml file there are also cities for that map. Does anyone know how to make them appear for that map as well? Thanks!
SOLUE 30 Dec, 2024 @ 2:14am 
does floodplains work in gathering storm? thank
Ravennaux 11 Aug, 2023 @ 2:14pm 
3rd start on Viking map..no iron
Endicott 29 Jul, 2023 @ 11:16am 
@SilentOption - The Loc_City-name bug has sadly ruined one of the best Civ VI maps ever. I really hope the mod designers find a way to fix this.
Sarkarin 22 Apr, 2023 @ 2:40pm 
There is a big where the map deletes all the rivers when you restart.
OctalMicrobe 14 Apr, 2023 @ 6:08am 
Is there a way to have Canberra as Australia's capital instead of Sydney, @totalslacker
Reaper One Six 11 Apr, 2023 @ 2:36am 
It also gave me the local_city name instead of the default name even if I check the default
NinjaAlex88 9 Apr, 2023 @ 9:27am 
VIKING Giant Earth is prob one of my favorite maps, thank you to creator(s) :steamthumbsup:
NinjaAlex88 9 Apr, 2023 @ 9:26am 
@endicott there's a lot of those type of cities unfortunately, in my experience.