Empyrion - Galactic Survival

Empyrion - Galactic Survival

54 ratings
CV_BS_OMARON-II
   
Award
Favorite
Favorited
Unfavorite
Blueprint: Capital Vessel
Tags: Blueprint
File Size
Posted
Updated
211.224 KB
5 Feb, 2018 @ 2:36am
12 Jun, 2018 @ 2:13am
3 Change Notes ( view )

Subscribe to download
CV_BS_OMARON-II

In 1 collection by rucky
OMEGA FOUNDATION Vessels for EMPYRION MP
49 items
Description
BLUEPRINT IS FOR ALPHA 7.x & ALPHA 8.x.
It''s not for anything newer.
You most propably need to adjust anything from adding Shields, CPU stuff and other things!

---


OMEGA FOUNDATION (OMF) BASESTAR OMARON II
============================================

This is the Faction Base Ship of Omega Foundation (OMF).
Finished and can be seen in action on the FARMLAND Server.
Designed to hold as many medium to even large SVs and HVs as a Group of 4-6 could want in their complete playthrough of even huge Galaxies (eh Systems) like the Voodoo 3 Scenario provides.

The main Focus lies on the Hangar and WorkSpace and on an highly immersive environment with believable internal Structures, i.e. Crew members, enough Living Quarters (not just beds added together), Sickbays, Engineering Room(s), Ammo distribution checkpoints, Cafeteria, a big Command Bridge, multiple Backup/Emergency/Combat Bridges/Pilot Seats and whatever should be included in an Exploration Survival Main Base Ship.

This is the upgraded Version of the Class-10 Vessel which I had prebuild in Creative:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1261522156

This upgraded Vessel has added Weapons, LCDs, Storage, Lights, completely controlled with 50++ Sensors, Levers and Dozends of Logic Signals. If you have the possibility to spawn greater than Class 10 Structures, I hightly suggest you take this one!

With many Power-Saving Mechanism to bring the Power time to over 215 hours!

  • HANGAR SPACE:

    There is room for about 40+ DroneHunter "Mark 5"s in inner and outer Hangar.
    Or 6 Heavy "WAR-Monger" Tanks and 8 DroneHunter "Mark 5"s in inner Hangar only.
    Even Super-Heavy HVs like the WAR-Monger, Merkava Mk 40, Diablo Gato and Gatito and the ThunderTank will find more than enough room in the Hangar, and Larger SVs like Revolution Overture One, KSV Aetheria LXS and the Lagrange can easily land on the outer Landing areas!

  • WORK SPACE:

    16 Advanced Constructors directly in the Hangar with tons of large Cargo boxes around!

  • GARDEN & CAFETERIA:

    30 Growing Plots (up to 44), 2 Food Processors, many Fridges and many many restaurant equipment

  • MEDICAL:

    2 Full-equipped Sickbays with Medical and O2 Station and all 4 Scanners

  • CREW & CREW QUARTERS:

    72 NPC Crew members, 12 Crew Quarters / Appartments for 6 Persons each.
    Every Appartment has living area, complete bathroom and like separated sleeping area.
    One additional Captain's Quarter with additional kitchen area and even a hidden safe for your secret orders ;-)

  • BRIDGE:

    Really big immersive Bridge with additional armored Combat Bridge

  • ENGINEERING:

    Big Engineering Area with free access to all 32 RCS2 (there is Room for more -or- if wanted some can even be removed for slower more realistic turn rates).
    There are two additional Pilot Seats here.
    In the middle the extra armored CORE Room.

This Ship has taken a good amount of time to build and configure, and I'm happy to present it now :-)
I hope you enjoy it as I do!


Thank you for Subscribing and Thumbing Up!
22 Comments
rucky  [author] 12 Jun, 2018 @ 4:51am 
thanx Archgod! :-)
Senitro 12 Jun, 2018 @ 4:48am 
Good Stuff, as always Rucky. Keep up the great work!
rucky  [author] 12 Jun, 2018 @ 1:41am 
Compatibility-Update A7 & A8 : Removing Plants in Growing Plots, adding "Fake" Console to be replaced with Repair Console in A8 by player.
Badittude 10 May, 2018 @ 4:53pm 
WOW!
rucky  [author] 17 Apr, 2018 @ 1:14pm 
Thanx, but I can't do anything about the rendering or coding .
That's not a Mod but a Blueprint; Mods are not yet possible.
These performance issues do come and go in Alpha state Games, and I'm confident they will go sooner then later ;-)
With the "Lag" I suggest you deactivate the Main Lights Switch in the Control Panel, called Main_Lights_SW, this will deactivate even more lights (which are mostly the problem with performance). Others, like Flickering and Fading in and out, are Bugs (btw, you should check their weapons, they are still shown besides the NPCs not ;-)
Senitro 17 Apr, 2018 @ 11:06am 
Hey can you double check the rendering and coding for this ship. It seems to be a bit laggy at times, and some of the doors when you view it at a angle looks like its flickers with color. The NPC at a distance will fade in and out. Outside of that I love the attention to detail and design. This along with your other ship mod called the HAWK. Thanks!!
Senitro 12 Apr, 2018 @ 11:55am 
I just ran into this collection. I will definitely check em out and give my stars
rucky  [author] 31 Mar, 2018 @ 6:02am 
Thank you!
Sephrajin 31 Mar, 2018 @ 4:51am 
Lets give this ship a star by thumbs up!
Absolutly amazing and wonderfull details, everywhere.. great design and use of space!

And last but not least, its practical! :)
rucky  [author] 4 Mar, 2018 @ 2:47am 
;-) +1