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That's not a Mod but a Blueprint; Mods are not yet possible.
These performance issues do come and go in Alpha state Games, and I'm confident they will go sooner then later ;-)
With the "Lag" I suggest you deactivate the Main Lights Switch in the Control Panel, called Main_Lights_SW, this will deactivate even more lights (which are mostly the problem with performance). Others, like Flickering and Fading in and out, are Bugs (btw, you should check their weapons, they are still shown besides the NPCs not ;-)
Absolutly amazing and wonderfull details, everywhere.. great design and use of space!
And last but not least, its practical! :)
https://1drv.ms/u/s!AkkLIFxaS0ebgf5MjrOqTYWe6zzgnQ
Leider kann man Alien POI/Strukturen nicht mit Empyrion einfach publizieren (da sie "verbotene" Blöcke beinhalten)
Spawner gehen leider auch nur auf Basen doch dieses Ding ist ja aus der Luft saugefährlich ;-)
PS: Schaue mit gerade Deine anderen tollen Dinge an und bin dabei sie zu "Alienifizieren" ... dann fühlst du dich gleich wie "zu Hause" wenn Du mit der 8.0 zu uns kommen soltest ... ok die Kerne sitzen natürlich nicht mehr an der gleichen Stelle ;-)
Hast du einen Link dafür?
Dürfte nicht so leicht runterzuholen sein, und wenn man noch ein paar Spawner einbaut (Maschinenraum, Brücke...) uh... nett :-)
the 32 pre-installed should be enough
Sometimes existing RCS won't be active after spawning.
Solution: Activate & Deactivate & Activate again "ThrustersRCS" in the ControlPanel Custom-Switches. Then all Thrusters and all RCS are active as they should be.
You only have to do this WHEN you encounter this Bug after first spawning in.