The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Here There Be Monsters: Call of Cthulhu
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24 Feb, 2013 @ 8:52am
12 Jul, 2021 @ 8:43am
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Here There Be Monsters: Call of Cthulhu

In 1 collection by Araanim
Here There Be Monsters Ultimate Experience
21 items
Description


"Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you..." 
--Friedrich Nietzsche


They call you the Monster Hunter. You have fought the terrors of the deep. You have faced monsters greater than any dragon. And you have have killed them all. You have slaughtered the Sea herself. 

But the final words of Tiamat still echo in your mind. "That is not dead which can eternal lie..." 

Strange things have begun to happen across Tamriel. Barbaric cults have began their ancient rites in the dark places of Skyrim. Monsters have grown huge and terrible in the ashes of Red Mountain. And there are whispers across Solstheim of an ancient city name R'lyeh... 

Something has awoken in its ancient House. Something the Sea has held for aeons. Something more terrible than any monster on this Nirn. For He is not of this world. 

Cthulhu has awoken.

Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn... 

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This quest will plunge you into the depths of Lovecraftian horror that were only hinted at in the Dragonborn DLC, pitting you against giant monsters not from the sea, but from the stars.  This is a direct sequel to "Here There Be Monsters", and as such will require both mods.  After you finish the original two quests, (and walk into one of the coastal taverns to trigger the quest,) you will receive a letter that will set in motion a new chain of events that will pit you against the Great Old Ones. This quest will assume you have completed both the main quest and Dragonborn, since it is a bit of a sequel to the Miraak story as well. (However, this is not technically required; I realize some people may have multiple characters that have not finished the main quest. Just realize that the dialogue/story assumes you have beaten both Alduin and Miraak.) Consider this a sort of endgame quest; I cannot guarantee that all NPCs will survive, especially if you choose to join Cthulhu.  Other than that, enjoy! I've learned a lot trying to scrape this together, and it's definitely not polished, but I will continue to polish it. I hope it's worth the wait.


-Fully voiced!
-Giant otherworldly monsters!
-Terrifying new enemies!
-Custom armors & weapons!
-Unique spells and shouts!
-Visit the southern continent of Pyandonea!
-Explore the eerie Plateau of Leng, in the Dreamlands of Vaermina!
-Fight against the rising of R'lyeh . . . or help bring it about!


I realize I don't have a lot of fail-safes if you do things out of order, so here are the quest IDs in case you need to use some console trickery: 
COCHTBM1CallOfCthulhu 
COCHTBM2ShadowOverInnsmouth 
COCHTBM3TheOldOne - If you choose to oppose the Cult. 
COCHTBM4TheCrawlingChaos - If you choose to join the Cult. 
Just use getstage [quest id] to get your current quest and setstage [quest id] XXX to set it to the next stage (usually in increments of ten, but occasionally in five. Just keep adding five until it completes what you need it to.) 

Alternatively, if you killed a monster before you were supposed to, just use the "resurrect" command in the console and kill him again. 

I'll keep working on contingencies to keep these problems from happening but this should help if you get stuck. Or you can always just reload and do it again.


"The Hunter" is the main character in this mod. He is essential for the quests and the story that they tell. As such, the mod will make him follow you through most of the quest. He should stop following you after the quest is completed. Please do not murder him, or disable him, or otherwise get rid of him. The quest makes no sense without him, just let him follow you. Thank you.

Side quests in Pyandonea & Leng - I created a small continent and a new race; it seems a shame not to do anything with them.
Armor - I'm pretty happy with the custom cultist/maormer/deep one armor & weapons, but I might add a bit more. 
Monsters - There's always more to tweak with the monsters; to level them, edit textures, make them fight better, etc. 
R'lyeh - I'm still not satisfied with R'lyeh. I'd like the sunken version to feel more creepy and underwater, and the risen version to feel more swampy and ruined and slimy and gross. 
Horror - The whole thing needs a big shot of horror. It takes a lot of subtle manipulation to create a sense of horror, and that kind of detail is difficult in a mod. 



Here are some great mods that will add to your overall experience:

Sea Elf Follower - https://www.nexusmods.com/skyrim/mods/96271

Curse of the Wereshark - https://www.nexusmods.com/skyrim/mods/84552

H.P. Lovecraft Books - https://www.nexusmods.com/skyrim/mods/15147



Please see the Nexus page for full credits: https://www.nexusmods.com/skyrim/mods/68259



Here There Be Monsters

Here There Be Monsters - Sign of Cipactli

Here There Be Monsters - Call of Cthulhu

__________________________________________________________

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Popular Discussions View All (10)
8
29 Dec, 2018 @ 10:31am
help?
Multch
3
4 Jan, 2021 @ 3:25am
I'm stuck.
beige
2
11 Jul, 2018 @ 8:52am
No Cthulhu?
sisterdecadence
1,011 Comments
Vulcan 16 Oct, 2023 @ 9:19am 
dont know if theres help for this but the deep one greatsword is broken as its just showing up as a red diamong with an exclamation point
HXCA 12 Oct, 2023 @ 2:30pm 
hehe iron sword go woosh
Omicron-8 30 Oct, 2022 @ 3:09pm 
i cant get past the part where you travel to solsteim, because the game keeps crashing. any help would be appreciated.
Toothless 4 Aug, 2022 @ 7:35pm 
The ice giant I’m supposed to kill isn’t there
𝕰𝖝𝖆𝖊𝖑𝖑𝖆 29 Jul, 2022 @ 11:22pm 
Caught a bug with the release of ghouls. As result, the save was not counted and therefore i cannot talk to the Pick Man... Is it possible to solve this problem? Is there an ID for Nameless Rock quest?
The Infomaniac 20 Jan, 2022 @ 12:28pm 
Is the mod dead?
Cai V3.6 12 Aug, 2021 @ 6:00pm 
Also, talking to the stormcloak soldier at the docks when you're trying to find the hunter immediately crashes the game when you click the third dialogue box
Cai V3.6 11 Aug, 2021 @ 6:54pm 
Yes, it's the torso armour for Men of Leng that isn't textured.
Cai V3.6 11 Aug, 2021 @ 4:55pm 
@Araanim

Most recent update has caused a few texture files to not load correctly.

I have noticed that the Man of Leng in the Yellow King hasn't loaded (armour is purple) and that, I think, the Deep One sword hasn't either.
Djinn247 1 Aug, 2021 @ 6:15pm 
seems to be a recent issue