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1) Click the boss setup as normal
2) Let it do its thing until it crashes. There will be 3 piles at this point.
3) Shuffle each pile separately (hover over it and press 'r')
4) Stack the piles next to the boss: Tier 3 on bottom, then Tier 2 (sometimes this is not labelled, but it is the middle pile), then Tier 1 on top.
5) Adjust the boss's health if needed
6) Done! Nemesis is all good to go.
In the Global Script search for the function "setupNemesisDeckA" and replace the three lines starting with "bag.takeObject( {position ..." with these:
basicTier3a.putObject(bag.takeObject( {guid = tier3Guid}))
basicTier2a.putObject(bag.takeObject( {guid = tier2Guid}))
basicTier1a.putObject(bag.takeObject( {guid = tier1Guid}))
That fixes setup for the Core Nemesis. For the War Eternal Nemsis about the same has to be done in the function "setupNemesisDeckB" replace the three lines similar to above with:
basicTier3b.putObject(bag.takeObject( {guid = tier3Guid}))
basicTier2b.putObject(bag.takeObject( {guid = tier2Guid}))
basicTier1b.putObject(bag.takeObject( {guid = tier1Guid}))