Tabletop Simulator

Tabletop Simulator

Aeon's End 2nd Ed. (Scripted)
147 Comments
polando 6 Feb, 2023 @ 6:46am 
The problem with setup happens because during the setup nemesis cards are placed inside of the basic nemesis decks which changes the object GUIDs. It can be easily fixed by placing the nemesis cards slightly above the basic nemesis decks.
Frission 30 Apr, 2022 @ 10:52am 
Would be a bit nicer if the table wasn't textureless blackness
marcman00 1 Apr, 2021 @ 8:29pm 
Hi all! I have a pretty easy fix for the Nemesis setup bug (Error in Script (Global) function <startLuaCoroutine/setup<nemesis>: <Unknown Error>). The workaround does great in every case I've tested so far. The setup actually mostly completes on its own--it's just the 2nd to last step it bugs out on.

1) Click the boss setup as normal
2) Let it do its thing until it crashes. There will be 3 piles at this point.
3) Shuffle each pile separately (hover over it and press 'r')
4) Stack the piles next to the boss: Tier 3 on bottom, then Tier 2 (sometimes this is not labelled, but it is the middle pile), then Tier 1 on top.
5) Adjust the boss's health if needed
6) Done! Nemesis is all good to go.
FreakFire74 24 Mar, 2021 @ 1:48pm 
Not working anymore. Too bad!
karcyon 6 Feb, 2021 @ 10:12am 
Yes, setting up Nemesis doesn't work anymore. Script errors.
snoggle1981 6 Sep, 2020 @ 3:03am 
I wanted to try out Aeon's End but encountered Scripting Errors when trying to set up any of the nemesis. Since i am a tabletop simulator scripter myself I looked into what goes wrong and I can provide a simple fix that makes setup of Core and War Eternal Nemesis working again:

In the Global Script search for the function "setupNemesisDeckA" and replace the three lines starting with "bag.takeObject( {position ..." with these:

basicTier3a.putObject(bag.takeObject( {guid = tier3Guid}))
basicTier2a.putObject(bag.takeObject( {guid = tier2Guid}))
basicTier1a.putObject(bag.takeObject( {guid = tier1Guid}))

That fixes setup for the Core Nemesis. For the War Eternal Nemsis about the same has to be done in the function "setupNemesisDeckB" replace the three lines similar to above with:

basicTier3b.putObject(bag.takeObject( {guid = tier3Guid}))
basicTier2b.putObject(bag.takeObject( {guid = tier2Guid}))
basicTier1b.putObject(bag.takeObject( {guid = tier1Guid}))
Camlee8 3 Sep, 2020 @ 10:06pm 
DMzda's fix does fix playing with Aeon's End however there are errors playing any of the war eternal content. Each of the errors are in the global setup(INSERT BOSS NAME HERE)CR section but I am not sure what part is causing the error as it just says Unknown error. From what I'm seeing it at least makes it to the cards being shuffled but doesn't add in the war eternal boss cards only the basic ones.
Aeres 14 Jun, 2020 @ 1:39pm 
Any update to get this working again? The fix DMzda posted didn't work for me :(
Steelroo 11 Jun, 2020 @ 9:37pm 
yes please, nemesis is still not working.
이은혜 28 May, 2020 @ 7:00am 
waiting for update
DMzda 21 May, 2020 @ 12:32pm 
Actually, it should be Vector(0,1,0) instead of Vector(0,0,1) to raise the new cards above the old ones :cleanseal:
DMzda 19 May, 2020 @ 3:33pm 
You can fix the nemesis errors by modifying the code in setupNemesisDeckA and setupNemesisDeckB. The issue is that the basic decks are being moved into the nemesis decks which seems to break things with the update. This can be fixed by moving the basic decks a bit above the nemesis ones.

Before:
[code]
bag.takeObject( {position = basicTier3a.getPosition(), rotation = {180, 0, 0}, guid = tier3Guid})
...
[/code]
After (there may be a better way to add the vector):
[code]
bag.takeObject( {position = basicTier3a.getPosition():add(Vector(0,0,1)), rotation = {180, 0, 0}, guid = tier3Guid})
bag.takeObject( {position = basicTier2a.getPosition():add(Vector(0,0,1)), rotation = {180, 0, 0}, guid = tier2Guid})
bag.takeObject( {position = basicTier1a.getPosition():add(Vector(0,0,1)), rotation = {180, 0, 0}, guid = tier1Guid})
[/code]

I also haven't fully tested it, but it seems to stop the errors. Hope this helps :robodance:
DocWily  [author] 19 May, 2020 @ 10:46am 
Seems some of the scripting for Nemesis Setup got messed up with the new update. Thanks for the info guys. I will try to fix it as soon as I can.
Fokuleh 19 May, 2020 @ 9:22am 
The Nemesis setup is bugged, the deck disapear (throw away from the table)
hisby 19 May, 2020 @ 7:13am 
I can't finish nemesis setup with script error after tts updated v12.4.
FemmeDracula 17 May, 2020 @ 7:22pm 
Yes, I've had this happen.
ToucanMan 17 May, 2020 @ 6:20pm 
Love this mod, just wanted to ask if anyone has had trouble with the d10 rolling over when trying to set a specific value?
이은혜 17 May, 2020 @ 8:44am 
Problem script when playing with 2 players
DocWily  [author] 2 May, 2020 @ 11:44am 
Thank you so much for your kind words!
SoloOfChaos 1 May, 2020 @ 1:31am 
The only scripted Aeon's End that works. All is there, my favorite Aeon's End board !!
DocWily  [author] 5 Apr, 2020 @ 7:38am 
Hello there! I personally like the contrast the black background brings as the cards and everything else really stand out. The link you provided has been removed from your comment. Could you add me and send it to me? I will see if it I like it :D
Evil Spawn 5 Apr, 2020 @ 1:35am 
@DocWily Me and my friends used a picture to replace the missing one before and I think it looks a lot better than the standard black screen.

Will you consider using this as the default background for this mod? I feel like it works a lot better in setting the atmosphere for the battle. (it is the right dimensions for the table too so you don't have to edit it.
https://mega.nz/file/hS5n3AyJ#G9l3c5XTLI_GRQq7xMVn50X8NzNWh64oEtiZR0AJ-A4
DocWily  [author] 4 Apr, 2020 @ 1:21pm 
Background images are now fixed. Sorry for the trouble guys. :D
DocWily  [author] 4 Apr, 2020 @ 12:32pm 
Seems that this mod and others I have made are hacing these image issues. I will teu and fix it as soon as I can. Sorry for the inconvenience.
⑨ ChocolateMystia 4 Apr, 2020 @ 11:59am 
I am having issues with the table image as well. It was fine before, but recently I cleared the image cache to free up space, and the mod cannot load it, says "unsupported format". Trying to load the same picture from that link returns error, any other image and the whole board just vanishes.

Not sure how Verwegner solved it, since I can't even load this mod on my own.
DocWily  [author] 2 Apr, 2020 @ 2:15pm 
Cool beans.:closetgamer:
Verwegner 2 Apr, 2020 @ 2:13pm 
jep, my mates had to load the mod in their own. After that the image problem does not appear any more. Good to know..
DocWily  [author] 2 Apr, 2020 @ 2:05pm 
The link seems to be working.
DocWily  [author] 2 Apr, 2020 @ 2:04pm 
Verwegner 2 Apr, 2020 @ 2:02pm 
Any issues about the background-image? My mates cannot load the background-image:
https://www.dropbox.com/s/2tveqmhwwpa0h8q/unknown.png?dl=1
Verwegner 2 Apr, 2020 @ 1:50pm 
Thumps up!
DocWily  [author] 2 Apr, 2020 @ 1:47pm 
Im glad it's working properly now :D If you ever have a problem with any mod on TTS not behaving properly I advise you to try and reload it. Sometimes stuff breaks when loading or when the script plays out.
Verwegner 2 Apr, 2020 @ 1:45pm 
works .. thanks...
DocWily  [author] 2 Apr, 2020 @ 1:44pm 
No worries, I havent done anything to this mod in over a year. What seems to be the problem with the background? You mean the background on the table or the picture around the room?
Verwegner 2 Apr, 2020 @ 1:40pm 
I will do this .. thanks for conversation .. ;-) great mod!
DocWily  [author] 2 Apr, 2020 @ 1:38pm 
All I can do is ask to you to try and reload the mod to see if it still happens.
DocWily  [author] 2 Apr, 2020 @ 1:37pm 
When I load it up the hands of players are properly placed. So I dont know how you can fix it.
Verwegner 2 Apr, 2020 @ 1:36pm 
perhaps making a new "Abo" could fix this .. same with the background?
Verwegner 2 Apr, 2020 @ 1:35pm 
My hand is hidden underneath the Husk Track, while the orange player has its hand under the health tracker of the Nemesis ..
DocWily  [author] 2 Apr, 2020 @ 1:35pm 
Im very sorry but I dont know why that is happening to you.
DocWily  [author] 2 Apr, 2020 @ 1:30pm 
I don't know what you are talking about, I just loaded it up and it works fine. 4 player colours on 1 side of the table.
Verwegner 2 Apr, 2020 @ 1:23pm 
It seems that the players placement-zones are damaged as well. Instead of having only 4 seats at one side of the table we have 8 colors around the table. This results in hidden player hands right on the table. Sad that this very cool mod goes unplayable ..
BigDaddyXD 29 Mar, 2020 @ 10:44pm 
FemmeDracula 24 Mar, 2020 @ 11:16pm 
Discard for the nemesis or the mages?
Ergonomic Cat 24 Mar, 2020 @ 9:25pm 
This is excellent! My only issue is that I also can't find the discard zone!
zulmetefza 23 Feb, 2020 @ 5:33am 
Hello thanks for the mod a lot! In my playthrough I saw Level 1 nemesis cards first then level 3 ones, and level 2 ones at the end. Is this how it should be?
Sdraught 18 Feb, 2020 @ 10:04am 
Would love to be able to use this mod, but it's currently showing model errors! (I think some of the links to models/textures are broken)
katewalker 3 Nov, 2019 @ 5:57pm 
Any chance you'll add in Legacy or other newer content? I honestly don't know how to set this game up without scripting. XD
Cel 15 Oct, 2019 @ 8:34pm 
Thank you so much for you time and effort. This has been working like a charm for me.