Garry's Mod

Garry's Mod

93 ratings
gm_pillars AI Nodes
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Scenic
File Size
Posted
Updated
18.940 KB
7 Feb, 2018 @ 2:30pm
9 Feb, 2018 @ 9:02am
4 Change Notes ( view )

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gm_pillars AI Nodes

Description
I've created AI Nodes for the map gm_pillars as I've been observing people requesting AI Nodes for that map. Because there are destructable props on the map, including the bridge, you may experience intresting battles as well.

-Only contains AI Nodes.
-Requires you to be subscribed to gm_pillars.

Credits:
Big Milk for creating gm_pillars and the thumbnail image icon.
14 Comments
Dexter 21 Feb, 2020 @ 7:10pm 
I don't want to go into too much detail, but the AI nodes that you made are very bad and confuse the NPCs quite a lot. I can give you a better set of nodes if you want.
-[FF]- Jupiter 14 Aug, 2019 @ 5:30pm 
could you node more of area 51?
ShatteredPumpkin 26 May, 2019 @ 6:39pm 
enemies spawn in water great....
Matt2468rv 27 Sep, 2018 @ 3:56pm 
Hello! How does the process work to create an addon that adds AI nodes to an existing map? I'd like to do what you did for my own map!
Crazytanker 28 Aug, 2018 @ 3:07am 
vj base npc work on that map ?
Gears 2 Mar, 2018 @ 12:46pm 
thancc
ϟLightning Boltϟ  [author] 16 Feb, 2018 @ 7:20pm 
You're welcome!
HDMineFace 15 Feb, 2018 @ 2:10pm 
This is great! Thanks alot for this :)
ϟLightning Boltϟ  [author] 8 Feb, 2018 @ 6:15am 
Thank you for explaining to me what I've done incorrectly. I did some research last night about AI Nodes and came to the conclusion that I may have been giving each node too many links. I'll be sure to reduce the amount of links each node contains and to keep it simple so the AI doesn't fail.
Cpt. Hazama 8 Feb, 2018 @ 5:54am 
As an AI programmer for 6 years I can assure you that you didn't connect them properly. You should avoid giving the nodes too many links. The way you did it will confuse the AI and make them "fail."