Garry's Mod

Garry's Mod

gm_pillars AI Nodes
14 Comments
Autumn 21 Feb, 2020 @ 7:10pm 
I don't want to go into too much detail, but the AI nodes that you made are very bad and confuse the NPCs quite a lot. I can give you a better set of nodes if you want.
-[FF]- Jupiter 14 Aug, 2019 @ 5:30pm 
could you node more of area 51?
ShatteredPumpkin 26 May, 2019 @ 6:39pm 
enemies spawn in water great....
Matt2468rv 27 Sep, 2018 @ 3:56pm 
Hello! How does the process work to create an addon that adds AI nodes to an existing map? I'd like to do what you did for my own map!
Crazytanker 28 Aug, 2018 @ 3:07am 
vj base npc work on that map ?
Gears 2 Mar, 2018 @ 12:46pm 
thancc
ϟLightning Boltϟ  [author] 16 Feb, 2018 @ 7:20pm 
You're welcome!
HDMineFace 15 Feb, 2018 @ 2:10pm 
This is great! Thanks alot for this :)
ϟLightning Boltϟ  [author] 8 Feb, 2018 @ 6:15am 
Thank you for explaining to me what I've done incorrectly. I did some research last night about AI Nodes and came to the conclusion that I may have been giving each node too many links. I'll be sure to reduce the amount of links each node contains and to keep it simple so the AI doesn't fail.
Cpt. Hazama 8 Feb, 2018 @ 5:54am 
As an AI programmer for 6 years I can assure you that you didn't connect them properly. You should avoid giving the nodes too many links. The way you did it will confuse the AI and make them "fail."
ϟLightning Boltϟ  [author] 7 Feb, 2018 @ 8:07pm 
Could you enlighten me and explain how they're poorly connected please? I made sure each node was connected and that nothing was obstructing their path. The NPCs also don't seem to have trouble navigating these current nodes.
Cpt. Hazama 7 Feb, 2018 @ 6:46pm 
These nodes are just poorly connected, practically the same result as adding them in through hammer which isn't a good idea
ϟLightning Boltϟ  [author] 7 Feb, 2018 @ 6:03pm 
Hm?
Cpt. Hazama 7 Feb, 2018 @ 5:49pm 
Oof