Project Zomboid

Project Zomboid

3,512 ratings
Dynamic Traits and Expanded Moodles [B41 & B42]
39
26
7
6
11
15
5
9
4
6
3
5
5
4
2
3
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.687 MB
16 Apr, 2021 @ 6:13pm
10 Apr @ 6:48pm
136 Change Notes ( view )

Subscribe to download
Dynamic Traits and Expanded Moodles [B41 & B42]

In 3 collections by PepperCat
Alexa's Collection B41 - 41.78 - Snake compatible - 'Alexa Unleashed'
378 items
Alexa's Collection B41 - 41.78 - Snake compatible - Runners
325 items
Alexa's Collection B42 - 42.3.1
137 items
Description
Features

  • The player will be able to gain or lose both positive and negative traits during the game based on different conditions.
  • New traits, some dynamic, some statics.
  • Vanilla traits cost rebalance.
  • New moodles and new effects for vanilla moodles such as: fractures by being overloaded or possibility to pass out if too tired for too much time, etc.
  • Vanilla professions rebalance.
  • Some new funtionalities such as overdose.


WIP Documentation - Outdated, this is B41. For B42 there's nothing yet.

High level guide of Dynamic Traits (Still a work in progress but already with a lot of details) [docs.google.com]

Other Traits mods Compatibilities

Other Compatibilities

My mods :)

If you wish to support the development of my mods you can do it through Paypal:

[www.paypal.com]

Copyright 2022 [PepperCat]. This mod doesn't have authorization to be published in Steam, except under the account name PepperCat.

Thanks to Aurora for the poster imagen <3

Workshop ID: 2459400130
Mod ID: DynamicTraits
Popular Discussions View All (80)
29
18 Jun @ 10:56am
PINNED: Overdose Mechanic explanation
PepperCat
7
2
26 May @ 4:48am
A humble request for options
homeworld
2
12 Jun @ 3:13am
Any fix for error on Bandits NPCs when they fight zombies?
binchito
2,713 Comments
TK 10 Jul @ 2:40am 
this is a great mod but will there ever be a fix for the fever and queasy i can have infection set to saliva take one scratch from a zombie and die within the next hour or two due to a fever can there be any kind of fix for this?
qtica 8 Jul @ 6:39pm 
How do I remove sleepyhead? Is it Dynamic with this mod? This is starting to piss me off. QQ
Yyyman 5 Jul @ 3:51pm 
The fever issue in b42 still hasn't been fixed. I can't play this mod if every time I get a cough I'm going to get a fever and die.
Le_BarnOwl 16 Jun @ 10:05am 
I myself am having an issue with the trait nervous wreck. I originally took it along with paranoia, panic attacks, and schizophrenia for a decent challenge, and using the trait purchase system removed all the above; however, nervous wreck always comes back, and stress rapidly builds to the max, even when doing nothing that would make one stressed. It comes back instantly when I remove it, and has only gotten worse since I removed smoker.
Le_BarnOwl 16 Jun @ 10:01am 
@Seth Wulfstone A previous comment found that the mod "Added Bites for those that doesn't play with zombie infection. (Bites are much worse than the other wounds and triggers infection at the moment, so treat them ASAP or they will kill you." in the game files.
Le_BarnOwl 16 Jun @ 9:59am 
@Francisconov That being hidden is a major low, I wouldn't have minded it but had it been mentioned but I've lost a few characters in single and multiplayer because of this. Correct me if I'm wrong but I think this isn't configurable either, as I haven't seen any options. So how in the world do you treat it? I disinfect the wound and apply a sterile bandage asap, and once I got just at the sick moodle I took antibiotics, stayed well fed, clean, no gear, indoors, warm, dry, and resting but still quickly died. There seems to be no way to treat it, even with "Everyone's Infected."
Limanad 15 Jun @ 4:01pm 
Due to injuries and blood infection, the "food sickness level" parameter increases greatly. And you quickly die from sickness. Especially when the player is bitten.
This is, as I understand it, a bug.
Seth Wulfstone 14 Jun @ 2:51pm 
Seems to be some kind of issue somewhere in the mod. Sometimes I get sick, usually the typical start of being Queasy, sometimes goes up to Nauseous, but it typically always jumps straight to having a Fever.

Nothing I do stops this fever. No zombie infection, no corpse sickness, no cold, not overheating. Happens in Singleplayer and Multiplayer in Build 41.

Not sure what the problem is, but I can't keep using the mod if it's going to self-destruct our characters for seemingly no reason.
Im BioShocked 5 Jun @ 10:47pm 
Nervous wreck is such a trap... if you pick it you end up being stressed which gets you bad traits which gets you stressed which gets you bad traits... i got 9 negatives in 1 batch and cant get rid of them cuz nervous dissallowes me from getting happy enough
Nidd 1 Jun @ 1:01pm 
Mod stacks negative traits too soon into a play through for you to have a chance. Needs a grace period before it starts calculating traits or something. Had 7 negative traits added by end of day 1 and dead by day 3 from fever.